homebrew-core/Formula/libgosu.rb

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class Libgosu < Formula
desc "2D game development library"
homepage "https://libgosu.org"
url "https://github.com/gosu/gosu/archive/v0.11.1.tar.gz"
sha256 "950628903f4c0c5e7c875b5c22fd33efdf93593176c067d17fbc0591b3e1f699"
head "https://github.com/gosu/gosu.git"
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bottle do
cellar :any
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sha256 "ffb5a6cb87b091b79a93485c2babd696de3ac6e6b5f34ba79a9b3652a61c3680" => :sierra
sha256 "ec47ed58705eda7bbdbcd3d12574d83e13db405fb29b0aa8c854b7a5725791d1" => :el_capitan
sha256 "d50aef1a5ef730e75ffc1fba481723de484234461eaf0d271a610cfbd0a7827c" => :yosemite
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end
depends_on "cmake" => :build
depends_on "pkg-config" => :build
depends_on "sdl2"
def install
mkdir "build" do
system "cmake", "../cmake", *std_cmake_args
system "make", "install"
end
end
test do
(testpath/"test.cpp").write <<-EOS.undent
#include <stdlib.h>
#include <Gosu/Gosu.hpp>
class MyWindow : public Gosu::Window
{
public:
MyWindow()
: Gosu::Window(640, 480)
{
set_caption(\"Hello World!\");
}
void update()
{
exit(0);
}
};
int main()
{
MyWindow window;
window.show();
}
EOS
system ENV.cxx, "test.cpp", "-o", "test", "-L#{lib}", "-lgosu", "-I#{include}", "-std=c++11"
system "./test"
end
end