reone/CMakeLists.txt

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# Copyright (c) 2020-2021 The reone project contributors
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# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <https://www.gnu.org/licenses/>.
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cmake_minimum_required(VERSION 3.10)
project(reone)
add_subdirectory(external/libtga)
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add_subdirectory(external/s3tc)
option(BUILD_TOOLS "build tools executable" ON)
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option(BUILD_TESTS "build unit tests" OFF)
option(ENABLE_VIDEO "enable video playback" ON)
option(USE_EXTERNAL_GLM "use GLM library from external subdirectory" OFF)
list(APPEND CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/cmake)
find_package(Boost REQUIRED COMPONENTS filesystem program_options system)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(MAD REQUIRED)
if(WIN32)
find_package(OpenAL CONFIG REQUIRED)
find_package(SDL2 CONFIG REQUIRED)
else()
find_package(PkgConfig REQUIRED)
pkg_check_modules(OpenAL REQUIRED openal)
pkg_check_modules(SDL2 REQUIRED sdl2)
find_package(Threads REQUIRED)
endif()
include_directories(${Boost_INCLUDE_DIRS} ${SDL2_INCLUDE_DIRS} ${MAD_INCLUDE_DIR} ${CMAKE_SOURCE_DIR}/external/libtga ${CMAKE_SOURCE_DIR}/external/s3tc)
if(ENABLE_VIDEO)
if(WIN32)
find_package(FFMPEG REQUIRED)
else()
pkg_check_modules(FFMPEG REQUIRED libavcodec libavformat libavutil libswresample libswscale)
endif()
include_directories(${FFMPEG_INCLUDE_DIRS})
endif()
if(USE_EXTERNAL_GLM)
include_directories(${CMAKE_SOURCE_DIR}/external/glm)
else()
find_package(glm REQUIRED)
endif()
add_definitions(-DBOOST_BIND_GLOBAL_PLACEHOLDERS)
## libcommon static library
set(COMMON_HEADERS
src/common/aabb.h
src/common/endianutil.h
src/common/jobs.h
src/common/log.h
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src/common/mediastream.h
src/common/pathutil.h
src/common/random.h
src/common/streamreader.h
src/common/streamutil.h
src/common/streamwriter.h
src/common/timer.h
src/common/types.h)
set(COMMON_SOURCES
src/common/aabb.cpp
src/common/endianutil.cpp
src/common/jobs.cpp
src/common/log.cpp
src/common/pathutil.cpp
src/common/random.cpp
src/common/streamreader.cpp
src/common/streamutil.cpp
src/common/streamwriter.cpp
src/common/timer.cpp)
add_library(libcommon STATIC ${COMMON_HEADERS} ${COMMON_SOURCES})
set_target_properties(libcommon PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libcommon static library
## libresource static library
set(RESOURCE_HEADERS
src/resource/2dafile.h
src/resource/biffile.h
src/resource/binfile.h
src/resource/erffile.h
src/resource/folder.h
src/resource/gfffile.h
src/resource/keybifprovider.h
src/resource/keyfile.h
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src/resource/ltrfile.h
src/resource/lytfile.h
src/resource/pefile.h
src/resource/resourceprovider.h
src/resource/resources.h
src/resource/rimfile.h
src/resource/stringprocessor.h
src/resource/tlkfile.h
src/resource/types.h
src/resource/typeutil.h
src/resource/visfile.h)
set(RESOURCE_SOURCES
src/resource/2dafile.cpp
src/resource/biffile.cpp
src/resource/binfile.cpp
src/resource/erffile.cpp
src/resource/folder.cpp
src/resource/gfffile.cpp
src/resource/keybifprovider.cpp
src/resource/keyfile.cpp
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src/resource/ltrfile.cpp
src/resource/lytfile.cpp
src/resource/pefile.cpp
src/resource/rimfile.cpp
src/resource/resources.cpp
src/resource/stringprocessor.cpp
src/resource/tlkfile.cpp
src/resource/typeutil.cpp
src/resource/visfile.cpp)
add_library(libresource STATIC ${RESOURCE_HEADERS} ${RESOURCE_SOURCES})
set_target_properties(libresource PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libresource static library
## librender static library
set(RENDER_HEADERS
src/render/bwmfile.h
src/render/cursor.h
src/render/emitter.h
src/render/font.h
src/render/fonts.h
src/render/fps.h
src/render/framebuffer.h
src/render/image/curfile.h
src/render/image/tgafile.h
src/render/image/tpcfile.h
src/render/image/txifile.h
src/render/mesh/aabb.h
src/render/mesh/billboard.h
src/render/mesh/cube.h
src/render/mesh/quad.h
src/render/mesh/mesh.h
src/render/mesh/modelmesh.h
src/render/model/animation.h
src/render/model/mdlfile.h
src/render/model/model.h
src/render/model/modelnode.h
src/render/models.h
src/render/shaders.h
src/render/stateutil.h
src/render/texture.h
src/render/textures.h
src/render/textureutil.h
src/render/types.h
src/render/walkmesh.h
src/render/walkmeshes.h
src/render/window.h)
set(RENDER_SOURCES
src/render/bwmfile.cpp
src/render/cursor.cpp
src/render/emitter.cpp
src/render/font.cpp
src/render/fonts.cpp
src/render/fps.cpp
src/render/framebuffer.cpp
src/render/image/curfile.cpp
src/render/image/tgafile.cpp
src/render/image/tpcfile.cpp
src/render/image/txifile.cpp
src/render/mesh/aabb.cpp
src/render/mesh/billboard.cpp
src/render/mesh/cube.cpp
src/render/mesh/quad.cpp
src/render/mesh/mesh.cpp
src/render/mesh/modelmesh.cpp
src/render/model/animation.cpp
src/render/model/mdlfile.cpp
src/render/model/model.cpp
src/render/model/modelnode.cpp
src/render/models.cpp
src/render/shaders.cpp
src/render/stateutil.cpp
src/render/texture.cpp
src/render/textures.cpp
src/render/textureutil.cpp
src/render/walkmesh.cpp
src/render/walkmeshes.cpp
src/render/window.cpp)
add_library(librender STATIC ${RENDER_HEADERS} ${RENDER_SOURCES})
set_target_properties(librender PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END librender static library
## libaudio static library
set(AUDIO_HEADERS
src/audio/files.h
src/audio/format/mp3file.h
src/audio/format/wavfile.h
src/audio/player.h
src/audio/soundhandle.h
src/audio/soundinstance.h
src/audio/stream.h
src/audio/types.h)
set(AUDIO_SOURCES
src/audio/files.cpp
src/audio/format/mp3file.cpp
src/audio/format/wavfile.cpp
src/audio/player.cpp
src/audio/soundhandle.cpp
src/audio/soundinstance.cpp
src/audio/stream.cpp)
add_library(libaudio STATIC ${AUDIO_HEADERS} ${AUDIO_SOURCES})
set_target_properties(libaudio PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libaudio static library
## libvideo static library
set(VIDEO_HEADERS
src/video/bikfile.h
src/video/video.h)
set(VIDEO_SOURCES
src/video/bikfile.cpp
src/video/video.cpp)
add_library(libvideo STATIC ${VIDEO_HEADERS} ${VIDEO_SOURCES})
set_target_properties(libvideo PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
if(ENABLE_VIDEO)
target_compile_definitions(libvideo PRIVATE -DREONE_ENABLE_VIDEO)
endif()
## END libvideo static library
## libscene static library
set(SCENE_HEADERS
src/scene/node/cameranode.h
src/scene/node/cubenode.h
src/scene/node/emitternode.h
src/scene/node/lightnode.h
src/scene/node/modelnodescenenode.h
src/scene/node/modelscenenode.h
src/scene/node/particlenode.h
src/scene/node/scenenode.h
src/scene/pipeline/control.h
src/scene/pipeline/world.h
src/scene/scenegraph.h
src/scene/scenenodeanimator.h)
set(SCENE_SOURCES
src/scene/node/cameranode.cpp
src/scene/node/cubenode.cpp
src/scene/node/emitternode.cpp
src/scene/node/lightnode.cpp
src/scene/node/modelnodescenenode.cpp
src/scene/node/modelscenenode.cpp
src/scene/node/particlenode.cpp
src/scene/node/scenenode.cpp
src/scene/pipeline/control.cpp
src/scene/pipeline/world.cpp
src/scene/scenegraph.cpp
src/scene/scenenodeanimator.cpp)
add_library(libscene STATIC ${SCENE_HEADERS} ${SCENE_SOURCES})
set_target_properties(libscene PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libscene static library
## libgui static library
set(GUI_HEADERS
src/gui/control/button.h
src/gui/control/control.h
src/gui/control/imagebutton.h
src/gui/control/label.h
src/gui/control/listbox.h
src/gui/control/panel.h
src/gui/control/scrollbar.h
src/gui/control/togglebutton.h
src/gui/gui.h
src/gui/scenebuilder.h
src/gui/textinput.h
src/gui/types.h)
set(GUI_SOURCES
src/gui/control/button.cpp
src/gui/control/control.cpp
src/gui/control/imagebutton.cpp
src/gui/control/label.cpp
src/gui/control/listbox.cpp
src/gui/control/panel.cpp
src/gui/control/scrollbar.cpp
src/gui/control/togglebutton.cpp
src/gui/gui.cpp
src/gui/scenebuilder.cpp
src/gui/textinput.cpp)
add_library(libgui STATIC ${GUI_HEADERS} ${GUI_SOURCES})
set_target_properties(libgui PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libgui static library
## libscript static library
set(SCRIPT_HEADERS
src/script/enginetype.h
src/script/execution.h
src/script/instrutil.h
src/script/ncsfile.h
src/script/object.h
src/script/program.h
src/script/routine.h
src/script/scripts.h
src/script/types.h
src/script/variable.h)
set(SCRIPT_SOURCES
src/script/execution.cpp
src/script/instrutil.cpp
src/script/ncsfile.cpp
src/script/program.cpp
src/script/routine.cpp
src/script/scripts.cpp
src/script/variable.cpp)
add_library(libscript STATIC ${SCRIPT_HEADERS} ${SCRIPT_SOURCES})
set_target_properties(libscript PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libscript static library
## libgame static library
set(GAME_HEADERS
src/game/action/action.h
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src/game/action/attack.h
src/game/action/commandaction.h
src/game/action/follow.h
src/game/action/locationaction.h
src/game/action/movetoobject.h
src/game/action/movetopoint.h
src/game/action/objectaction.h
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src/game/action/playanimation.h
src/game/action/startconversation.h
src/game/actionexecutor.h
src/game/actionqueue.h
src/game/blueprint/blueprint.h
src/game/blueprint/blueprints.h
src/game/blueprint/creature.h
src/game/blueprint/door.h
src/game/blueprint/item.h
src/game/blueprint/placeable.h
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src/game/blueprint/sound.h
src/game/blueprint/trigger.h
src/game/camera/animatedcamera.h
src/game/camera/camera.h
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src/game/camera/camerastyle.h
src/game/camera/dialogcamera.h
src/game/camera/firstperson.h
src/game/camera/staticcamera.h
src/game/camera/thirdperson.h
src/game/camera/types.h
src/game/characterutil.h
src/game/collisiondetect.h
src/game/console.h
src/game/combat/attackresolver.h
src/game/combat/attackresult.h
src/game/combat/combat.h
src/game/combat/damageresolver.h
src/game/cursors.h
src/game/dialog.h
src/game/enginetype/effect.h
src/game/enginetype/event.h
src/game/enginetype/location.h
src/game/enginetype/types.h
src/game/game.h
src/game/gui/chargen/abilities.h
src/game/gui/chargen/chargen.h
src/game/gui/chargen/classselect.h
src/game/gui/chargen/custom.h
src/game/gui/chargen/feats.h
src/game/gui/chargen/levelup.h
src/game/gui/chargen/nameentry.h
src/game/gui/chargen/portraitselect.h
src/game/gui/chargen/quick.h
src/game/gui/chargen/quickorcustom.h
src/game/gui/chargen/skills.h
src/game/gui/colorutil.h
src/game/gui/container.h
src/game/gui/debugoverlay.h
src/game/gui/dialog.h
src/game/gui/gui.h
src/game/gui/hud.h
src/game/gui/ingame/abilities.h
src/game/gui/ingame/character.h
src/game/gui/ingame/equip.h
src/game/gui/ingame/ingame.h
src/game/gui/ingame/inventory.h
src/game/gui/ingame/journal.h
src/game/gui/ingame/map.h
src/game/gui/ingame/messages.h
src/game/gui/ingame/options.h
src/game/gui/loadscreen.h
src/game/gui/mainmenu.h
src/game/gui/partyselect.h
src/game/gui/saveload.h
src/game/gui/selectoverlay.h
src/game/map.h
src/game/object/area.h
src/game/object/creature.h
src/game/object/creatureanimresolver.h
src/game/object/creaturemodelbuilder.h
src/game/object/door.h
src/game/object/item.h
src/game/object/module.h
src/game/object/object.h
src/game/object/objectfactory.h
src/game/object/placeable.h
src/game/object/placeablecamera.h
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src/game/object/sound.h
src/game/object/spatial.h
src/game/object/trigger.h
src/game/object/types.h
src/game/object/waypoint.h
src/game/objectselect.h
src/game/options.h
src/game/party.h
src/game/path.h
src/game/pathfinder.h
src/game/player.h
src/game/portrait.h
src/game/portraitutil.h
src/game/room.h
src/game/rp/abilities.h
src/game/rp/attributes.h
src/game/rp/class.h
src/game/rp/classes.h
src/game/rp/factionutil.h
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src/game/rp/savingthrows.h
src/game/rp/skills.h
src/game/rp/types.h
src/game/savedgame.h
src/game/script/routines.h
src/game/script/runner.h
src/game/types.h)
set(GAME_SOURCES
src/game/action/action.cpp
src/game/action/commandaction.cpp
src/game/action/follow.cpp
src/game/action/movetoobject.cpp
src/game/action/movetopoint.cpp
src/game/action/objectaction.cpp
src/game/action/startconversation.cpp
src/game/actionexecutor.cpp
src/game/actionqueue.cpp
src/game/blueprint/blueprints.cpp
src/game/blueprint/creature.cpp
src/game/blueprint/door.cpp
src/game/blueprint/item.cpp
src/game/blueprint/placeable.cpp
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src/game/blueprint/sound.cpp
src/game/blueprint/trigger.cpp
src/game/camera/animatedcamera.cpp
src/game/camera/camera.cpp
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src/game/camera/camerastyle.cpp
src/game/camera/dialogcamera.cpp
src/game/camera/firstperson.cpp
src/game/camera/staticcamera.cpp
src/game/camera/thirdperson.cpp
src/game/characterutil.cpp
src/game/collisiondetect.cpp
src/game/console.cpp
src/game/combat/attackresolver.cpp
src/game/combat/combat.cpp
src/game/combat/damageresolver.cpp
src/game/cursors.cpp
src/game/dialog.cpp
src/game/game.cpp
src/game/gui/chargen/abilities.cpp
src/game/gui/chargen/chargen.cpp
src/game/gui/chargen/classselect.cpp
src/game/gui/chargen/custom.cpp
src/game/gui/chargen/feats.cpp
src/game/gui/chargen/levelup.cpp
src/game/gui/chargen/nameentry.cpp
src/game/gui/chargen/portraitselect.cpp
src/game/gui/chargen/quick.cpp
src/game/gui/chargen/quickorcustom.cpp
src/game/gui/chargen/skills.cpp
src/game/gui/colorutil.cpp
src/game/gui/container.cpp
src/game/gui/debugoverlay.cpp
src/game/gui/dialog.cpp
src/game/gui/gui.cpp
src/game/gui/hud.cpp
src/game/gui/ingame/abilities.cpp
src/game/gui/ingame/character.cpp
src/game/gui/ingame/equip.cpp
src/game/gui/ingame/ingame.cpp
src/game/gui/ingame/inventory.cpp
src/game/gui/ingame/journal.cpp
src/game/gui/ingame/map.cpp
src/game/gui/ingame/messages.cpp
src/game/gui/ingame/options.cpp
src/game/gui/loadscreen.cpp
src/game/gui/mainmenu.cpp
src/game/gui/partyselect.cpp
src/game/gui/saveload.cpp
src/game/gui/selectoverlay.cpp
src/game/map.cpp
src/game/object/area.cpp
src/game/object/creature.cpp
src/game/object/creatureanimresolver.cpp
src/game/object/creaturemodelbuilder.cpp
src/game/object/door.cpp
src/game/object/item.cpp
src/game/object/module.cpp
src/game/object/object.cpp
src/game/object/objectfactory.cpp
src/game/object/placeable.cpp
src/game/object/placeablecamera.cpp
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src/game/object/sound.cpp
src/game/object/spatial.cpp
src/game/object/trigger.cpp
src/game/object/waypoint.cpp
src/game/objectselect.cpp
src/game/party.cpp
src/game/path.cpp
src/game/pathfinder.cpp
src/game/player.cpp
src/game/portraitutil.cpp
src/game/room.cpp
src/game/rp/abilities.cpp
src/game/rp/attributes.cpp
src/game/rp/class.cpp
src/game/rp/classes.cpp
src/game/rp/factionutil.cpp
src/game/rp/skills.cpp
src/game/savedgame.cpp
src/game/script/routines.cpp
src/game/script/routines_actions.cpp
src/game/script/routines_common.cpp
src/game/script/routines_effects.cpp
src/game/script/routines_enginetypes.cpp
src/game/script/routines_events.cpp
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src/game/script/routines_items.cpp
src/game/script/routines_kotor.cpp
src/game/script/routines_objects.cpp
src/game/script/routines_math.cpp
src/game/script/routines_rp.cpp
src/game/script/routines_party.cpp
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src/game/script/routines_time.cpp
src/game/script/routines_tsl.cpp
src/game/script/routines_vars.cpp
src/game/script/runner.cpp)
add_library(libgame STATIC ${GAME_HEADERS} ${GAME_SOURCES})
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set_target_properties(libgame PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libgame static library
## libnet static library
set(NET_HEADERS
src/net/client.h
src/net/connection.h
src/net/command.h
src/net/server.h
src/net/types.h)
set(NET_SOURCES
src/net/client.cpp
src/net/connection.cpp
src/net/command.cpp
src/net/server.cpp)
add_library(libnet STATIC ${NET_HEADERS} ${NET_SOURCES})
set_target_properties(libnet PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libnet static library
## libmp static library
set(MP_HEADERS
src/mp/command.h
src/mp/commandutil.h
src/mp/game.h
src/mp/types.h)
set(MP_SOURCES
src/mp/command.cpp
src/mp/commandutil.cpp
src/mp/game.cpp)
add_library(libmp STATIC ${MP_HEADERS} ${MP_SOURCES})
set_target_properties(libmp PROPERTIES ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/lib)
## END libmp static library
## reone executable
set(REONE_HEADERS
src/program.h)
set(REONE_SOURCES
src/main.cpp
src/program.cpp)
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if(WIN32)
list(APPEND REONE_SOURCES res/reone.rc)
endif()
add_executable(reone ${REONE_HEADERS} ${REONE_SOURCES})
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set_target_properties(reone PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
target_link_libraries(reone PRIVATE
libmp libnet libgame libscript libgui libscene libvideo librender libaudio libresource libcommon
libs3tc
${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY}
GLEW::GLEW
${OPENGL_LIBRARIES}
${MAD_LIBRARY})
if(ENABLE_VIDEO)
target_link_libraries(reone PRIVATE ${FFMPEG_LIBRARIES})
endif()
if(WIN32)
target_link_libraries(reone PRIVATE SDL2::SDL2 OpenAL::OpenAL)
else()
target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES} ${OpenAL_LIBRARIES} Threads::Threads -latomic)
endif()
## END reone executable
## reone-tools executable
if(BUILD_TOOLS)
set(TOOLS_HEADERS
tools/moduleprobe.h
tools/program.h
tools/tools.h)
set(TOOLS_SOURCES
tools/main.cpp
tools/2datool.cpp
tools/biftool.cpp
tools/erftool.cpp
tools/gfftool.cpp
tools/keytool.cpp
tools/moduleprobe.cpp
tools/program.cpp
tools/rimtool.cpp
tools/tlktool.cpp
tools/tools.cpp
tools/tpctool.cpp)
add_executable(reone-tools ${TOOLS_HEADERS} ${TOOLS_SOURCES})
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set_target_properties(reone-tools PROPERTIES RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin)
target_link_libraries(reone-tools PRIVATE
librender libresource libcommon
libtga libs3tc
GLEW::GLEW
${OPENGL_LIBRARIES}
${Boost_FILESYSTEM_LIBRARY} ${Boost_PROGRAM_OPTIONS_LIBRARY} ${Boost_SYSTEM_LIBRARY})
if(WIN32)
target_link_libraries(reone PRIVATE SDL2::SDL2)
else()
target_link_libraries(reone PRIVATE ${SDL2_LIBRARIES})
endif()
endif()
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## END reone-tools executable
## Unit tests
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if(BUILD_TESTS)
enable_testing()
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file(GLOB TEST_FILES "tests/*.cpp")
foreach(TEST_FILE ${TEST_FILES})
get_filename_component(TEST_NAME "${TEST_FILE}" NAME_WE)
add_executable(test_${TEST_NAME} ${TEST_FILE})
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target_link_libraries(test_${TEST_NAME} PRIVATE libgame libscript libcommon ${Boost_FILESYSTEM_LIBRARY})
if(WIN32)
target_link_libraries(test_${TEST_NAME} PRIVATE SDL2::SDL2)
else()
target_link_libraries(test_${TEST_NAME} PRIVATE ${SDL2_LIBRARIES})
endif()
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add_test(${TEST_NAME} test_${TEST_NAME})
endforeach()
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endif()
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## END Unit tests