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47f7361c35
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Use binding struct in Equipment
This replaces the previous approach of grabbing controls with their
string constants whenever needed.
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
|
Vsevolod Kremianskii
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6ec1627655
|
Revert to the latest stable version of GLM
There is virtually no difference, except that it feels right to use a
stable version as a dependancy, not one from trunk.
|
2021-05-31 07:47:20 +07:00 |
|
Vsevolod Kremianskii
|
9afb2745d4
|
Split scripts into subdirectories
|
2021-05-31 06:22:29 +07:00 |
|
Vsevolod Kremianskii
|
f34b0fd3f4
|
Treat UseFeat as normal attack
Until special attacks are properly implemented.
|
2021-05-27 09:27:50 +07:00 |
|
Vsevolod Kremianskii
|
65a97e671d
|
Cleanup dependency injection
- Prefer injecting references, not pointers
- Do not inject a Services reference into a component it manages
|
2021-05-27 09:09:58 +07:00 |
|
Vsevolod Kremianskii
|
9166d49f08
|
Replace OpenLock with UseSkill(Security) action
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2021-05-27 07:20:46 +07:00 |
|
Vsevolod Kremianskii
|
b993989ae3
|
Add use feat actions to the action queue
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2021-05-26 23:16:40 +07:00 |
|
Vsevolod Kremianskii
|
64e3617544
|
Drop HDR support in PBR mode
- Final picture is less smudged
- Shaders are cleaner and easier to read
|
2021-05-26 10:26:42 +07:00 |
|
Vsevolod Kremianskii
|
4f46dbcf93
|
Implement fading lights
Merge with the shadow fading algorithm.
|
2021-05-25 14:31:08 +07:00 |
|
Vsevolod Kremianskii
|
54f4b00579
|
Speed up animation transition
|
2021-05-25 13:02:02 +07:00 |
|
Vsevolod Kremianskii
|
953e6946c5
|
Take Phong material properties into account in PBR shaders
|
2021-05-25 12:55:06 +07:00 |
|
Vsevolod Kremianskii
|
e9047a267b
|
Implement ambient-only lights
|
2021-05-25 10:12:03 +07:00 |
|
Vsevolod Kremianskii
|
67cfbd92ad
|
HDR is always enabled in PBR mode
|
2021-05-22 18:15:43 +07:00 |
|
Vsevolod Kremianskii
|
76bb4113dc
|
Convert featureutil into Features class
|
2021-05-22 15:24:13 +07:00 |
|
Vsevolod Kremianskii
|
abe9aabc96
|
Convert stateutil to Context
Fits better into the new DI architecture.
|
2021-05-22 13:24:42 +07:00 |
|
Vsevolod Kremianskii
|
0619449409
|
Simplify Meshes API
|
2021-05-22 12:48:19 +07:00 |
|
Vsevolod Kremianskii
|
fe6abcc412
|
Refactor dependency injection
- Add Service class per module
- Services store and initialize dependencies
- To reduce number of dependenices passed, Service Locator pattern is
used
|
2021-05-22 11:20:24 +07:00 |
|
|
45de5e7699
|
fixup! Add install commands to CMake
|
2021-05-22 08:38:29 +07:00 |
|
|
05cdef97c8
|
Add install commands to CMake
Signed-off-by: William Brawner <me@wbrawner.com>
|
2021-05-22 08:38:29 +07:00 |
|
Vsevolod Kremianskii
|
f5c0837fc3
|
Add service locator classes
|
2021-05-21 12:12:57 +07:00 |
|
Vsevolod Kremianskii
|
ec065ab68b
|
Simplify null checks in ctors
|
2021-05-20 21:07:35 +07:00 |
|
Vsevolod Kremianskii
|
e9d0aeac5f
|
Replace all remaining singletons with dependency injection
Needs major cleanup, but allegedly the code is more controllable now.
|
2021-05-20 20:26:54 +07:00 |
|
Vsevolod Kremianskii
|
b12ccfd9aa
|
Convert Scripts from singleton to injectable dependency
|
2021-05-20 14:03:57 +07:00 |
|
Vsevolod Kremianskii
|
df1c0adccd
|
Convert all audio singletons to injectable dependencies
|
2021-05-20 13:54:23 +07:00 |
|
Vsevolod Kremianskii
|
1fee22c581
|
Convert all game singletons to injectable dependencies
|
2021-05-19 15:59:41 +07:00 |
|
Vsevolod Kremianskii
|
0ecac52e73
|
Convert Cursors from singleton to member variable
|
2021-05-19 15:08:04 +07:00 |
|
Vsevolod Kremianskii
|
1512309a27
|
Convert Window from singleton to injected dependency
While at, simplify constructors in GameGUI class hierarchy.
|
2021-05-19 14:58:56 +07:00 |
|
Vsevolod Kremianskii
|
609afc7cf7
|
Rename SceneLeaf to SceneNodeElement
|
2021-05-19 12:42:26 +07:00 |
|
Vsevolod Kremianskii
|
be8ecf6a43
|
Implement PC walking
Press B to walk instead of running.
|
2021-05-19 12:33:38 +07:00 |
|
Vsevolod Kremianskii
|
0f830e33b0
|
Load creature Force Powers from UTC
|
2021-05-19 12:17:03 +07:00 |
|
Vsevolod Kremianskii
|
8688e9d37b
|
Load Force Powers from 2DA
|
2021-05-19 12:06:27 +07:00 |
|
Vsevolod Kremianskii
|
04cea53ecd
|
Add feat-based actions to the action bar
Actions are grouped into slots. Actions within each slot can be scrolled
using the mouse wheel.
|
2021-05-19 11:39:05 +07:00 |
|
Vsevolod Kremianskii
|
ba0e987bb1
|
Add feats to creature attributes
- Load feats from UTC
- Implement GetHasFeat
|
2021-05-19 10:25:20 +07:00 |
|
Vsevolod Kremianskii
|
081b4877b8
|
Load feats from 2DA
|
2021-05-19 10:10:55 +07:00 |
|
Vsevolod Kremianskii
|
20879ccb7d
|
Update CONTRIBUTORS
- Add wbrawner
- Sort contributors in alphabetical order
|
2021-05-19 09:14:41 +07:00 |
|
|
0e33206e47
|
Include check for negative index in setting party leader
|
2021-05-19 09:08:01 +07:00 |
|
|
7d77aab3fc
|
Implement portrait click actions
|
2021-05-19 09:08:01 +07:00 |
|
Vsevolod Kremianskii
|
95f9fce3c4
|
Fix render order between particles and grass clusters
|
2021-05-19 01:22:05 +07:00 |
|
Vsevolod Kremianskii
|
c2fdc464dd
|
Improve lightning emitter rendering
|
2021-05-18 23:58:16 +07:00 |
|
Vsevolod Kremianskii
|
7be6d68b6b
|
Add barebone lightning emitter implementation
|
2021-05-18 23:19:42 +07:00 |
|
Vsevolod Kremianskii
|
e3a94bf5cd
|
Load all known emitter modes
|
2021-05-18 21:39:51 +07:00 |
|
Vsevolod Kremianskii
|
6415dc2c41
|
Implement gravity-type P2P emitters
While at it, improve particle spawing:
- Increase maximum number of particles to 64
- Birthrate take priority over particle lifetime
|
2021-05-18 15:24:36 +07:00 |
|
Vsevolod Kremianskii
|
e27a77b1e9
|
Combine Object and ActionQueue
|
2021-05-18 12:21:07 +07:00 |
|
Vsevolod Kremianskii
|
6c47a9de8e
|
Make ObjectSelector, CreatureFinder and Perception part of Area
|
2021-05-18 11:44:51 +07:00 |
|
Vsevolod Kremianskii
|
eaaaa834bb
|
Remove unused DebugOverlay class
|
2021-05-18 11:22:41 +07:00 |
|
Vsevolod Kremianskii
|
3ea7c3f869
|
Flatten CreatureAttributes/Abilities/Skills structure
|
2021-05-18 11:15:26 +07:00 |
|
Vsevolod Kremianskii
|
2113d13a0d
|
Use Bezier curves for emitter constraints
|
2021-05-18 08:37:04 +07:00 |
|
Vsevolod Kremianskii
|
fc32d64642
|
Revert StateManager to stateutil
It's just easier to use that way.
|
2021-05-18 06:01:05 +07:00 |
|
Vsevolod Kremianskii
|
81bf3dfeaf
|
Take emitters spread value into account
|
2021-05-16 15:16:46 +07:00 |
|
Vsevolod Kremianskii
|
8aa5ee92ca
|
Fix particle animation
|
2021-05-16 14:34:08 +07:00 |
|