Commit graph

33 commits

Author SHA1 Message Date
Vince
e85fe32f02 Basic rectangular select tool basic 2012-09-13 22:57:32 +02:00
juliandescottes
3c9595c174 Display preview on init 2012-09-11 01:07:03 +02:00
juliandescottes
feadca9d1f Added clear method to pskl.model.Frame 2012-09-10 23:34:12 +02:00
juliandescottes
99e9cf8856 Fixed FilmPreview bugs. Simplified piskel.js, removed refernce to drawingController from tools 2012-09-10 23:34:11 +02:00
juliandescottes
12c9fececb Removed 2 useless instance variables in AnimatedPreviewController 2012-09-10 23:34:09 +02:00
juliandescottes
68c2cae658 Cleaned FrameRenderer.js FrameRenderer should also keep a reference on the frame it is updating - initially I wanted the renderer to be frame independant, but it doesnt bring much 2012-09-10 23:34:08 +02:00
Patrick Brosset
873a10caa2 Fix the duplication in the overlay when grid toggl
When the grid was toggled, the overlay would actually
draw the main drawing frame instead of just redrawing
itself with transparent pixels.
This was due to the drawingcontroller passing the ref
to the same frame object when initialiwing both
renders.

By the way, the overlay should probably be treated a
bit differently as redrawing all its transprent pixels
in that case is useless.
2012-09-10 23:34:06 +02:00
juliandescottes
63d8cd7eb7 Slight performance improvement, previewfilmcontroller still buggy 2012-09-09 01:12:54 +02:00
juliandescottes
2fa95fa1bc Added DrawingLoop.js and plugged basic rendering on each controller 2012-09-09 00:40:05 +02:00
juliandescottes
6e7545a1d2 Added drawing loop, unplugged traditional renderers 2012-09-08 23:59:44 +02:00
Vince
1a99fed64d pull/merge from master 2012-09-08 23:59:13 +02:00
Vince
f169a90644 Checkbox crappy styling and fixing overlayproxy grid 2012-09-08 23:53:59 +02:00
Vince
df945e10dd Add grid checkbox 2012-09-08 23:43:16 +02:00
Vince
6b9904935f Adding grid 2012-09-08 22:26:27 +02:00
Vince
82da78abf1 Adding grid 2012-09-08 22:26:17 +02:00
Vince
2cda69b000 Fixing remove and duplicate actions from previewfilm 2012-09-08 19:00:03 +02:00
Vince
6e8142bb3a Removing commented outdated code 2012-09-08 18:45:18 +02:00
Vince
9dc7afee61 Moving drawing canvas code from piskel.js to drawingController.js 2012-09-08 18:44:06 +02:00
juliandescottes
869f3d2e00 fixed bug when resizing 2012-09-08 17:57:21 +02:00
Vincent
bcd8cf07e6 Merge pull request #57 from grosbouddha/fix-dnd-canvas
Fixing DnD when dragging from canvas elements
2012-09-08 07:58:24 -07:00
Vince
5f451e3cf8 Fixing DnD when dragging from canvas elements 2012-09-08 16:56:07 +02:00
Vince
ba5500b4b0 Dynamic DPIs ! 2012-09-08 16:32:28 +02:00
Vince
bca16a3964 Creating renderingOptions object for FrameRenderer
Contains dpi, grid info, etc
2012-09-08 15:34:13 +02:00
Vince
9d5e2dc2d3 Merging dragndrop 2012-09-08 15:17:19 +02:00
Vince
eb7511c721 Encapsulate canvas element in FrameRenderer
From this change set, the HTML canvas element, which is the frame view,
is encapsulated inside the FrameRenderer.
You won't need to give the view handle from the controller layer
anymore.
It will make view alteration implementations much easier (like grid for
instance)
2012-09-08 15:08:00 +02:00
Vince
9411b2e3ae Moving (rendering related) DPI into FrameRenderer domain object 2012-09-08 12:24:55 +02:00
Vince
c66ce4c9ad Implementing interstitial tiles
Interstitial tiles are fake slides and allow us to insert drag n drop
tiles between two other.
2012-09-08 02:50:59 +02:00
Vince
1c1e0398e7 Drag'n drop fix when dropping outside the list 2012-09-07 23:25:38 +02:00
Vince
b824207d1d Dragndrop preview film tiles
- import go jquery-ui
- Basic implementation without styling
- only swapping is possible (no insertion)
2012-09-07 23:14:25 +02:00
juliandescottes
89be121dd1 Fixed animation preview when deleting 2012-09-05 00:42:25 +02:00
juliandescottes
53436009e3 Changed main-canvas to drawing-canvas 2012-09-05 00:13:45 +02:00
juliandescottes
1de9ee41b2 Finished first step of refactor. 2012-09-05 00:09:42 +02:00
juliandescottes
a567992a1d moved Frame and FrameSheet to model package 2012-09-04 22:40:54 +02:00