Garrett Finucane
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9fac2d2f8f
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got rid of cruft
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2014-05-22 13:53:24 -04:00 |
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meadowstream
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4607423e09
|
fixed falling mechanics, tint and opacity no longer conflict
|
2014-05-22 13:26:44 -04:00 |
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meadowstream
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4ee2ffbd2b
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now, only blocks that need to fall go into a state of falling after
blocks below them are destroyed
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2014-05-22 13:10:26 -04:00 |
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meadowstream
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f5a3056823
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blocks now fade out based on their opacity before being destroyed
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2014-05-22 13:01:39 -04:00 |
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meadowstream
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dafb4b6fe2
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added opacity / tint properties
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2014-05-21 18:39:02 -04:00 |
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meadowstream
|
56d34d4d2d
|
removed innerhtml scoring statement
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2014-05-21 17:44:34 -04:00 |
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meadowstream
|
6eb13b72a4
|
removed useless translation + did some jslinting
|
2014-05-21 17:41:18 -04:00 |
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meadowstream
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5cc9210781
|
Merge branch 'master' into gh-pages
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2014-05-21 17:39:49 -04:00 |
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Michael Yang
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f6ecba5024
|
fixed merge conflicts
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2014-05-21 17:31:19 -04:00 |
|
Michael Yang
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4c98761609
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removed asdf.png
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2014-05-21 17:27:11 -04:00 |
|
Michael Yang
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797701c4e4
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changed shadow to gradient
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2014-05-21 17:18:18 -04:00 |
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garrettdreyfus
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02a46580af
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Merge branch 'master' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
js/checking.js
|
2014-05-20 22:39:03 -04:00 |
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garrettdreyfus
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8219515329
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NO LAG ctx.shadowBlur=25
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2014-05-20 22:33:50 -04:00 |
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Noah Moroze
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08abf881e4
|
Got rid of extraneous debugger call
|
2014-05-20 20:39:19 -04:00 |
|
Noah Moroze
|
2a597967c7
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Merge branch 'master' of https://github.com/teamsnowman/hextris
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2014-05-20 20:33:51 -04:00 |
|
Noah Moroze
|
af6c0b1380
|
Render score on canvas for better performance
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2014-05-20 20:33:44 -04:00 |
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Garrett Finucane
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82415e4054
|
Delete hey.js
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2014-05-20 19:56:58 -04:00 |
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garrettdreyfus
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9a58400e5b
|
no debugger
|
2014-05-20 17:52:57 -04:00 |
|
garrettdreyfus
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9f1e6aaca2
|
no diagonals for real
|
2014-05-20 17:09:39 -04:00 |
|
garrettdreyfus
|
137d2567ec
|
no diagonals
|
2014-05-20 16:59:58 -04:00 |
|
garrettdreyfus
|
04318e34a6
|
Merge branch 'master' of http://github.com/teamsnowman/hextris into newFlow
Conflicts:
js/checking.js
js/entities.js
|
2014-05-20 16:50:21 -04:00 |
|
garrettdreyfus
|
6cf19f9bc5
|
Mark and sweep ftw
|
2014-05-20 16:48:11 -04:00 |
|
lhs local
|
ee37562974
|
kinda working
|
2014-05-20 14:34:02 -04:00 |
|
Noah Moroze
|
80d904cee6
|
Split loop into game update and render, separated graphics-related code
|
2014-05-20 08:30:14 -04:00 |
|
Noah Moroze
|
219106870a
|
Fixed boundary hexagon
|
2014-05-20 08:05:21 -04:00 |
|
garrettdreyfus
|
a8d93aef47
|
spiral shooting
|
2014-05-20 07:13:32 -04:00 |
|
meadowstream
|
42fc52e172
|
Merge branch 'master' of https://github.com/teamsnowman/wastedtime
|
2014-05-19 22:46:39 -04:00 |
|
meadowstream
|
8dfec16332
|
added type attributes
|
2014-05-19 22:46:35 -04:00 |
|
Garrett Finucane
|
fe310d2fe8
|
better sounds two at a time
|
2014-05-19 22:28:27 -04:00 |
|
Michael Yang
|
a5f55c4272
|
Merge branch 'master' of https://github.com/teamsnowman/wastedtime
|
2014-05-19 22:17:06 -04:00 |
|
Michael Yang
|
456789c81b
|
added shadows
|
2014-05-19 22:16:43 -04:00 |
|
meadowstream
|
6e6d6b0356
|
made blocks smaller. still have to update the boundary to reflect this.
|
2014-05-19 21:52:31 -04:00 |
|
meadowstream
|
e4488d96b6
|
(hopefully) made canvas lines crisper
|
2014-05-19 21:21:16 -04:00 |
|
Garrett Finucane
|
368d4fea66
|
why you no work
|
2014-05-19 20:47:19 -04:00 |
|
meadowstream
|
5c8da16e10
|
made keys fire on keydown rather than keyup
|
2014-05-19 17:07:18 -04:00 |
|
meadowstream
|
a96331e954
|
fixed white gaps + added gravity back in
|
2014-05-19 16:36:28 -04:00 |
|
meadowstream
|
232fc71421
|
Merge branch 'master' of https://github.com/teamsnowman/wastedtime
|
2014-05-19 16:31:24 -04:00 |
|
Garrett Finucane
|
278244ceea
|
always use var kids
|
2014-05-19 16:27:50 -04:00 |
|
meadowstream
|
3987460f47
|
added index
|
2014-05-19 16:22:30 -04:00 |
|
meadowstream
|
4a668e0e34
|
adjusted tabs in html
|
2014-05-19 15:50:10 -04:00 |
|
meadowstream
|
6201181f03
|
added angular velocity
|
2014-05-19 15:49:05 -04:00 |
|
Garrett Finucane
|
4e3bcecc24
|
Merge branch 'master' of http://github.com/teamsnowman/hextris
|
2014-05-19 13:25:31 -04:00 |
|
Garrett Finucane
|
8979d8250b
|
some nice sounds
|
2014-05-19 13:25:20 -04:00 |
|
Noah Moroze
|
eef78ff7e1
|
Added rotation animation for hexagon
|
2014-05-19 13:18:49 -04:00 |
|
Garrett Finucane
|
a56c017467
|
Fixed checking as far as I can tell
|
2014-05-19 10:36:13 -04:00 |
|
Garrett Finucane
|
0d4dff2f4d
|
more sensible timing
|
2014-05-18 23:35:11 -04:00 |
|
Garrett Finucane
|
7e4b9a2106
|
more sensoble timing
|
2014-05-18 23:34:05 -04:00 |
|
Noah Moroze
|
dbebe07139
|
Fixed the WHITTEEEE GAPS
|
2014-05-18 23:14:55 -04:00 |
|
Logan Engstrom
|
9e49c5bd89
|
Merge pull request #1 from mhuusko5/master
Some quick/small, but important changes to Hextris
|
2014-05-18 16:52:15 -04:00 |
|
Mathew Huusko V
|
ee706f3704
|
Support retina displays (multiple X rendering)
|
2014-05-18 14:48:50 -04:00 |
|