meadowstream
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93b8e4276a
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Removed spacebar speedup
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2014-06-29 14:35:10 -04:00 |
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meadowstream
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c92124375c
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fixed bug in which pause btn didn't show up after resuming a game
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2014-06-29 14:25:40 -04:00 |
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meadowstream
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feea8c4b85
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removed useless opacity settings
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2014-06-28 15:33:31 -04:00 |
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meadowstream
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32eef0bc72
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fixed demo level faultily calling the game over after start
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2014-06-28 14:42:55 -04:00 |
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meadowstream
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b07a0a140c
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reverted changes around transition from start screen -> gameplay
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2014-06-28 14:34:30 -04:00 |
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meadowstream
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b3aac51fd3
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removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
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2014-06-28 13:44:43 -04:00 |
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meadowstream
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f90ba95cd5
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fixed white gaps, added saveState to .unload handler
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2014-06-28 12:01:41 -04:00 |
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meadowstream
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efba90831d
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fixed white gaps caused by constant, needless scaling during export
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2014-06-28 11:57:22 -04:00 |
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meadowstream
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1b59126ed7
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fixed start btn not starting saved games, removed useless debugging lines
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2014-06-28 11:48:45 -04:00 |
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meadowstream
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b1676d912e
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fixed clicking on btn, started adding start->play transition anims
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2014-06-28 11:24:47 -04:00 |
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meadowstream
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5e60841fb6
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converted animLoop to a switch case
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2014-06-27 22:15:16 -04:00 |
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meadowstream
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54a4759b9c
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combo lines now match the faded blocks during menu screen play
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2014-06-27 22:09:36 -04:00 |
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meadowstream
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6f731d8598
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converted completely to hex, added legacy support
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2014-06-27 21:39:32 -04:00 |
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meadowstream
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60a3947264
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fixed issues surrounding checking and faulty hex -> rgb translations
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2014-06-27 21:31:59 -04:00 |
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meadowstream
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0e29354d02
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fixed initial setup not rendering correctly in menu
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2014-06-27 21:19:57 -04:00 |
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meadowstream
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1c20d0faf3
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extended reset to enter key press as well in the title screen
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2014-06-27 19:10:53 -04:00 |
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meadowstream
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d73953d027
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fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
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2014-06-26 22:19:41 -04:00 |
|
Garrett Finucane
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353709c079
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moved incrementing MainClock.ct from render to update
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2014-06-24 13:41:40 -04:00 |
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Garrett Finucane
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fdf92b5b2f
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timer drawn beneath blocks and goes backwards
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2014-06-24 13:22:47 -04:00 |
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Garrett Finucane
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f6b56382cf
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fixed the whole weird stuff
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2014-06-24 13:16:46 -04:00 |
|
Garrett Finucane
|
38164ebe1f
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Line Wraps around now
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2014-06-24 11:44:40 -04:00 |
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Garrett Finucane
|
002fc1132a
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Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
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2014-06-24 10:53:53 -04:00 |
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Garrett Finucane
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e574fbb4c7
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boundary lines denote comboTimer
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2014-06-24 10:53:26 -04:00 |
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meadowstream
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102a9f5a6f
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fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
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2014-06-24 09:47:15 -04:00 |
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meadowstream
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79ee722e9c
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fixed issue in which blocks were added twice (init was called twice)
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2014-06-24 09:23:43 -04:00 |
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Garrett Finucane
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413158ca16
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minor fixes
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2014-06-24 00:15:03 -04:00 |
|
Garrett Finucane
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c2498cdf11
|
falling blocks dont continue falling on refresh
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2014-06-23 23:12:38 -04:00 |
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Garrett Finucane
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2c3b9cbba0
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refreshing no longer clears at start
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2014-06-23 22:31:25 -04:00 |
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meadowstream
|
eef29f1c3e
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
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2014-06-23 22:26:05 -04:00 |
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meadowstream
|
ee450aa90a
|
added previous game display on the title
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2014-06-23 22:26:00 -04:00 |
|
Garrett Finucane
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767ba0e727
|
high scores better
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2014-06-23 22:21:36 -04:00 |
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meadowstream
|
9cac1a3fc6
|
merged
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2014-06-23 20:58:07 -04:00 |
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meadowstream
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c4728bb5e6
|
added start screen
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2014-06-23 20:55:04 -04:00 |
|
Garrett Finucane
|
96c2e56956
|
re-whitened text
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2014-06-23 20:18:32 -04:00 |
|
Garrett Finucane
|
967ce66b38
|
text inverts
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2014-06-23 19:21:09 -04:00 |
|
Garrett Finucane
|
233538c745
|
faded to immediate background
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2014-06-23 18:47:29 -04:00 |
|
Garrett Finucane
|
d9d8b2c8be
|
different timeout tone
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2014-06-23 18:40:41 -04:00 |
|
Garrett Finucane
|
81f2d20f02
|
tints to show combo timeout
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2014-06-23 18:35:28 -04:00 |
|
Garrett Finucane
|
8a51edfd81
|
added fading to denote combo timeout
|
2014-06-23 17:59:51 -04:00 |
|
Garrett Finucane
|
ecd59b2c2c
|
fixed importing
|
2014-06-23 15:46:14 -04:00 |
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meadowstream
|
b94a6e1734
|
added intro.json
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2014-06-23 15:31:48 -04:00 |
|
meadowstream
|
291fb9002c
|
updated settings for mobile version
|
2014-06-22 22:58:15 -04:00 |
|
meadowstream
|
e94a59600a
|
reduced rate at which fading text is scaled relative to the size of hte canvas
|
2014-06-22 22:53:36 -04:00 |
|
meadowstream
|
67420ec9c7
|
cleaned up some variable declarations
|
2014-06-22 16:52:51 -04:00 |
|
meadowstream
|
6956d611be
|
fixed white gaps/misaligned blocks that occur at certain screen dimensions at startup
|
2014-06-22 16:49:26 -04:00 |
|
meadowstream
|
acbfebfbfd
|
fixed merge conflicts
|
2014-06-22 15:17:00 -04:00 |
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meadowstream
|
4a95f2b7f0
|
removed for-in loops, fixed issue in which the text would fade/blur too fast
|
2014-06-22 15:16:28 -04:00 |
|
Garrett Finucane
|
8e8a4ddb0c
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-06-22 13:25:33 -04:00 |
|
Garrett Finucane
|
9c48113086
|
no pausing at game over
|
2014-06-22 13:25:20 -04:00 |
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meadowstream
|
75c5374fc3
|
removed for-in loops; cleaned up syntax
|
2014-06-22 12:49:27 -04:00 |
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