distribution/packages/jelos/sources/scripts/setsettings.sh

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#!/bin/bash
# SPDX-License-Identifier: GPL-2.0-or-later
# Copyright (C) 2023-present Fewtarius
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. /etc/profile
###
### System configuration variables
###
SYSTEM_CONFIG="/storage/.config/system/configs/system.cfg"
RETROARCH_PATH="/storage/.config/retroarch"
RETROARCH_CONFIG="${RETROARCH_PATH}/retroarch.cfg"
RETROARCH_TEMPLATE="/usr/config/retroarch/retroarch.cfg"
ROMS_DIR="/storage/roms"
SNAPSHOTS="${ROMS_DIR}/savestates"
TMP_CONFIG="/tmp/.retroarch.cfg"
LOG_DIR="/var/log"
LOG_FILE="exec.log"
LOCK_FILE="/tmp/.retroarch.lock"
###
### Variables parsed from the command line
###
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PLATFORM=${1,,}
ROM="${2##*/}"
CORE=${3,,}
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#Autosave
AUTOSAVE="$@"
AUTOSAVE="${AUTOSAVE#*--autosave=*}"
AUTOSAVE="${AUTOSAVE% --*}"
#Snapshot
SNAPSHOT="$@"
SNAPSHOT="${SNAPSHOT#*--snapshot=*}"
#Controllers
CONTROLLERS="$@"
CONTROLLERS="${CONTROLLERS#*--controllers=*}"
###
### Arrays containing various supported/non-supported attributes.
###
declare -a HAS_CHEEVOS=( arcade
atari2600
atari7800
atarilynx
colecovision
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dreamcast
famicom
fbn
fds
gamegear
gb
gba
gbah
gbc
gbch
gbh
genesis
genh
ggh
intellivision
mastersystem
megacd
megadrive
megadrive-japan
msx
msx2
n64
neogeo
neogeocd
nes
nesh
ngp
ngpc
odyssey2
pcengine
pcenginecd
pcfx
pokemini
psp
psx
sega32x
segacd
sfc
sg-1000
snes
snesh
snesmsu1
supergrafx
supervision
tg16
tg16cd
vectrex
virtualboy
wonderswan
wonderswancolor
)
declare -a NO_REWIND=( atomiswave
dreamcast
mame
n64
naomi
neogeocd
odyssey2
psp
pspminis
psx
saturn
sega32x
zxspectrum
)
declare -a NO_RUNAHEAD=( atomiswave
dreamcast
n64
naomi
neogeocd
psp
saturn
sega32x
)
declare -a NO_ANALOG=( dreamcast
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gc
n64
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nds
ps2
psp
pspminis
psx
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wii
wonderswan
wonderswancolor
)
declare -a IS_32BIT=( gpsp
pcsx_rearmed
)
declare -a CORE_RATIOS=( 4/3
16/9
16/10
16/15
21/9
1/1
2/1
3/2
3/4
4/1
9/16
5/4
6/5
7/9
8/3
8/7
19/12
19/14
30/17
32/9
config
squarepixel
core
custom
full
)
declare -a LANG_CODES=( ["false"]="0"
["En"]="1"
["Fr"]="3"
["Pt"]="49"
["De"]="5"
["El"]="30"
["Es"]="2"
["Cs"]="8"
["Da"]="9"
["Hr"]="11"
["Hu"]="35"
["It"]="4"
["Ja"]="6"
["Ko"]="12"
["Nl"]="7"
["Nn"]="46"
["Po"]="48"
["Ro"]="50"
["Ru"]="51"
["Sv"]="10"
["Tr"]="59"
["Zh"]="13"
)
###
### Fetch common settings
###
LOGGING=$(get_setting system.loglevel)
if [ -z "${LOGGING}" ]
then
LOGGING="none"
fi
###
### Set up
###
### Create log directory if it doesn't exist
if [ ! -d "${LOG_DIR}" ]
then
mkdir -p ${LOG_DIR}
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fi
if [ -e "${LOCK_FILE}" ]
then
rm -f "${LOCK_FILE}"
fi
### Clean up temp files
for FILE in ${TMP_CONFIG} ${TMP_CONFIG}.sed
do
if [ -f "${FILE}" ]
then
rm -f "${FILE}"
fi
done
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###
### Core functions
###
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function log() {
if [ ${LOGGING} = "verbose" ]
then
echo "$(printf '%(%c)T\n' -1): setsettings: $*" >> ${LOG_DIR}/${LOG_FILE} 2>&1
fi
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}
function cleanup() {
log "Work complete"
sync
exit
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}
function game_setting() {
if [ -n "${1}" ]
then
SETTING=$(get_setting "${1}" "${PLATFORM}" "${ROM}")
log "Fetch \"${1}\" \"${PLATFORM}\" \"${ROM}\"] (${SETTING})"
echo ${SETTING}
fi
}
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function clear_setting() {
log "Remove setting [${1}]"
if [ ! -f "${TMP_CONFIG}.sed" ]
then
echo -n 'sed -i "/^'${1}'/d;' >${TMP_CONFIG}.sed
else
echo -n ' /^'${1}'/d;' >>${TMP_CONFIG}.sed
fi
}
function flush_settings() {
echo -n '" '${RETROARCH_CONFIG}' >/dev/null 2>&1' >>${TMP_CONFIG}.sed
chmod 0755 ${TMP_CONFIG}.sed
${TMP_CONFIG}.sed >/dev/null 2>&1 ||:
rm -f ${TMP_CONFIG}.sed
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}
function add_setting() {
if [ ! "${1}" = "none" ]
then
local OS_SETTING="$(game_setting ${1})"
fi
local RETROARCH_KEY="${2}"
local RETROARCH_VALUE="${3}"
if [ -z "${RETROARCH_VALUE}" ]& \
[ ! "${1}" = "none" ]
then
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RETROARCH_VALUE="${OS_SETTING}"
fi
clear_setting "${RETROARCH_KEY}"
echo "${RETROARCH_KEY} = \"${RETROARCH_VALUE}\"" >>${TMP_CONFIG}
log "Added setting: ${RETROARCH_KEY} = \"${RETROARCH_VALUE}\""
}
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function match() {
local seek="${1}"
shift
local myarray=(${@})
if [[ "${myarray[*]}" =~ ${seek} ]]
then
local MATCH="1"
else
local MATCH="0"
fi
log "Match: [${seek}] [${MATCH}] (${myarray[*]})"
echo ${MATCH}
}
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###
### Game data functions
###
### Configure retroarch paths
function set_retroarch_paths() {
for RPATH in assets_directory cache_directory \
cheat_database_path content_database_path \
content_database_path joypad_autoconfig_dir \
libretro_directory libretro_info_path \
overlay_directory video_shader_dir
do
clear_setting "${RPATH}"
done
flush_settings
cat <<EOF >>${RETROARCH_CONFIG}
assets_directory = "/tmp/assets"
cache_directory = "/tmp/cache"
cheat_database_path = "/tmp/database/cht"
content_database_path = "/tmp/database/rdb"
joypad_autoconfig_dir = "/tmp/joypads"
libretro_directory = "/tmp/cores"
libretro_info_path = "/tmp/cores"
overlay_directory = "/tmp/overlays"
video_shader_dir = "/tmp/shaders"
EOF
}
### Configure retroarch hotkeys
function configure_hotkeys() {
log "Configure hotkeys..."
local MY_CONTROLLER=$(cat /storage/.controller)
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### Remove any input settings retroarch may have added.
sed -i '/input_player[0-9]/d' ${RETROARCH_CONFIG}
if [ "$(get_setting system.autohotkeys)" == "1" ]
then
if [ -e "/tmp/joypads/${MY_CONTROLLER}.cfg" ]
then
cp /tmp/joypads/"${MY_CONTROLLER}.cfg" /tmp
sed -i "s# = #=#g" /tmp/"${MY_CONTROLLER}.cfg"
source /tmp/"${MY_CONTROLLER}.cfg"
for HKEYSETTING in input_enable_hotkey_btn input_bind_hold \
input_exit_emulator_btn input_fps_toggle_btn \
input_menu_toggle_btn input_save_state_btn \
input_load_state_btn input_toggle_fast_forward_btn \
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input_toggle_fast_forward_axis input_rewind_axis \
input_rewind_btn
do
clear_setting "${HKEYSETTING}"
done
flush_settings
cat <<EOF >>${RETROARCH_CONFIG}
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input_enable_hotkey_btn = "${input_select_btn}"
input_bind_hold = "${input_select_btn}"
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input_exit_emulator_btn = "${input_start_btn}"
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input_fps_toggle_btn = "${input_y_btn}"
input_menu_toggle_btn = "${input_x_btn}"
input_save_state_btn = "${input_r_btn}"
input_load_state_btn = "${input_l_btn}"
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EOF
if [ -n "${input_r2_btn}" ] && \
[ -n "${input_l2_btn}" ]
then
cat <<EOF >>${RETROARCH_CONFIG}
input_toggle_fast_forward_axis = "nul"
input_toggle_fast_forward_btn = "${input_r2_btn}"
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input_rewind_axis = "nul"
input_rewind_btn = "${input_l2_btn}"
EOF
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elif [ -n "${input_r2_axis}" ] && \
[ -n "${input_l2_axis}" ]
then
cat <<EOF >>${RETROARCH_CONFIG}
input_toggle_fast_forward_axis = "${input_r2_axis}"
input_toggle_fast_forward_btn = "nul"
input_rewind_axis = "${input_l2_axis}"
input_rewind_btn = "nul"
EOF
fi
rm -f /tmp/"${MY_CONTROLLER}.cfg"
fi
fi
}
function set_ra_menudriver() {
add_setting "retroarch.menu_driver" "menu_driver"
local MENU_DRIVER=$(game_setting retroarch.menu_driver)
case ${MENU_DRIVER} in
rgui)
add_setting "none" "menu_linear_filter" "true"
;;
esac
}
function set_fps() {
add_setting "showFPS" "fps_show"
}
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function set_config_save() {
add_setting "config_save_on_exit" "false"
}
function set_cheevos() {
local USE_CHEEVOS=$(game_setting "retroachievements")
local CHECK_CHEEVOS="$(match "${PLATFORM}" "${HAS_CHEEVOS[@]}")"
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if [ "${USE_CHEEVOS}" = 1 ] && \
[ "${CHECK_CHEEVOS}" = 1 ]
then
add_setting "none" "cheevos_enable" "true"
add_setting "retroachievements.username" "cheevos_username"
add_setting "retroachievements.password" "cheevos_password"
add_setting "retroachievements.hardcore" "cheevos_hardcore_mode_enable"
add_setting "retroachievements.leaderboards" "cheevos_leaderboards_enable"
add_setting "retroachievements.verbose" "cheevos_verbose_enable"
add_setting "retroachievements.screenshot" "cheevos_auto_screenshot"
add_setting "retroachievements.richpresence" "cheevos_richpresence_enable"
add_setting "retroachievements.challengeindicators" "cheevos_challenge_indicators"
add_setting "retroachievements.testunofficial" "cheevos_test_unofficial"
add_setting "retroachievements.badges" "cheevos_badges_enable"
add_setting "retroachievements.active" "cheevos_start_active"
add_setting "retroachievements.soundenable" "cheevos_unlock_sound_enable"
else
add_setting "none" "cheevos_enable" "false"
fi
}
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function set_netplay() {
USE_NETPLAY=$(game_setting "netplay")
if [ "${USE_NETPLAY}" = 1 ]
then
add_setting "none" "savestate_auto_load" "false"
add_setting "none" "savestate_auto_save" "false"
add_setting "retroachievements.hardcore" "cheevos_hardcore_mode_enable" "false"
add_setting "global.netplay.nickname" "netplay_nickname"
add_setting "global.netplay.password" "netplay_password"
add_setting "netplay_public_announce" "netplay_public_announce"
local NETPLAY_MODE=$(game_setting "netplay.mode")
local NETPLAY_PORT=$(game_setting "global.netplay.port")
case ${NETPLAY_MODE} in
host)
add_setting "none" "netplay_mode" "false"
add_setting "none" "netplay_client_swap_input" "false"
add_setting "global.netplay.port" "netplay_ip_port" "${NETPLAY_PORT}"
case ${CORE} in
gambatte)
log "Configuring gameboy link server."
if [ ! -d "${RETROARCH_PATH}/config/Gambatte" ]
then
mkdir -p "${RETROARCH_PATH}/config/Gambatte"
fi
local GAMBATTE_CONF="${RETROARCH_PATH}/config/Gambatte/Gambatte.opt"
### Rework this to use add_setting and be configurable in ES.
sed -i '/gambatte_gb_link_mode/d; \
/gambatte_gb_link_network_port/d' ${GAMBATTE_CONF}
cat <<EOF >>${GAMBATTE_CONF}
gambatte_gb_link_mode = "Network Server"
gambatte_gb_link_network_port = "$(( ${NETPLAY_PORT} + 1 ))"
EOF
;;
tgbdual)
log "Configuring tgbdual for network play"
if [ ! -d "${RETROARCH_PATH}/config/TGB Dual" ]
then
mkdir -p "${RETROARCH_PATH}/config/TGB Dual"
fi
local TGBDUAL_CONF="${RETROARCH_PATH}/config/TGB Dual/TGB Dual.opt"
sed -i '/tgbdual_gblink_enable/d; \
/tgbdual_single_screen_mp/d; \
/tgbdual_switch_screens/d; \
/tgbdual_audio_output/d' "${TGBDUAL_CONF}"
cat <<EOF >>"${TGBDUAL_CONF}"
tgbdual_gblink_enable = "enabled"
tgbdual_single_screen_mp = "player 1 only"
tgbdual_switch_screens = "normal"
tgbdual_audio_output = "Game Boy #1"
EOF
echo -n " --host"
;;
genesis_plus_gx)
log "Configure genesis_plus_gx 4 way play."
add_setting "none" "input_libretro_device_p2" "1025"
echo -n " --host"
;;
snes9x)
log "Configure snes9x multitap."
add_setting "none" "input_libretro_device_p2" "257"
echo -n " --host"
;;
*)
echo -n " --host"
;;
esac
;;
client)
local NETPLAY_HOST_IP=$(get_setting global.netplay.host)
add_setting "global.netplay.port" "${NETPLAY_PORT}"
if [ ! -z "${NETPLAY_HOST_IP}" ]
then
add_setting "none" "netplay_ip_address" "${NETPLAY_HOST_IP}"
case ${CORE} in
gambatte)
log "Configuring gameboy link client."
if [ ! -d "${RETROARCH_PATH}/config/Gambatte" ]
then
mkdir -p "${RETROARCH_PATH}/config/Gambatte"
fi
add_setting "none" "netplay_mode" "false"
add_setting "none" "netplay_client_swap_input" "false"
local GAMBATTE_CONF="${RETROARCH_PATH}/config/Gambatte/Gambatte.opt"
sed -i '/gambatte_gb_link_mode/d; \
/gambatte_gb_link_network_port/d' ${GAMBATTE_CONF}
cat <<EOF >>${GAMBATTE_CONF}
gambatte_gb_link_mode = "Network Client"
gambatte_gb_link_network_port = "$(( ${NETPLAY_PORT} + 1 ))"
EOF
sed -i '/gambatte_gb_link_network_server_ip_/d' ${GAMBATTE_CONF}
local IPARRAY=(${NETPLAY_HOST_IP//./ })
for ELEM in ${IPARRAY[*]}
do
ADDR="${ADDR}$(printf "%03d" "${ELEM}")"
done
local COUNT=1
for (( i=0; i<${#ADDR}; i++ ));
do
cat <<EOF >>${GAMBATTE_CONF}
gambatte_gb_link_network_server_ip_${COUNT} = "${ADDR:$i:1}"
EOF
COUNT=$(( ${COUNT} + 1 ))
done
;;
tgbdual)
log "Configuring tgbdual for network play"
if [ ! -d "${RETROARCH_PATH}/config/TGB Dual" ]
then
mkdir -p "${RETROARCH_PATH}/config/TGB Dual"
fi
local TGBDUAL_CONF="${RETROARCH_PATH}/config/TGB Dual/TGB Dual.opt"
local PLAYER=$(get_setting wifi.adhoc.id)
if [ -z "${PLAYER}" ]
then
PLAYER=2
fi
sed -i '/tgbdual_gblink_enable/d; \
/tgbdual_single_screen_mp/d; \
/tgbdual_switch_screens/d; \
/tgbdual_audio_output/d' "${TGBDUAL_CONF}"
cat <<EOF >"${TGBDUAL_CONF}"
tgbdual_gblink_enable = "enabled"
tgbdual_single_screen_mp = "player ${PLAYER} only"
tgbdual_switch_screens = "normal"
tgbdual_audio_output = "Game Boy #${PLAYER}"
EOF
add_setting "none" "netplay_mode" "true"
add_setting "none" "netplay_client_swap_input" "true"
echo -n " --connect ${NETPLAY_HOST_IP}"
;;
*)
add_setting "none" "netplay_mode" "true"
add_setting "none" "netplay_client_swap_input" "true"
echo -n " --connect ${NETPLAY_HOST_IP}"
;;
esac
fi
;;
esac
local NETPLAY_RELAY=$(game_setting global.netplay.relay)
if [ -n "${NETPLAY_RELAY}" ]
then
case $(NETPLAY_RELAY) in
none|false|0)
add_setting "none" "netplay_use_mitm_server" "false"
;;
*)
add_setting "none" "netplay_use_mitm_server" "true"
add_setting "none" "netplay_mitm_server" "${NETPLAY_RELAY}"
;;
esac
else
add_setting "none" "netplay_use_mitm_server" "false"
fi
else
add_setting "none" "netplay" "false"
fi
}
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function set_translation() {
local USE_AI_SERVICE="$(game_setting ai_service_enabled)"
case ${USE_AI_SERVICE} in
0|false|none)
add_setting "none" "ai_service_enable" "false"
;;
*)
add_setting "none" "ai_service_enable" "true"
local AI_LANG="$(game_setting ai_target_lang)"
local AI_URL="$(game_setting ai_service_url)"
case ${AI_URL} in
0|false|none)
add_setting "none" "ai_service_url" "http://ztranslate.net/service?api_key=BATOCERA&mode=Fast&output=png&target_lang=${AI_LANG}"
;;
*)
add_setting "none" "ai_service_url" "${AI_URL}&mode=Fast&output=png&target_lang=${AI_LANG}"
;;
esac
;;
esac
}
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function set_aspectratio() {
local ASPECT_RATIO="$(game_setting ratio)"
case ${ASPECT_RATIO} in
0|false|none)
add_setting "none" "aspect_ratio_index" "22"
;;
*)
for AR in ${!CORE_RATIOS[@]}
do
if [ "${CORE_RATIOS[${AR}]}" = "${ASPECT_RATIO}" ]
then
add_setting "none" "aspect_ratio_index" "${AR}"
break
fi
done
;;
esac
}
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function set_filtering() {
add_setting "smooth" "video_smooth"
}
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function set_integerscale() {
add_setting "integerscale" "video_scale_integer"
}
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function set_rgascale() {
add_setting "rgascale" "video_ctx_scaling"
}
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function set_shader() {
local SHADER="$(game_setting shaderset)"
case ${SHADER} in
0|false|none)
add_setting "none" "video_shader_enable" "false"
;;
*)
add_setting "none" "video_shader_enable" "true"
add_setting "none" "video_shader" "${SHADER}"
echo -n " --set-shader /tmp/shaders/${SHADER}"
;;
esac
}
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function set_filter() {
local FILTER="$(game_setting filterset)"
case ${FILTER} in
0|false|none)
add_setting "none" "video_filter" ""
;;
*)
local FILTER_PATH="/usr/share/retroarch/filters"
add_setting "none" "video_ctx_scaling" "false"
local CHECK_BITNESS="$(match ${CORE} ${IS_32BIT[@]})"
if [ "${CHECK_BITNESS}" = 1 ]
then
BITS="32"
else
BITS="64"
fi
add_setting "none" "video_filter" "${FILTER_PATH}/${BITS}bit/video/${FILTER}"
add_setting "none" "video_filter_dir" "${FILTER_PATH}/${BITS}bit/video/"
add_setting "none" "audio_filter_dir" "${FILTER_PATH}/${BITS}bit/audio"
;;
esac
}
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function set_rewind() {
local REWIND="$(game_setting rewind)"
local HAS_REWIND="$(match ${CORE} ${NO_REWIND[@]})"
case ${HAS_REWIND} in
0)
add_setting "none" "rewind_enable" "false"
;;
*)
add_setting "none" "rewind_enable" "true"
;;
esac
}
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function set_savestates() {
local SAVESTATES="$(game_setting incrementalsavestates)"
local MAXINCREMENTALSAVES="$(game_setting maxincrementalsaves)"
case ${SAVESTATES} in
0|false|none)
add_setting "none" "savestate_auto_index" "false"
;;
*)
add_setting "none" "savestate_auto_index" "true"
;;
esac
add_setting "none" "savestate_max_keep" "${MAXINCREMENTALSAVES}"
}
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function set_autosave() {
local SETAUTOSAVE=false
# argument overrides user setting
case ${AUTOSAVE} in
0)
SETAUTOSAVE=false
;;
1)
SETAUTOSAVE=true
;;
*)
local AUTOSAVE_SETTING="$(game_setting autosave)"
case ${AUTOSAVE_SETTING} in
[1-3])
SETAUTOSAVE=true
;;
esac
;;
esac
add_setting "none" "savestate_directory" "${SNAPSHOTS}/${PLATFORM}"
if [ ! -d "${SNAPSHOTS}/${PLATFORM}" ]
then
mkdir "${SNAPSHOTS}/${PLATFORM}"
fi
if [ ! -z "${SNAPSHOT}" ]
then
add_setting "none" "state_slot" "${SNAPSHOT}"
fi
add_setting "none" "savestate_auto_load" "${SETAUTOSAVE}"
add_setting "none" "savestate_auto_save" "${SETAUTOSAVE}"
}
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function set_runahead() {
local RUNAHEAD="$(game_setting runahead)"
local HAS_RUNAHEAD="$(match ${PLATFORM} ${NO_RUNAHEAD[@]})"
case ${HAS_RUNAHEAD} in
0|false|none)
add_setting "none" "run_ahead_enabled" "false"
add_setting "none" "run_ahead_frames" "1"
;;
*)
add_setting "none" "run_ahead_enabled" "true"
add_setting "none" "run_ahead_frames" "${RUNAHEAD}"
add_setting "secondinstance" "run_ahead_secondary_instance"
;;
esac
}
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function set_audiolatency() {
add_setting "audiolatency" "audio_latency"
}
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function set_analogsupport() {
local HAS_ANALOG="$(match ${PLATFORM} ${NO_ANALOG[@]})"
case ${HAS_ANALOG} in
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1)
add_setting "none" "input_player1_analog_dpad_mode" "0"
;;
*)
add_setting "analogue" "input_player1_analog_dpad_mode" "1"
;;
esac
}
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function set_tatemode() {
log "Setup tate mode..."
if [ "${CORE}" = "mame2003_plus" ]
then
local TATEMODE="$(game_setting tatemode)"
local MAME2003DIR="${RETROARCH_PATH}/config/MAME 2003-Plus"
local MAME2003REMAPDIR="/storage/remappings/MAME 2003-Plus"
if [ ! -d "${MAME2003DIR}" ]
then
mkdir -p "${MAME2003DIR}"
fi
if [ ! -d "${MAME2003REMAPDIR}" ]
then
mkdir -p "${MAME2003REMAPDIR}"
fi
case ${TATEMODE} in
1|true)
cp "/usr/config/retroarch/TATE-MAME 2003-Plus.rmp" "${MAME2003REMAPDIR}/MAME 2003-Plus.rmp"
if [ "$(grep mame2003-plus_tate_mode "${MAME2003DIR}/MAME 2003-Plus.opt" > /dev/null 2>&1)" ]
then
sed -i 's#mame2003-plus_tate_mode.*$#mame2003-plus_tate_mode = "enabled"#' "${MAME2003DIR}/MAME 2003-Plus.opt" 2>/dev/null
else
echo 'mame2003-plus_tate_mode = "enabled"' > "${MAME2003DIR}/MAME 2003-Plus.opt"
fi
;;
*)
if [ -e "${MAME2003DIR}/MAME 2003-Plus.opt" ]
then
sed -i 's#mame2003-plus_tate_mode.*$#mame2003-plus_tate_mode = "disabled"#' "${MAME2003DIR}/MAME 2003-Plus.opt" 2>/dev/null
fi
if [ -e "${MAME2003REMAPDIR}/MAME 2003-Plus.rmp" ]
then
rm -f "${MAME2003REMAPDIR}/MAME 2003-Plus.rmp"
fi
;;
esac
fi
}
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function set_n64opts() {
log "Set up N64..."
if [ "${CORE}" = "parallel_n64" ]
then
local PARALLELN64DIR="${RETROARCH_PATH}/config/ParaLLEl N64"
if [ ! -d "${PARALLELN64DIR}" ]
then
mkdir -p "${PARALLELN64DIR}"
fi
if [ ! -f "${PARALLELN64DIR}/ParaLLEl N64.opt" ]
then
cp "/usr/config/retroarch/ParaLLEl N64.opt" "${PARALLELN64DIR}/ParaLLEl N64.opt"
fi
local VIDEO_CORE="$(game_setting parallel_n64_video_core)"
sed -i '/parallel-n64-gfxplugin = /c\parallel-n64-gfxplugin = "'${VIDEO_CORE}'"' "${PARALLELN64DIR}/ParaLLEl N64.opt"
local SCREENSIZE="$(game_setting parallel_n64_internal_resolution)"
sed -i '/parallel-n64-screensize = /c\parallel-n64-screensize = "'${SCREENSIZE}'"' "${PARALLELN64DIR}/ParaLLEl N64.opt"
local GAMESPEED="$(game_setting parallel_n64_gamespeed)"
sed -i '/parallel-n64-framerate = /c\parallel-n64-framerate = "'${GAMESPEED}'"' "${PARALLELN64DIR}/ParaLLEl N64.opt"
local ACCURACY="$(game_setting parallel_n64_gfx_accuracy)"
sed -i '/parallel-n64-gfxplugin-accuracy = /c\parallel-n64-gfxplugin-accuracy = "'${ACCURACY}'"' "${PARALLELN64DIR}/ParaLLEl N64.opt"
local CONTROLLERPAK="$(game_setting parallel_n64_controller_pak)"
sed -i '/parallel-n64-pak1 = /c\parallel-n64-pak1 = "'${CONTROLLERPAK}'"' "${PARALLELN64DIR}/ParaLLEl N64.opt"
fi
}
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function set_atari() {
log "Set up Atari (FIXME)..."
if [ "${CORE}" = "atari800" ]
then
ATARICONF="/storage/.config/system/configs/atari800.cfg"
ATARI800CONF="${RETROARCH_PATH}/config/Atari800/Atari800.opt"
if [ ! -f "$ATARI800CONF" ]
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then
touch "$ATARI800CONF"
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fi
sed -i "/RAM_SIZE=/d" ${ATARICONF}
sed -i "/STEREO_POKEY=/d" ${ATARICONF}
sed -i "/BUILTIN_BASIC=/d" ${ATARICONF}
sed -i "/atari800_system =/d" ${ATARI800CONF}
if [ "${PLATFORM}" == "atari5200" ]; then
add_setting "none" "atari800_system" "5200"
echo "atari800_system = \"5200\"" >> ${ATARI800CONF}
echo "RAM_SIZE=16" >> ${ATARICONF}
echo "STEREO_POKEY=0" >> ${ATARICONF}
echo "BUILTIN_BASIC=0" >> ${ATARICONF}
else
add_setting "none" "atari800_system" "800XL (64K)"
echo "atari800_system = \"800XL (64K)\"" >> ${ATARI800CONF}
echo "RAM_SIZE=64" >> ${ATARICONF}
echo "STEREO_POKEY=1" >> ${ATARICONF}
echo "BUILTIN_BASIC=1" >> ${ATARICONF}
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fi
flush_settings
fi
}
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function set_gambatte() {
log "Set up Gambatte..."
if [ "${CORE}" = "gambatte" ]
then
GAMBATTECONF="${RETROARCH_PATH}/config/Gambatte/Gambatte.opt"
if [ ! -f "GAMBATTECONF" ]
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then
echo 'gambatte_gbc_color_correction = "disabled"' > ${GAMBATTECONF}
else
sed -i "/gambatte_gb_colorization =/d" ${GAMBATTECONF}
sed -i "/gambatte_gb_internal_palette =/d" ${GAMBATTECONF}
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fi
local RENDERER=$(game_setting renderer.colorization)
if [ -n "${RENDERER}" ]
then
case ${RENDERER} in
0|false|none)
echo 'gambatte_gb_colorization = "disabled"' >> ${GAMBATTECONF}
;;
"Best Guess")
echo 'gambatte_gb_colorization = "auto"' >> ${GAMBATTECONF}
;;
GBC|SGB)
echo 'gambatte_gb_colorization = "'${RENDERER}'"' >> ${GAMBATTECONF}
;;
*)
echo 'gambatte_gb_colorization = "internal"' >> ${GAMBATTECONF}
echo 'gambatte_gb_internal_palette = "'${RENDERER}'"' >> ${GAMBATTECONF}
;;
esac
fi
fi
}
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function setup_controllers() {
for i in $(seq 1 1 5)
do
log "Controller setup (${i})"
if [[ "$CONTROLLERS" == *p${i}* ]]
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then
PINDEX="${CONTROLLERS#*-p${i}index }"
PINDEX="${PINDEX%% -p${i}guid*}"
log "Set up controller ($i) (${PINDEX})"
add_setting "none" "input_player${i}_joypad_index" "${PINDEX}"
case ${PLATFORM} in
atari5200)
add_setting "none" "input_libretro_device_p${i}" "513"
;;
esac
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fi
done
flush_settings
}
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###
### Execute functions
###
###
### Functions that must be run without parallelization.
###
set_retroarch_paths
setup_controllers
configure_hotkeys
###
### Game specific functions
###
set_atari &
set_gambatte &
wait
flush_settings
###
### Functions that can execute in parallel.
###
set_ra_menudriver &
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set_config_save &
set_fps &
set_cheevos &
set_translation &
set_aspectratio &
set_filtering &
set_integerscale &
set_rgascale &
set_shader &
set_filter &
set_rewind &
set_savestates &
set_autosave &
set_netplay &
set_runahead &
set_audiolatency &
set_analogsupport &
set_tatemode &
set_n64opts &
### Sed operations are expensive, so they are staged and executed as
### a single process when all forks complete.
wait
flush_settings
cleanup