lengstrom
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13be0a5db8
|
reverted changes around transition from start screen -> gameplay
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2014-06-28 14:34:30 -04:00 |
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Garrett Finucane
|
83152a24ea
|
timer drawn beneath blocks and goes backwards
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2014-06-24 13:22:47 -04:00 |
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Garrett Finucane
|
1a8ee2388a
|
boundary lines denote comboTimer
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2014-06-24 10:53:26 -04:00 |
|
Garrett Finucane
|
04c553d46d
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
lengstrom
|
b153107bdc
|
added start screen
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2014-06-23 20:55:04 -04:00 |
|
lengstrom
|
e690de3251
|
removed for-in loops, fixed issue in which the text would fade/blur too fast
|
2014-06-22 15:16:28 -04:00 |
|
lengstrom
|
936694355f
|
reformatting
|
2014-06-04 14:33:40 -04:00 |
|
Garrett Finucane
|
8f0d1a4f93
|
continues to draw score and background hex after pause
|
2014-05-31 20:10:32 -04:00 |
|
Garrett Finucane
|
a63415c1d8
|
fade in on restart
|
2014-05-30 21:05:01 -04:00 |
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Garrett Finucane
|
90ac4ac8e7
|
saveState working now, the falling blocks don't fall into clock now
|
2014-05-30 19:06:16 -04:00 |
|
garrettdreyfus
|
23e6cd36f6
|
text fades in
|
2014-05-26 14:43:05 -04:00 |
|
garrettdreyfus
|
d53768bf48
|
adding floats up
|
2014-05-26 12:27:30 -04:00 |
|
garrettdreyfus
|
3c895b6e56
|
added obnoxious purple chain multiplier
|
2014-05-26 11:22:52 -04:00 |
|
Michael Yang
|
95ac06bc13
|
added clock hand
|
2014-05-26 01:11:47 -04:00 |
|
Michael Yang
|
ed736e18f7
|
display score in center
|
2014-05-25 23:42:06 -04:00 |
|
Michael Yang
|
5dc31d2e54
|
create update.js, render.js
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2014-05-25 21:49:03 -04:00 |
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