as the functions were only introduced a couple of days ago.
Some '*)' apparently should be '+)' as the changes do not apply
to the 0.9.6 bugfix branch.
error strings - the destroy handler functions unload the error strings so
any pending error state referring to them will not attempt to reference
them after the ENGINE has been destroyed.
being enabled or disabled (respectively) for operation. Additionally, each
ENGINE has a constructor function where it can do more 'structural' level
intialisations such as loading error strings, creating "ex_data" indices,
etc. This change introduces a handler function that gives an ENGINE a
corresponding opportunity to cleanup when the ENGINE is being destroyed. It
also adds the "get/set" API functions that control this "destroy" handler
function in an ENGINE.
declaration and implementation had not. So a recent update recreated the
original definition in libeay.num ... this corrects it and changes the "dh"
code to the "up_ref" variant.
defined.
(Preprocessor symbols such as _POSIX_C_SOURCE or _XOPEN_SOURCE are
supposed to disable anything not allowed by the respective
specification; I'm not sure why 'strdup' would be considered
an outlaw though.)
locking callbacks to pass to the loaded library (in addition to the
existing mem, ex_data, and err callbacks). Also change the default
implementation of the "bind_engine" function to apply those callbacks, ie.
the IMPLEMENT_DYNAMIC_BIND_FN macro.
declare their own error strings so that they can be more easily compiled as
external shared-libraries if desired. Also, each implementation has been
given canonical "dynamic" support at the base of each file and is only
built if the ENGINE_DYNAMIC_SUPPORT symbol is defined.
Also, use "void" prototypes rather than empty prototypes in engine_int.h.
This does not yet;
(i) remove error strings when unloading,
(ii) remove the redundant ENGINE_R_*** codes (though ENGINE_F_*** codes
have gone), or
(iii) provide any instructions on how to build shared-library ENGINEs or
use them.
All are on their way.
implementations to be loaded from self-contained shared-libraries. It also
provides (in engine.h) definitions and macros to help implement a
self-contained ENGINE. Version control is handled in a way whereby the
loader or loadee can veto the load depending on any objections it has with
each other's declared interface level. The way this is currently
implemented assumes a veto will only take place when one side notices the
other's interface level is too *old*. If the other side is newer, it should
be assumed the newer version knows better whether to veto the load or not.
Version checking (like other "dynamic" settings) can be controlled using
the "dynamic" ENGINE's control commands. Also, the semantics for the
loading allow a shared-library ENGINE implementation to handle differing
interface levels on the fly (eg. loading secondary shared-libraries
depending on the versions required).
Code will be added soon to the existing ENGINEs to illustrate how they can
be built as external libraries rather than building statically into
libcrypto.
NB: Applications wanting to support "dynamic"-loadable ENGINEs will need to
add support for ENGINE "control commands". See apps/engine.c for an example
of this, and use "apps/openssl engine -vvvv" to test or experiment.
Henson). Also, reverse a previous change that used an implicit function
pointer cast rather than an explicit data pointer cast in the STACK cleanup
code.