lengstrom
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70b8490657
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renamed js files
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2015-09-26 00:59:21 -04:00 |
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lengstrom
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16027b909f
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added v8
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2014-08-25 23:26:14 -04:00 |
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lengstrom
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3c1c9ef0f2
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added to info text for speedups
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2014-08-25 23:09:21 -04:00 |
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Garrett Finucane
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da5eb3ae87
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added speed up instructions
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2014-08-25 18:45:43 -04:00 |
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lengstrom
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968bc54dce
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reverted back to js
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2014-08-24 12:09:04 -04:00 |
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lengstrom
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1be960fbde
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prepping for prod
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2014-08-18 23:12:59 -04:00 |
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lengstrom
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ca09916ca2
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fixed bottom bar connectivity issues. fixed instruction text appearing in the pause screen. fixed buttons appearing in the end game screen
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2014-07-22 09:06:52 -04:00 |
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lengstrom
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43c27a0df4
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removed canvas instructions from pause menu
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2014-07-19 19:48:28 -04:00 |
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lengstrom
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eff06e4c18
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put instructions inside of pause menu
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2014-07-19 16:19:07 -04:00 |
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lengstrom
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80ccc10b46
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removed intro JSON, kept keypress, consolidated initialization to a single function
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2014-07-17 21:11:05 -04:00 |
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lengstrom
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320c1ad4a5
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made time between combos relative to the time between waves
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2014-07-04 14:45:05 -04:00 |
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Garrett Finucane
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109edf092e
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Clock to Hex
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2014-07-04 12:42:44 -04:00 |
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lengstrom
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2b528bb592
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Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
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2014-07-03 18:25:30 -04:00 |
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lengstrom
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cb488e0425
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fixed block initialization animation playing during pause
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2014-07-03 18:25:15 -04:00 |
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Garrett Finucane
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604dc44acb
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fixed tiny text issue
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2014-07-03 17:51:13 -04:00 |
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lengstrom
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4609a35332
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Replaced raw unicode with String.fromCharCode()
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2014-07-03 16:39:29 -04:00 |
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lengstrom
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bf2b33c7a5
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added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out.
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2014-07-03 16:30:56 -04:00 |
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lengstrom
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140f0614e9
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added drawKey(key, x, y) to draw any key at any given (x,y)
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2014-07-03 01:24:35 -04:00 |
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Garrett Finucane
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bc864ea20a
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Fixed flickering after pause
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2014-07-02 11:10:36 -04:00 |
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lengstrom
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13be0a5db8
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reverted changes around transition from start screen -> gameplay
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2014-06-28 14:34:30 -04:00 |
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Garrett Finucane
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83152a24ea
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timer drawn beneath blocks and goes backwards
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2014-06-24 13:22:47 -04:00 |
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Garrett Finucane
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1a8ee2388a
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boundary lines denote comboTimer
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2014-06-24 10:53:26 -04:00 |
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Garrett Finucane
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04c553d46d
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minor fixes
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2014-06-24 00:15:03 -04:00 |
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lengstrom
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b153107bdc
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added start screen
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2014-06-23 20:55:04 -04:00 |
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lengstrom
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e690de3251
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removed for-in loops, fixed issue in which the text would fade/blur too fast
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2014-06-22 15:16:28 -04:00 |
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lengstrom
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936694355f
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reformatting
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2014-06-04 14:33:40 -04:00 |
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Garrett Finucane
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8f0d1a4f93
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continues to draw score and background hex after pause
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2014-05-31 20:10:32 -04:00 |
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Garrett Finucane
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a63415c1d8
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fade in on restart
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2014-05-30 21:05:01 -04:00 |
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Garrett Finucane
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90ac4ac8e7
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saveState working now, the falling blocks don't fall into clock now
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2014-05-30 19:06:16 -04:00 |
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garrettdreyfus
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23e6cd36f6
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text fades in
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2014-05-26 14:43:05 -04:00 |
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garrettdreyfus
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d53768bf48
|
adding floats up
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2014-05-26 12:27:30 -04:00 |
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garrettdreyfus
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3c895b6e56
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added obnoxious purple chain multiplier
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2014-05-26 11:22:52 -04:00 |
|
Michael Yang
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95ac06bc13
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added clock hand
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2014-05-26 01:11:47 -04:00 |
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Michael Yang
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ed736e18f7
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display score in center
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2014-05-25 23:42:06 -04:00 |
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Michael Yang
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5dc31d2e54
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create update.js, render.js
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2014-05-25 21:49:03 -04:00 |
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