Commit graph

29 commits

Author SHA1 Message Date
lengstrom
ca09916ca2 fixed bottom bar connectivity issues. fixed instruction text appearing in the pause screen. fixed buttons appearing in the end game screen 2014-07-22 09:06:52 -04:00
lengstrom
43c27a0df4 removed canvas instructions from pause menu 2014-07-19 19:48:28 -04:00
lengstrom
eff06e4c18 put instructions inside of pause menu 2014-07-19 16:19:07 -04:00
lengstrom
80ccc10b46 removed intro JSON, kept keypress, consolidated initialization to a single function 2014-07-17 21:11:05 -04:00
lengstrom
320c1ad4a5 made time between combos relative to the time between waves 2014-07-04 14:45:05 -04:00
Garrett Finucane
109edf092e Clock to Hex 2014-07-04 12:42:44 -04:00
lengstrom
2b528bb592 Merge branch 'gh-pages' of https://github.com/teamsnowman/hextris into gh-pages 2014-07-03 18:25:30 -04:00
lengstrom
cb488e0425 fixed block initialization animation playing during pause 2014-07-03 18:25:15 -04:00
Garrett Finucane
604dc44acb fixed tiny text issue 2014-07-03 17:51:13 -04:00
lengstrom
4609a35332 Replaced raw unicode with String.fromCharCode() 2014-07-03 16:39:29 -04:00
lengstrom
bf2b33c7a5 added devMode, disabled debugging functions. first version of tutorial is done. added delay to gamePlay after pressing start to let the UI elements fade out. 2014-07-03 16:30:56 -04:00
lengstrom
140f0614e9 added drawKey(key, x, y) to draw any key at any given (x,y) 2014-07-03 01:24:35 -04:00
Garrett Finucane
bc864ea20a Fixed flickering after pause 2014-07-02 11:10:36 -04:00
lengstrom
13be0a5db8 reverted changes around transition from start screen -> gameplay 2014-06-28 14:34:30 -04:00
Garrett Finucane
83152a24ea timer drawn beneath blocks and goes backwards 2014-06-24 13:22:47 -04:00
Garrett Finucane
1a8ee2388a boundary lines denote comboTimer 2014-06-24 10:53:26 -04:00
Garrett Finucane
04c553d46d minor fixes 2014-06-24 00:15:03 -04:00
lengstrom
b153107bdc added start screen 2014-06-23 20:55:04 -04:00
lengstrom
e690de3251 removed for-in loops, fixed issue in which the text would fade/blur too fast 2014-06-22 15:16:28 -04:00
lengstrom
936694355f reformatting 2014-06-04 14:33:40 -04:00
Garrett Finucane
8f0d1a4f93 continues to draw score and background hex after pause 2014-05-31 20:10:32 -04:00
Garrett Finucane
a63415c1d8 fade in on restart 2014-05-30 21:05:01 -04:00
Garrett Finucane
90ac4ac8e7 saveState working now, the falling blocks don't fall into clock now 2014-05-30 19:06:16 -04:00
garrettdreyfus
23e6cd36f6 text fades in 2014-05-26 14:43:05 -04:00
garrettdreyfus
d53768bf48 adding floats up 2014-05-26 12:27:30 -04:00
garrettdreyfus
3c895b6e56 added obnoxious purple chain multiplier 2014-05-26 11:22:52 -04:00
Michael Yang
95ac06bc13 added clock hand 2014-05-26 01:11:47 -04:00
Michael Yang
ed736e18f7 display score in center 2014-05-25 23:42:06 -04:00
Michael Yang
5dc31d2e54 create update.js, render.js 2014-05-25 21:49:03 -04:00