meadowstream
|
debba1e2f9
|
fixed issues around pausing and toggling the info button at the same time
|
2014-07-05 00:32:54 -04:00 |
|
meadowstream
|
058d727aec
|
added alternate text
|
2014-07-04 22:23:19 -04:00 |
|
meadowstream
|
56e458851f
|
almost done with tutorial. fixed devmode not being able to be enabled
|
2014-07-04 19:08:49 -04:00 |
|
meadowstream
|
18d1c6e6a9
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-07-04 16:43:01 -04:00 |
|
meadowstream
|
2f66138ddc
|
Fixed instruction text in mobile
|
2014-07-04 16:42:55 -04:00 |
|
Garrett Finucane
|
daf202280d
|
added click for non mobile
|
2014-07-04 16:08:01 -04:00 |
|
Garrett Finucane
|
94dc72d16b
|
fixed blank thing
|
2014-07-04 16:04:16 -04:00 |
|
meadowstream
|
b63a0b88ba
|
reduced difficulty for mobile
|
2014-07-04 15:05:38 -04:00 |
|
meadowstream
|
40cdddbb6b
|
removed sample play at startup
|
2014-07-04 14:52:14 -04:00 |
|
meadowstream
|
69eb170012
|
fixed "press p to continue" text occurring in mobile browsers
|
2014-07-04 14:14:39 -04:00 |
|
Garrett Finucane
|
9db7b8bf55
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
js/main.js
|
2014-07-04 13:24:08 -04:00 |
|
Garrett Finucane
|
a710c4299e
|
limited infinite speed rotations
|
2014-07-04 13:23:00 -04:00 |
|
meadowstream
|
02cc263dff
|
made combo / score text larger
|
2014-07-04 13:08:44 -04:00 |
|
Garrett Finucane
|
3aac7eb439
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
Conflicts:
js/checking.js
|
2014-07-04 12:48:44 -04:00 |
|
Garrett Finucane
|
be3706a346
|
clock to hex
|
2014-07-04 12:47:37 -04:00 |
|
meadowstream
|
f3e39a6ddd
|
fixed merge conflicts
|
2014-07-04 12:45:51 -04:00 |
|
Garrett Finucane
|
f27cb24988
|
Clock to Hex
|
2014-07-04 12:42:44 -04:00 |
|
meadowstream
|
2831ad3ddc
|
replaced comboMultiplier -> comboTime
|
2014-07-04 12:42:22 -04:00 |
|
meadowstream
|
c1e5617f9a
|
changed delay length
|
2014-07-03 16:31:45 -04:00 |
|
meadowstream
|
4b4471d7f7
|
added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out.
|
2014-07-03 16:30:56 -04:00 |
|
meadowstream
|
216da7ba81
|
Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages
|
2014-07-02 23:51:43 -04:00 |
|
meadowstream
|
b100a0c722
|
removed entities.js from index.html
|
2014-07-02 23:51:34 -04:00 |
|
Garrett Finucane
|
4090f36b83
|
Title screen fades in and out
|
2014-07-02 10:58:02 -04:00 |
|
Garrett Finucane
|
01e84ce186
|
unhid all the buttons
|
2014-07-01 11:18:13 -04:00 |
|
Garrett Finucane
|
429de31d14
|
Merge branch 'gh-pages' of http://github.com/teamsnowman/hextris into gh-pages
|
2014-07-01 11:03:06 -04:00 |
|
Garrett Finucane
|
d8420a753e
|
no more -2 gameState
|
2014-07-01 11:02:52 -04:00 |
|
meadowstream
|
63d5aaa2be
|
fixed issue in which waves would restart after resuming the game
|
2014-06-30 22:45:00 -04:00 |
|
Garrett Finucane
|
62c3611334
|
restart icon shown on resume
|
2014-06-30 13:34:55 -04:00 |
|
Garrett Finucane
|
69da2a2d03
|
added restart button
|
2014-06-30 12:29:26 -04:00 |
|
meadowstream
|
93b8e4276a
|
Removed spacebar speedup
|
2014-06-29 14:35:10 -04:00 |
|
meadowstream
|
c92124375c
|
fixed bug in which pause btn didn't show up after resuming a game
|
2014-06-29 14:25:40 -04:00 |
|
meadowstream
|
32eef0bc72
|
fixed demo level faultily calling the game over after start
|
2014-06-28 14:42:55 -04:00 |
|
meadowstream
|
b07a0a140c
|
reverted changes around transition from start screen -> gameplay
|
2014-06-28 14:34:30 -04:00 |
|
meadowstream
|
b3aac51fd3
|
removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called)
|
2014-06-28 13:44:43 -04:00 |
|
meadowstream
|
f90ba95cd5
|
fixed white gaps, added saveState to .unload handler
|
2014-06-28 12:01:41 -04:00 |
|
meadowstream
|
1b59126ed7
|
fixed start btn not starting saved games, removed useless debugging lines
|
2014-06-28 11:48:45 -04:00 |
|
meadowstream
|
b1676d912e
|
fixed clicking on btn, started adding start->play transition anims
|
2014-06-28 11:24:47 -04:00 |
|
meadowstream
|
5e60841fb6
|
converted animLoop to a switch case
|
2014-06-27 22:15:16 -04:00 |
|
meadowstream
|
54a4759b9c
|
combo lines now match the faded blocks during menu screen play
|
2014-06-27 22:09:36 -04:00 |
|
meadowstream
|
6f731d8598
|
converted completely to hex, added legacy support
|
2014-06-27 21:39:32 -04:00 |
|
meadowstream
|
60a3947264
|
fixed issues surrounding checking and faulty hex -> rgb translations
|
2014-06-27 21:31:59 -04:00 |
|
meadowstream
|
0e29354d02
|
fixed initial setup not rendering correctly in menu
|
2014-06-27 21:19:57 -04:00 |
|
meadowstream
|
d73953d027
|
fixed issue in which imported data would continue to play after startup and the hexagon would not be cleared
|
2014-06-26 22:19:41 -04:00 |
|
Garrett Finucane
|
353709c079
|
moved incrementing MainClock.ct from render to update
|
2014-06-24 13:41:40 -04:00 |
|
Garrett Finucane
|
f6b56382cf
|
fixed the whole weird stuff
|
2014-06-24 13:16:46 -04:00 |
|
Garrett Finucane
|
38164ebe1f
|
Line Wraps around now
|
2014-06-24 11:44:40 -04:00 |
|
meadowstream
|
102a9f5a6f
|
fixed restart method not clearing the screen, started fixing distFromHex changing
after restart
|
2014-06-24 09:47:15 -04:00 |
|
meadowstream
|
79ee722e9c
|
fixed issue in which blocks were added twice (init was called twice)
|
2014-06-24 09:23:43 -04:00 |
|
Garrett Finucane
|
413158ca16
|
minor fixes
|
2014-06-24 00:15:03 -04:00 |
|
Garrett Finucane
|
c2498cdf11
|
falling blocks dont continue falling on refresh
|
2014-06-23 23:12:38 -04:00 |
|