hextris/js/save-state.js

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function exportSaveState() {
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var state = {};
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if(gameState == 1 || gameState == -1) {
state = {
clock: MainClock,
blocks: blocks,
score: score,
wavegen: waveone,
gdx: gdx,
gdy: gdy,
comboMultiplier:comboMultiplier
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}
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}
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return JSONfn.stringify(state);
}
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function clearSaveState() {
localStorage.setItem("saveState", "{}");
}
function isStateSaved() {
return localStorage.getItem("saveState") != "{}";
}