hextris/js
2014-06-28 13:44:43 -04:00
..
analytics.js clean script created 2014-05-25 10:51:25 -04:00
Block.js removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
checking.js boundary lines denote comboTimer 2014-06-24 10:53:26 -04:00
Clock.js moved incrementing MainClock.ct from render to update 2014-06-24 13:41:40 -04:00
comboTimer.js combo lines now match the faded blocks during menu screen play 2014-06-27 22:09:36 -04:00
entities.js Merge 2014-05-25 23:55:20 -04:00
input.js removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
intro.js added start screen 2014-06-23 20:55:04 -04:00
main.js removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
math.js create update.js, render.js 2014-05-25 21:49:03 -04:00
render.js timer drawn beneath blocks and goes backwards 2014-06-24 13:22:47 -04:00
save-state.js removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
Text.js added previous game display on the title 2014-06-23 22:26:00 -04:00
update.js moved incrementing MainClock.ct from render to update 2014-06-24 13:41:40 -04:00
view.js removed white gaps, changed method for starting previously saved game to calling resumeGame (after init is called) 2014-06-28 13:44:43 -04:00
wavegen.js removed for-in loops, fixed issue in which the text would fade/blur too fast 2014-06-22 15:16:28 -04:00