d3289dba0b
As the controls are highly dependent on the buttons available on a specific device hardware it makes sense to document them per device. To prevent to much redundancy we are using mkdocs-macros to define includes and variables which allows for a maximum of reuse. The new structure also makes it possible to only document emulators actually available on the device. This initial commit only implements complete documentation for Powkiddy RGB10 MAX 3, a minimal example is also added to AYN Loki Zero in order to demonstrate the use of variables.
34 lines
1 KiB
Markdown
34 lines
1 KiB
Markdown
### Vice ([Commodore 64](../../../systems/c64))
|
|
|
|
| Button Combo | Action |
|
|
| -- | -- |
|
|
| ++"START"++ | Open Menu |
|
|
| ++"SELECT"++ | Display Keyboard |
|
|
| ++"{{ btn_south }}"++ | Back |
|
|
| ++"{{ btn_east }}"++ | Fire / Confirm |
|
|
| ++"L1"++ | Back |
|
|
| ++"L2"++ | Assign Hotkey |
|
|
| ++"L3"++ | Fire (Joy 2) |
|
|
| ++"R1"++ | Confirm |
|
|
| ++"R2"++ | Swap Joystick Port |
|
|
|
|
#### Additional Notes:
|
|
|
|
Games will require keyboard key presses to progress through messages and to launch
|
|
(e.g. SPACE, RSTR [run/start], F3, F7).
|
|
|
|
SELECT to show onscreen keyboard, left analog/d-pad to move cursor, B to confirm
|
|
|
|
C= on keyboard resets the machine
|
|
|
|
L2 to assign highlighted key or menu function to gamepad button (save config to retain)
|
|
|
|
To cancel onscreen keyboard, move cursor to blank area and A/L1 to close keyboard
|
|
or click on X in top left corner of keyboard
|
|
|
|
Joystick can be assigned to port 1 or 2. R2 to switch ports.
|
|
port 1: [left analog] + [B = fire]
|
|
port 2: [right analog] + [L3 = fire].
|
|
|
|
To quit emulator, START, highlight Exit Emulator, B to confirm
|
|
|