65 lines
2.8 KiB
Markdown
65 lines
2.8 KiB
Markdown
## Anti-mine
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![Android CI](https://github.com/lucasnlm/antimine-android/workflows/Android%20CI/badge.svg) [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![GitHub release](https://img.shields.io/github/release/lucasnlm/antimine-android.svg?maxAge=60)](https://github.com/lucasnlm/antimine-android/releases) [![ktlint](https://img.shields.io/badge/code%20style-%E2%9D%A4-FF4081.svg)](https://ktlint.github.io/) [![crowdin](https://badges.crowdin.net/antimine-android/localized.svg)](https://crowdin.com/project/antimine-android)
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### Description
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Anti-Mine is a minesweeper puzzle game. The objective is: search for all hidden mines and clear the minefield without explode any of them.
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Flag the spaces with mines to make the board a safer place. You win the game when you've flagged every mine on the board. Be careful not to trigger one, or the game is over!
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### Screeshots
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<p align="center">
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<img src="https://github.com/lucasnlm/antimine-android/blob/master/fastlane/metadata/android/image_1.png" width="275px"/>
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<img src="https://github.com/lucasnlm/antimine-android/blob/master/fastlane/metadata/android/image_5.png" width="275px"/>
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<img src="https://github.com/lucasnlm/antimine-android/blob/master/fastlane/metadata/android/image_3.png" width="275px"/>
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</p>
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## Contributing
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Feel free to contribute with pull requests.
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## Download
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<a href="https://play.google.com/store/apps/details?id=com.logical.minato">
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<img src="https://play.google.com/intl/en_us/badges/images/generic/en_badge_web_generic.png"
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alt="Get it on Google Play" height="80"/></a>
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## Building
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You can build from source code by running:
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```bash
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git clone git@github.com:lucasnlm/antimine-android.git
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cd antimine-android
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./gradlew assembleRelease -Dorg.gradle.java.home=$ANDROID_JRE
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```
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Where `ANDROID_JRE` is the Java runtime provided by Android Studio.
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## Features
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- Game levels: begginner, intermediate, expert and custom
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- Android Wear OS support
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- Dark Theme support
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- Save/Resume state when quit/resume game
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- Put flag on long press
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- Put question mark on double long press
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- Open multiple areas by long pressing the numbers
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- Game assistant to auto-flag discovered mines
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- Share game
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- App shortcuts
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- Split screen
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- Assessability: large toachable area
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- Assessability: screen reader
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## Technical Details
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- [Android SDK 29](https://developer.android.com/about/versions/10)
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- [AndroidX](https://developer.android.com/jetpack/androidx)
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- [Lifecycle](https://developer.android.com/topic/libraries/architecture/lifecycle)
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- [Dagger](https://dagger.dev/android.html)
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- [Room](https://developer.android.com/training/data-storage/room)
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- [Robolectric](http://robolectric.org/)
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- [Coroutines](https://kotlinlang.org/docs/reference/coroutines-overview.html)
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