Commit graph

63 commits

Author SHA1 Message Date
Vince
8b265bdb9b Adding overflow markers for preview frame scroller 2013-06-13 22:55:19 +02:00
Vince
9478055658 Move 'add frame button' to preview frames
and change UXD
2013-06-13 17:39:59 +02:00
Vince
f08f58328e Fix selected state for tools on load 2013-06-13 17:39:59 +02:00
Vince
5b0a8f157d Fixing DnD, removing LESS, cleaning code
- Updating DnD to use Sortable instead of draggable/dropppable
(updating deps as well).
- much simpler logic for DnD
- Remove LESS for now since it's a bit yet overkill
- fix moveFrame function
2013-06-13 00:04:39 +02:00
Vince
31062a70a9 proto init implementation + less 2013-06-12 14:53:47 +02:00
grosbouddha
fba6693426 Make jshint quiet now 2013-05-27 23:42:53 +02:00
jdescottes
9b40b11703 Support secondary color for color picker 2013-04-09 07:24:07 +02:00
grosbouddha
afe75c56bf Clean comments 2013-04-09 01:37:30 +02:00
grosbouddha
1441dcd67a Adding simple color picker
Left click colorpicker tool:
- Create PRIMARY/SECONDARY_COLOR_SELECTED/UPDATED events
- remove isPrimary arguments
2013-04-09 01:32:30 +02:00
juliandescottes
c7a8233adc Saving and reading FPS from model 2012-09-20 23:57:26 +02:00
juliandescottes
019df61cdc Fixed layout issue when hovering on non 32x32 tile previews 2012-09-20 23:01:49 +02:00
juliandescottes
016649bb46 Fixed overlap between drawing canvas and preview. 2012-09-16 23:34:00 +02:00
juliandescottes
8bee1fe4f3 Merge branch 'master' into add-dynamicsize 2012-09-16 23:27:00 +02:00
juliandescottes
0d1775b24c Dynamic size for frame 2012-09-16 18:48:32 +02:00
Vince
a4036e0f65 fix for real palette bug 2012-09-16 17:25:51 +02:00
Vince
324c2b464e Fix broken palette when swithcing tiles 2012-09-16 16:16:09 +02:00
Vince
362d8ef262 Prototypization of NotificationController 2012-09-16 14:41:47 +02:00
Vince
6d0b2eb9e2 merging with master 2012-09-16 14:24:03 +02:00
Vince
ca08d4b56a move notification to controller directory 2012-09-16 13:53:41 +02:00
Vince
5b9bc6edb1 Prototypization of PaletteController
I love new words
2012-09-16 13:50:40 +02:00
Vince
b671d46dbf moving palette.js to controller directory 2012-09-16 13:28:53 +02:00
Julian Descottes
3e7d576f7e Merge pull request #87 from grosbouddha/fix-pen-tools
UI cleanup
2012-09-15 22:50:26 -07:00
Vince
cfd5050901 UI cleanup 2012-09-16 04:33:26 +02:00
grosbouddha
01a522d485 Merge pull request #86 from grosbouddha/mirror-tool
Vertical mirror tool baby
2012-09-15 19:15:04 -07:00
Vince
b761750766 Renaming to VerticalMirrorPen 2012-09-16 00:52:39 +02:00
Vince
3afbf1c0e9 Comment & todo about rendering order of tool's icons 2012-09-16 00:48:53 +02:00
juliandescottes
2d8db76a5e Context menu needs to also be deactivated on the palette, to easily pick a previously used color as a secondary color. 2012-09-15 23:44:28 +02:00
Vince
df8f0a1996 Change ToolSelector to controller directory 2012-09-15 20:50:02 +02:00
juliandescottes
2edda09f08 Finalized first implementation of Circle tool 2012-09-14 23:43:49 +02:00
juliandescottes
ba6879875c Fixed dynamic dpi update for drawing canvas, added throttle on resize event. 2012-09-14 00:33:46 +02:00
Vince
e85fe32f02 Basic rectangular select tool basic 2012-09-13 22:57:32 +02:00
juliandescottes
3c9595c174 Display preview on init 2012-09-11 01:07:03 +02:00
juliandescottes
feadca9d1f Added clear method to pskl.model.Frame 2012-09-10 23:34:12 +02:00
juliandescottes
99e9cf8856 Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools 2012-09-10 23:34:11 +02:00
juliandescottes
12c9fececb Removed 2 useless instance variables in AnimatedPreviewController 2012-09-10 23:34:09 +02:00
juliandescottes
68c2cae658 Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much 2012-09-10 23:34:08 +02:00
Patrick Brosset
873a10caa2 Fix the duplication in the overlay when grid toggl
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.

By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
juliandescottes
63d8cd7eb7 Slight performance improvement, previewfilmcontroller still buggy 2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc Added DrawingLoop.js and plugged basic rendering on each controller 2012-09-09 00:40:05 +02:00
juliandescottes
6e7545a1d2 Added drawing loop, unplugged traditional renderers 2012-09-08 23:59:44 +02:00
Vince
1a99fed64d pull/merge from master 2012-09-08 23:59:13 +02:00
Vince
f169a90644 Checkbox crappy styling and fixing overlayproxy grid 2012-09-08 23:53:59 +02:00
Vince
df945e10dd Add grid checkbox 2012-09-08 23:43:16 +02:00
Vince
6b9904935f Adding grid 2012-09-08 22:26:27 +02:00
Vince
82da78abf1 Adding grid 2012-09-08 22:26:17 +02:00
Vince
2cda69b000 Fixing remove and duplicate actions from previewfilm 2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a Removing commented outdated code 2012-09-08 18:45:18 +02:00
Vince
9dc7afee61 Moving drawing canvas code from piskel.js to drawingController.js 2012-09-08 18:44:06 +02:00
juliandescottes
869f3d2e00 fixed bug when resizing 2012-09-08 17:57:21 +02:00
Vincent
bcd8cf07e6 Merge pull request #57 from grosbouddha/fix-dnd-canvas
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00