size) through the base64 filter, b64_write() messes up it's parameters
in such a way that instead of writing correct base64 output, the first
4 characters of that output is repeated over and over. This fix
corrects that problem.
it wants to stir the pool using ssleay_rand_add. This fix provides the
possibility to call ssleay_rand_add inside a locked state by simply telling
it not to do any locking through a static variable. This isn't the most
elegant way one could do this, but it does retain thread safety during the
stirring process.
there's support for building under Linux and True64 (using examples
from the programming manuals), including versioning that is currently
the same as OpenSSL versions but should really be a different series.
With this change, it's up to the users to decide if they want shared
libraries as well as the static ones. This decision now has to be
done at configuration time (well, not really, those who know what they
do can still do it the same way as before).
The OpenSSL programs (openssl and the test programs) are currently
always linked statically, but this may change in the future in a
configurable manner. The necessary makefile variables to enable this
are in place.
Also note that I have done absolutely nothing about the Windows target
to get something similar. On the other hand, DLLs are already the
default there, but without versioning, and I've no idea what the
possibilities for such a thing are there...
call the i2c/c2i (they were not using the
content length for the headers).
Fix ASN1 long form tag encoding. This never
worked but it was never tested since it is
only used for tags > 30.
New options to smime program to allow the
PKCS#7 format to be specified and the content
supplied externally.
could be done automagically, much like the numbering in libeay.num and
ssleay.num. The solution works as follows:
- New object identifiers are inserted in objects.txt, following the
syntax given in objects.README.
- objects.pl is used to process obj_mac.num and create a new
obj_mac.h.
- obj_dat.pl is used to create a new obj_dat.h, using the data in
obj_mac.h.
This is currently kind of a hack, and the perl code in objects.pl
isn't very elegant, but it works as I intended. The simplest way to
check that it worked correctly is to look in obj_dat.h and check the
array nid_objs and make sure the objects haven't moved around (this is
important!). Additions are OK, as well as consistent name changes.