reone/README.md

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# reone
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[![Build Status](https://travis-ci.com/seedhartha/reone.svg?branch=master)](https://travis-ci.com/seedhartha/reone)
[![Coverity Scan Build Status](https://scan.coverity.com/projects/21827/badge.svg)](https://scan.coverity.com/projects/seedhartha-reone)
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reone is a free and open source game engine, capable of running Star Wars: Knights of the Old Republic and its sequel, The Sith Lords. We aim to provide an engine that is flexible and modern, and can be used to:
* Play KotOR and TSL from beginning to end
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* Create mods that drastically change the gameplay or improve the visuals
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Currently, the most fundamental engine subsystems are already implemented. Actual gameplay, however, is very limited. See project [gallery](https://github.com/seedhartha/reone/wiki/Gallery) and [roadmap](https://github.com/seedhartha/reone/wiki/Roadmap) in the Wiki.
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## Installation
Those wishing to test reone, can either download a prebuilt executable from the [releases](https://github.com/seedhartha/reone/releases) page, or build it from source. Building it requires a modern C++ compiler and a set of free and open source libraries. See detailed instructions for your operating system [here](https://github.com/seedhartha/reone/wiki/Installation).
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To run a game using reone, you must legally own it we do not endorse piracy. Nowadays both games can be downloaded from Steam or GOG.com. Keep in mind that reone is tested against vanilla versions of the games mod support is not guaranteed.
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Install [Visual C++ Redistributable](https://aka.ms/vs/16/release/vc_redist.x64.exe) to run prebuilt Windows executables.
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## Usage
Specify a game path to run the game, e.g. `reone --game C:\swkotor`
Controls:
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* Use WASD and ZC keys to move around
* Left click to interact with an object
* Use V key to switch the camera type
* Use "-" and "+" keys to adjust the game speed
## Multiplayer
reone supports multiplayer. See [this](https://github.com/seedhartha/reone/wiki/Multiplayer) page for an overview of the multiplayer mode.
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## Configuration
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reone can be configured from either a command line or a configuration file. Configuration file, named "reone.cfg", must be located in the current directory. See a complete list of options [here](https://github.com/seedhartha/reone/wiki/Program-options).
## Contribution
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reone is open to potential contributors. Contact me at <vkremianskii@gmail.com> if you're interested in taking a particular task from the [roadmap](https://github.com/seedhartha/reone/wiki/Roadmap). For an overview of the project architecture and other developer resources, visit the [development](https://github.com/seedhartha/reone/wiki/Development) page in the Wiki.
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## Similar Projects
reone is not the only project aiming to reimplement the Odyssey engine there are at least four alternatives:
* [xoreos](https://github.com/xoreos/xoreos) a more ambitious and a more established project, which I had contributed to and use alot as a reference.
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* [KotOR.js](https://github.com/KobaltBlu/KotOR.js) a fascinating JavaScript-based remake.
* [KotOR-Unity](https://github.com/rwc4301/KotOR-Unity) a Unity-based reimplementation.
* The Northern Lights by [Lachlan O'Neill](https://github.com/lachjames) another Unity-based reimplementation and a level editor.
In contrast, this is what reone offers:
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* Written in C++ industry standard, statically typed language; faster than the JavaScript implementation.
* Custom game engine based on SDL 2 and OpenGL 3.3 no Unity knowledge required.
* KotOR and TSL only, unlike xoreos, which aims to reimplement all of Aurora Engine games faster development.