hextris/js/view.js

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JavaScript
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var colors = ["#e74c3c", "#f1c40f", "#3498db", "#2ecc71"];
var hexColorsToTintedColors = {
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"#e74c3c":"rgb(241,163,155)",
"#f1c40f":"rgb(246,223,133)",
"#3498db":"rgb(151,201,235)",
"#2ecc71":"rgb(150,227,183)"
};
//legacy support
var rgbToHex = {
"rgb(231,76,60)":"#e74c3c",
"rgb(241,196,15)":"#f1c40f",
"rgb(52,152,219)":"#3498db",
"rgb(46,204,113)":"#2ecc71"
};
//legacy support
var rgbColorsToTintedColors = {
"rgb(231,76,60)":"rgb(241,163,155)",
"rgb(241,196,15)":"rgb(246,223,133)",
"rgb(52,152,219)":"rgb(151,201,235)",
"rgb(46,204,113)":"rgb(150,227,183)"
};
var hexagonBackgroundColor = 'rgb(236, 240, 241)';
var hexagonBackgroundColorClear = 'rgba(236, 240, 241, 0.5)';
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var centerBlue = 'rgb(44,62,80)'; //tumblr?
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var angularVelocityConst = 4;
// t: current time, b: begInnIng value, c: change In value, d: duration
function easeOutCubic(t, b, c, d) {
return c*((t=t/d-1)*t*t + 1) + b;
}
var colorSounds = {"#e74c3c": new Audio("../sounds/lowest.ogg"),
"#f1c40f":new Audio("../sounds/highest.ogg"),
"#3498db":new Audio("../sounds/middle.ogg"),
"#2ecc71":new Audio("../sounds/highest.ogg") //fix this later
};
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function renderText(x, y, fontSize, color, text, font) {
if (!font) {
font = 'px/0 Roboto';
}
fontSize *= settings.scale;
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ctx.font = fontSize + font;
ctx.textAlign = 'center';
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ctx.fillStyle = color;
ctx.fillText(text, x, y + (fontSize / 2) - 9 * settings.scale);
}
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scoreOpacity = 0;
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var textOpacity=0;
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function drawScoreboard() {
if (scoreOpacity < 1) {
scoreOpacity += 0.01;
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textOpacity += 0.01;
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}
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ctx.globalAlpha = textOpacity;
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if (gameState === 0) {
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renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy - 170 * settings.scale, 150, "#2c3e50", "Hextris");
renderText(trueCanvas.width/2+ gdx + 5 * settings.scale, trueCanvas.height/2+ gdy + 100 * settings.scale, 20, "rgb(44,62,80)", 'Play!');
}
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else if(gameState!=0 && textOpacity>0){
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textOpacity -= 0.05;
renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy, 60, "rgb(236, 240, 241)", String.fromCharCode("0xf04b"), 'px FontAwesome');
renderText(trueCanvas.width/2+ gdx + 6 * settings.scale, trueCanvas.height/2+ gdy - 170 * settings.scale, 150, "#2c3e50", "Hextris");
renderText(trueCanvas.width/2+ gdx + 5 * settings.scale, trueCanvas.height/2+ gdy + 100 * settings.scale, 20, "rgb(44,62,80)", 'Play!');
ctx.globalAlpha = scoreOpacity;
renderText(trueCanvas.width/2+ gdx, trueCanvas.height/2+ gdy, 50, "rgb(236, 240, 241)", score);
}
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else {
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ctx.globalAlpha = scoreOpacity;
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renderText(trueCanvas.width/2+ gdx, trueCanvas.height/2+ gdy, 50, "rgb(236, 240, 241)", score);
}
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ctx.globalAlpha = 1;
}
function clearGameBoard() {
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drawPolygon(trueCanvas.width / 2, trueCanvas.height / 2, 6, trueCanvas.width / 2, 30, hexagonBackgroundColor, 0, 'rgba(0,0,0,0)');
}
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function drawPolygon(x, y, sides, radius, theta, fillColor, lineWidth, lineColor) {
ctx.fillStyle = fillColor;
ctx.lineWidth = lineWidth;
ctx.strokeStyle = lineColor;
ctx.beginPath();
var coords = rotatePoint(0, radius, theta);
ctx.moveTo(coords.x + x, coords.y + y);
var oldX = coords.x;
var oldY = coords.y;
for (var i = 0; i < sides; i++) {
coords = rotatePoint(oldX, oldY, 360 / sides);
ctx.lineTo(coords.x + x, coords.y + y);
oldX = coords.x;
oldY = coords.y;
}
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ctx.closePath();
ctx.fill();
ctx.stroke();
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ctx.strokeStyle = 'rgba(0,0,0,0)';
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}
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function showHighScores() {
$('#highscores').html(function() {
var str = '<li> High Scores: </li>';
for (var i = 0; i < highscores.length; i++) {
str += '<li>' + highscores[i]+ '</li>';
}
return str;
});
toggleClass('#highscores', 'not-visible');
}
function toggleClass(element, active) {
if ($(element).hasClass(active)) {
$(element).removeClass(active);
}
else {
$(element).addClass(active);
}
}
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var prevGameState;
function showText(text){
var messages = {
'paused':"<div class='centeredHeader unselectable'>Paused</div><br><div class='unselectable centeredSubHeader'>Press p to resume</div>",
'start':"<div class='centeredHeader unselectable' style='line-height:80px;' >Press enter to start</div>",
'gameover':"<div class='centeredHeader unselectable'> Game Over: "+score+" pts</div><br><table class='tg' style='margin:0px auto'> <tr> <th class='tg-031e'>1.</th> <th class='tg-031e'>"+highscores[0]+"</th> </tr> <tr> <td class='tg-031e'>2.</td> <th class='tg-031e'>"+highscores[1]+"</th> </tr> <tr> <td class='tg-031e'>3.</td> <th class='tg-031e'>"+highscores[2]+"</th> </tr> </table><br><div class='unselectable centeredSubHeader'>Press enter to restart</div>",
};
var pt = document.getElementById("overlay");
pt.className = 'unfaded';
pt.innerHTML = messages[text];
}
function hideText(text){
var pt = document.getElementById("overlay");
pt.className = 'faded';
pt.innerHTML = '';
}
function gameOverDisplay(){
var c = document.getElementById("canvas");
c.className = "blur";
showText('gameover');
}
function pause(x,o,message) {
message = 'paused';
var c = document.getElementById("canvas");
if (gameState == -1 ) {
hideText();
c.className = '';
setTimeout(function(){
gameState = prevGameState;
}, 300);
}
else if(gameState != -2 && gameState !== 0 && gameState !== 2) {
c.className = "blur";
showText(message);
prevGameState = gameState;
gameState = -1;
}
}