meadowstream
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0992939823
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fixed pausing
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2014-05-24 12:57:27 -04:00 |
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meadowstream
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51c479ed77
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made timing for wavegeneration iteration rather than time based
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2014-05-24 12:09:46 -04:00 |
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garrettdreyfus
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3dad2f1e9c
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less consolidateBlocks
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2014-05-23 21:36:59 -04:00 |
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meadowstream
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518c72f844
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added beginnings of new wave system
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2014-05-23 20:23:31 -04:00 |
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meadowstream
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95f9613899
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added bouncing anim v2
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2014-05-23 16:50:18 -04:00 |
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meadowstream
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3ec79fcb35
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added new startanim
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2014-05-23 16:13:28 -04:00 |
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Noah Moroze
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47e0e9632d
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Properly set default highscores
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2014-05-23 13:01:51 -04:00 |
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Michael Yang
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324aaa7b5d
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added localStorage highscores
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2014-05-23 01:51:16 -04:00 |
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Michael Yang
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aef9eb31c9
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added high score displaying
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2014-05-23 01:10:12 -04:00 |
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Michael Yang
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2a398e255b
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added navbar, added pausing, changed score rendering
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2014-05-23 00:51:03 -04:00 |
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meadowstream
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e4bdde9fd1
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added new waves system, starting to redo start screen
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2014-05-22 20:22:20 -04:00 |
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meadowstream
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28d612c734
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merged
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2014-05-22 19:32:58 -04:00 |
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meadowstream
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32136d48ce
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added more extensive shaking + cleaned up some code
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2014-05-22 19:30:40 -04:00 |
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garrettdreyfus
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d5eedd0f5b
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fixed scoring
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2014-05-22 19:30:01 -04:00 |
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garrettdreyfus
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96412e5233
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no more disappearing blocks
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2014-05-22 19:08:08 -04:00 |
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meadowstream
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567852279f
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added shaking when the hexagon is hit by blocks
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2014-05-22 19:01:39 -04:00 |
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meadowstream
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f0b279274d
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added recording system
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2014-05-22 17:04:57 -04:00 |
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meadowstream
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3222f2184e
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merged
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2014-05-22 16:38:32 -04:00 |
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meadowstream
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c9ef3d04b2
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added import/export system
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2014-05-22 16:36:32 -04:00 |
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Garrett Finucane
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cbd56c8826
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minor fixes wavegen a thing now
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2014-05-22 15:29:35 -04:00 |
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meadowstream
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f5a3056823
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blocks now fade out based on their opacity before being destroyed
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2014-05-22 13:01:39 -04:00 |
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meadowstream
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56d34d4d2d
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removed innerhtml scoring statement
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2014-05-21 17:44:34 -04:00 |
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meadowstream
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6eb13b72a4
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removed useless translation + did some jslinting
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2014-05-21 17:41:18 -04:00 |
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Michael Yang
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f6ecba5024
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fixed merge conflicts
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2014-05-21 17:31:19 -04:00 |
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Michael Yang
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797701c4e4
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changed shadow to gradient
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2014-05-21 17:18:18 -04:00 |
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Noah Moroze
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08abf881e4
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Got rid of extraneous debugger call
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2014-05-20 20:39:19 -04:00 |
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Noah Moroze
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af6c0b1380
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Render score on canvas for better performance
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2014-05-20 20:33:44 -04:00 |
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Noah Moroze
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80d904cee6
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Split loop into game update and render, separated graphics-related code
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2014-05-20 08:30:14 -04:00 |
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Noah Moroze
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219106870a
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Fixed boundary hexagon
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2014-05-20 08:05:21 -04:00 |
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garrettdreyfus
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a8d93aef47
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spiral shooting
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2014-05-20 07:13:32 -04:00 |
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Garrett Finucane
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fe310d2fe8
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better sounds two at a time
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2014-05-19 22:28:27 -04:00 |
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Michael Yang
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a5f55c4272
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Merge branch 'master' of https://github.com/teamsnowman/wastedtime
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2014-05-19 22:17:06 -04:00 |
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Michael Yang
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456789c81b
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added shadows
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2014-05-19 22:16:43 -04:00 |
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meadowstream
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e4488d96b6
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(hopefully) made canvas lines crisper
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2014-05-19 21:21:16 -04:00 |
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Garrett Finucane
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7e4b9a2106
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more sensoble timing
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2014-05-18 23:34:05 -04:00 |
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Noah Moroze
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dbebe07139
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Fixed the WHITTEEEE GAPS
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2014-05-18 23:14:55 -04:00 |
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Mathew Huusko V
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ee706f3704
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Support retina displays (multiple X rendering)
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2014-05-18 14:48:50 -04:00 |
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Mathew Huusko V
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4965e7a956
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Some simple reformatting, fix a couple linting errors
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2014-05-18 14:15:13 -04:00 |
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Mathew Huusko V
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4f3c746212
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Organize project slightly, clean html
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2014-05-18 14:12:33 -04:00 |
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