Michael Yang
|
324aaa7b5d
|
added localStorage highscores
|
2014-05-23 01:51:16 -04:00 |
|
Michael Yang
|
aef9eb31c9
|
added high score displaying
|
2014-05-23 01:10:12 -04:00 |
|
Michael Yang
|
2a398e255b
|
added navbar, added pausing, changed score rendering
|
2014-05-23 00:51:03 -04:00 |
|
meadowstream
|
7aadcb8fe1
|
added analytics v2
|
2014-05-22 21:06:52 -04:00 |
|
garrettdreyfus
|
6514598b6c
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris
|
2014-05-22 20:44:25 -04:00 |
|
garrettdreyfus
|
29e71d9479
|
faster fade
|
2014-05-22 20:44:14 -04:00 |
|
Noah Moroze
|
642ef7cd31
|
Removed space-to-speed-up until we figure out an alternative
|
2014-05-22 20:36:48 -04:00 |
|
meadowstream
|
e4bdde9fd1
|
added new waves system, starting to redo start screen
|
2014-05-22 20:22:20 -04:00 |
|
meadowstream
|
28d612c734
|
merged
|
2014-05-22 19:32:58 -04:00 |
|
meadowstream
|
32136d48ce
|
added more extensive shaking + cleaned up some code
|
2014-05-22 19:30:40 -04:00 |
|
garrettdreyfus
|
d5eedd0f5b
|
fixed scoring
|
2014-05-22 19:30:01 -04:00 |
|
garrettdreyfus
|
96412e5233
|
no more disappearing blocks
|
2014-05-22 19:08:08 -04:00 |
|
meadowstream
|
567852279f
|
added shaking when the hexagon is hit by blocks
|
2014-05-22 19:01:39 -04:00 |
|
meadowstream
|
f0b279274d
|
added recording system
|
2014-05-22 17:04:57 -04:00 |
|
meadowstream
|
3222f2184e
|
merged
|
2014-05-22 16:38:32 -04:00 |
|
meadowstream
|
c9ef3d04b2
|
added import/export system
|
2014-05-22 16:36:32 -04:00 |
|
Garrett Finucane
|
23c8a89047
|
fixed combos and added wavegen
|
2014-05-22 15:42:05 -04:00 |
|
Garrett Finucane
|
cbd56c8826
|
minor fixes wavegen a thing now
|
2014-05-22 15:29:35 -04:00 |
|
Garrett Finucane
|
a8b6d36fd7
|
added combo detecting
|
2014-05-22 14:19:58 -04:00 |
|
Garrett Finucane
|
9fac2d2f8f
|
got rid of cruft
|
2014-05-22 13:53:24 -04:00 |
|
meadowstream
|
4607423e09
|
fixed falling mechanics, tint and opacity no longer conflict
|
2014-05-22 13:26:44 -04:00 |
|
meadowstream
|
4ee2ffbd2b
|
now, only blocks that need to fall go into a state of falling after
blocks below them are destroyed
|
2014-05-22 13:10:26 -04:00 |
|
meadowstream
|
f5a3056823
|
blocks now fade out based on their opacity before being destroyed
|
2014-05-22 13:01:39 -04:00 |
|
meadowstream
|
dafb4b6fe2
|
added opacity / tint properties
|
2014-05-21 18:39:02 -04:00 |
|
meadowstream
|
56d34d4d2d
|
removed innerhtml scoring statement
|
2014-05-21 17:44:34 -04:00 |
|
meadowstream
|
6eb13b72a4
|
removed useless translation + did some jslinting
|
2014-05-21 17:41:18 -04:00 |
|
meadowstream
|
5cc9210781
|
Merge branch 'master' into gh-pages
|
2014-05-21 17:39:49 -04:00 |
|
Michael Yang
|
f6ecba5024
|
fixed merge conflicts
|
2014-05-21 17:31:19 -04:00 |
|
Michael Yang
|
797701c4e4
|
changed shadow to gradient
|
2014-05-21 17:18:18 -04:00 |
|
garrettdreyfus
|
02a46580af
|
Merge branch 'master' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
js/checking.js
|
2014-05-20 22:39:03 -04:00 |
|
garrettdreyfus
|
8219515329
|
NO LAG ctx.shadowBlur=25
|
2014-05-20 22:33:50 -04:00 |
|
Noah Moroze
|
08abf881e4
|
Got rid of extraneous debugger call
|
2014-05-20 20:39:19 -04:00 |
|
Noah Moroze
|
2a597967c7
|
Merge branch 'master' of https://github.com/teamsnowman/hextris
|
2014-05-20 20:33:51 -04:00 |
|
Noah Moroze
|
af6c0b1380
|
Render score on canvas for better performance
|
2014-05-20 20:33:44 -04:00 |
|
Garrett Finucane
|
82415e4054
|
Delete hey.js
|
2014-05-20 19:56:58 -04:00 |
|
garrettdreyfus
|
9a58400e5b
|
no debugger
|
2014-05-20 17:52:57 -04:00 |
|
garrettdreyfus
|
9f1e6aaca2
|
no diagonals for real
|
2014-05-20 17:09:39 -04:00 |
|
garrettdreyfus
|
137d2567ec
|
no diagonals
|
2014-05-20 16:59:58 -04:00 |
|
garrettdreyfus
|
04318e34a6
|
Merge branch 'master' of http://github.com/teamsnowman/hextris into newFlow
Conflicts:
js/checking.js
js/entities.js
|
2014-05-20 16:50:21 -04:00 |
|
garrettdreyfus
|
6cf19f9bc5
|
Mark and sweep ftw
|
2014-05-20 16:48:11 -04:00 |
|
lhs local
|
ee37562974
|
kinda working
|
2014-05-20 14:34:02 -04:00 |
|
Noah Moroze
|
80d904cee6
|
Split loop into game update and render, separated graphics-related code
|
2014-05-20 08:30:14 -04:00 |
|
Noah Moroze
|
219106870a
|
Fixed boundary hexagon
|
2014-05-20 08:05:21 -04:00 |
|
garrettdreyfus
|
a8d93aef47
|
spiral shooting
|
2014-05-20 07:13:32 -04:00 |
|
Garrett Finucane
|
fe310d2fe8
|
better sounds two at a time
|
2014-05-19 22:28:27 -04:00 |
|
Michael Yang
|
a5f55c4272
|
Merge branch 'master' of https://github.com/teamsnowman/wastedtime
|
2014-05-19 22:17:06 -04:00 |
|
Michael Yang
|
456789c81b
|
added shadows
|
2014-05-19 22:16:43 -04:00 |
|
meadowstream
|
6e6d6b0356
|
made blocks smaller. still have to update the boundary to reflect this.
|
2014-05-19 21:52:31 -04:00 |
|
meadowstream
|
e4488d96b6
|
(hopefully) made canvas lines crisper
|
2014-05-19 21:21:16 -04:00 |
|
Garrett Finucane
|
368d4fea66
|
why you no work
|
2014-05-19 20:47:19 -04:00 |
|