antimine-android/README.md
2020-04-14 19:39:09 -03:00

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## Anti-mine
![Android CI](https://github.com/lucasnlm/antimine-android/workflows/Android%20CI/badge.svg) [![License: GPL v3](https://img.shields.io/badge/License-GPLv3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) [![GitHub release](https://img.shields.io/github/release/lucasnlm/antimine-android.svg?maxAge=60)](https://github.com/lucasnlm/antimine-android/releases) [![ktlint](https://img.shields.io/badge/code%20style-%E2%9D%A4-FF4081.svg)](https://ktlint.github.io/) [![crowdin](https://badges.crowdin.net/antimine-android/localized.svg)](https://crowdin.com/project/antimine-android)
### Description
Anti-Mine is a minesweeper puzzle game. The objective is: search for all hidden mines and clear the minefield without explode any of them.
Flag the spaces with mines to make the board a safer place. You win the game when you've flagged every mine on the board. Be careful not to trigger one, or the game is over!
### Screeshots
<p align="center">
<img src="https://github.com/lucasnlm/antimine-android/blob/master/fastlane/metadata/android/image_1.png" width="275px"/>
<img src="https://github.com/lucasnlm/antimine-android/blob/master/fastlane/metadata/android/image_5.png" width="275px"/>
<img src="https://github.com/lucasnlm/antimine-android/blob/master/fastlane/metadata/android/image_3.png" width="275px"/>
</p>
## Contributing
Feel free to contribute with pull requests.
## Download
<a href="https://play.google.com/store/apps/details?id=com.logical.minato">
<img src="https://play.google.com/intl/en_us/badges/images/generic/en_badge_web_generic.png"
alt="Get it on Google Play" height="80"/></a>
## Building
You can build from source code by running:
```bash
git clone git@github.com:lucasnlm/antimine-android.git
cd antimine-android
./gradlew assembleRelease -Dorg.gradle.java.home=$ANDROID_JRE
```
Where `ANDROID_JRE` is the Java runtime provided by Android Studio.
## Features
- Game levels: begginner, intermediate, expert and custom
- Android Wear OS support
- Dark Theme support
- Save/Resume state when quit/resume game
- Put flag on long press
- Put question mark on double long press
- Open multiple areas by long pressing the numbers
- Game assistant to auto-flag discovered mines
- Share game
- App shortcuts
- Split screen
- Assessability: large toachable area
- Assessability: screen reader
## Technical Details
- [Android SDK 29](https://developer.android.com/about/versions/10)
- [AndroidX](https://developer.android.com/jetpack/androidx)
- [Lifecycle](https://developer.android.com/topic/libraries/architecture/lifecycle)
- [Dagger](https://dagger.dev/android.html)
- [Room](https://developer.android.com/training/data-storage/room)
- [Robolectric](http://robolectric.org/)
- [Coroutines](https://kotlinlang.org/docs/reference/coroutines-overview.html)