hextris/js/save-state.js

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function exportSaveState() {
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var state = {};
if(gameState == 1 || gameState == -1 || (gameState === 0 && localStorage.getItem('saveState') !== undefined)) {
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state = {
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hex: $.extend(true, {}, MainHex),
blocks: $.extend(true, [], blocks),
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score: score,
wavegen: waveone,
gdx: gdx,
gdy: gdy,
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comboTime:settings.comboTime
};
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state.hex.blocks.map(function(a){
for (var i = 0; i < a.length; i++) {
a[i] = $.extend(true, {}, a[i]);
}
a.map(descaleBlock);
});
for (var i = 0; i < state.blocks.length; i++) {
state.blocks[i] = $.extend(true, {}, state.blocks[i]);
}
state.blocks.map(descaleBlock);
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}
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return JSONfn.stringify(state);
}
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function descaleBlock(b) {
b.distFromHex /= settings.scale;
}
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function clearSaveState() {
localStorage.setItem("saveState", "{}");
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}
function isStateSaved() {
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return localStorage.getItem("saveState") != "{}" && !localStorage.getItem("saveState") == undefined;
}