Vsevolod Kremianskii
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4eda8ce7a7
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refactor: Replace dynamic casts with static casts in game objects
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2021-03-16 15:13:57 +07:00 |
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Vsevolod Kremianskii
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d32d974545
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Replace FPS counter with ProfileOverlay
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2021-03-16 00:33:24 +07:00 |
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Vsevolod Kremianskii
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4d0483f487
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feat: Load faction dispositions from repute.2da
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2021-03-14 14:38:51 +07:00 |
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Vsevolod Kremianskii
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a45ad2fe27
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feat: Implement MoveToLocation and FollowLeader actions
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2021-03-14 13:57:02 +07:00 |
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Vsevolod Kremianskii
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c07cf9ee5d
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feat: Implement playing Ready animation
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2021-03-14 13:14:32 +07:00 |
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Vsevolod Kremianskii
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498d6efd8d
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feat: Implement ActionWait
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2021-03-14 10:11:33 +07:00 |
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Vsevolod Kremianskii
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3e2567a26f
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feat: Initial find nearest creature by criterias implementation
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2021-03-12 22:24:31 +07:00 |
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Vsevolod Kremianskii
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5efd1e02b8
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chore: Log caller tag when executing a script
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2021-03-11 19:04:49 +07:00 |
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Vsevolod Kremianskii
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c120f8382e
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feat: Add Stopwatch utility class
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2021-03-11 18:19:45 +07:00 |
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Vsevolod Kremianskii
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cee4c4b048
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refactor: Move talktable management from Resources into Strings
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2021-03-11 17:02:06 +07:00 |
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Vsevolod Kremianskii
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da7f5eebbb
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build: Rename launcher to reone-launcher
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2021-03-11 16:21:39 +07:00 |
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Vsevolod Kremianskii
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be572da467
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feat(tools): Add tool to create RIM archives from folders
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2021-03-11 16:12:28 +07:00 |
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Vsevolod Kremianskii
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9ac90910ac
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build: Add _CRT_SECURE_NO_WARNINGS to all targets on WIN32
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2021-03-11 14:59:18 +07:00 |
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Vsevolod Kremianskii
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0e9aa13753
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refactor: Rename *File classes to *Reader
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2021-03-11 14:58:55 +07:00 |
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Vsevolod Kremianskii
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ac8e2b47f0
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build: Fix building launcher on Debian
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2021-03-10 03:48:59 -05:00 |
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Vsevolod Kremianskii
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6b3f489ed5
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feat(launcher): Group graphics settings under a static box
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2021-03-10 10:21:56 +07:00 |
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Vsevolod Kremianskii
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675e933844
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refactor: Differentiate GOG TSL from Steam TSL
Steam TSL has slightly different cursors in the executable.
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2021-03-10 00:58:11 +07:00 |
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Vsevolod Kremianskii
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b5a44bc98e
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feat(launcher): Add game directory selection and configuration saving
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2021-03-09 22:43:53 +07:00 |
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Vsevolod Kremianskii
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9ba8da5ab4
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feat: Add basic launcher executable
Barely useful at this point.
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2021-03-09 21:19:55 +07:00 |
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Vsevolod Kremianskii
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4d46f9c292
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chore: Drop experimental multiplayer code
It was supposed to be rewritten either way.
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2021-03-08 14:56:18 +07:00 |
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Vsevolod Kremianskii
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32e81a037b
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build: Make libvideo non-optional
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2021-03-08 14:45:59 +07:00 |
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Vsevolod Kremianskii
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df8fec4193
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chore: Drop support for SWTOR assets
This doesn't really add to the project.
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2021-03-08 12:33:50 +07:00 |
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Vsevolod Kremianskii
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013f746cff
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chore: Drop JobExecutor class
It is unused and is not available on Ubuntu 18.04 out of the box.
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2021-03-08 12:18:05 +07:00 |
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Vsevolod Kremianskii
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46f9d2024e
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feat: Load more data from the walkmesh files
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2021-03-08 12:06:33 +07:00 |
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Vsevolod Kremianskii
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989d39c651
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feat: Implement ProgressBar, show loading screen progress
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2021-02-27 12:35:03 +07:00 |
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Vsevolod Kremianskii
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1eb43b00a1
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feat: Make alpha and self-illumination color animatable properties
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2021-02-24 21:23:29 +07:00 |
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Vsevolod Kremianskii
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6c2d51f161
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feat: Implement GFF writer
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2021-02-22 16:29:05 +07:00 |
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Vsevolod Kremianskii
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ceaac82d8a
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refactor: Refactor 2DA and GFF file formats
- Separate data structures and format handling
- Convert TwoDaRow into a POD structure
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2021-02-21 23:33:30 +07:00 |
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Vsevolod Kremianskii
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6ae62610e9
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feat: Add empty Encounter(Blueprint) classes
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2021-02-21 11:59:28 +07:00 |
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Vsevolod Kremianskii
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7a44fcd278
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refactor: Drop nested types.h files for simplicity
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2021-02-21 10:31:13 +07:00 |
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Vsevolod Kremianskii
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565d6e0bd2
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build: Use GLM from external by default
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2021-02-21 08:46:49 +07:00 |
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Vsevolod Kremianskii
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52348d13a9
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feat: Enable lightmaps in PBR, tweak follow distance and mouse sensitivity
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2021-02-15 15:56:10 +07:00 |
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Vsevolod Kremianskii
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8a7a00069f
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feat: In PBR setting convert self-illuminated nodes to light sources
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2021-02-15 00:16:56 +07:00 |
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Vsevolod Kremianskii
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7f5a47dee6
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perf: Implement instanced particle rendering
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2021-02-14 16:06:30 +07:00 |
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Vsevolod Kremianskii
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721e8c3e58
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refactor: Use a single PixelFormat enum for textures and renderbuffers
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2021-02-14 13:06:09 +07:00 |
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Vsevolod Kremianskii
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88c78c8bae
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feat: Add OpenGL renderbuffer abstraction
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2021-02-14 11:59:34 +07:00 |
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Vsevolod Kremianskii
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df61386f9a
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refactor: Move scene animation classes into animation folder
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2021-02-14 10:20:13 +07:00 |
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Vsevolod Kremianskii
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4f3e28d8df
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refactor: Delete CubeSceneNode in favor of MeshSceneNode
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2021-02-14 10:11:17 +07:00 |
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Vsevolod Kremianskii
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1d72765265
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refactor: Reorganize librender files
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2021-02-14 09:36:57 +07:00 |
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Vsevolod Kremianskii
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730263881f
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refactor: Replace Singleton with boost::noncopyable
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2021-02-14 08:55:35 +07:00 |
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Vsevolod Kremianskii
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d6d14fed0e
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refactor: Move mesh management into Meshes class
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2021-02-13 23:57:35 +07:00 |
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Vsevolod Kremianskii
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78e8126961
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refactor: Add Singleton base class to reduce duplication
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2021-02-13 22:14:28 +07:00 |
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Vsevolod Kremianskii
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bdd369f5e4
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feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
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2021-02-13 18:46:31 +07:00 |
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Vsevolod Kremianskii
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9ff3227c3a
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feat: Enable loading metallic and roughness from lookup table
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2021-02-12 21:19:31 +07:00 |
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Vsevolod Kremianskii
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c927bffce8
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feat: Implement specular IBL as part of PBR
While at it, refactor framebuffer and texture abstractions.
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2021-02-12 19:28:02 +07:00 |
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Vsevolod Kremianskii
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157c562ab9
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feat: Implement physically based rendering
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2021-02-12 02:05:30 +07:00 |
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Vsevolod Kremianskii
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8df62d5b48
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refactor: Refactor SceneNodeAnimator
AnimationChannel is extracted into a separate class.
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2021-02-11 16:51:42 +07:00 |
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Vsevolod Kremianskii
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2566e0d1e4
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feat: Implement loading LIP files in conversations
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2021-02-10 17:54:55 +07:00 |
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Vsevolod Kremianskii
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2f4d568c15
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refactor: Streamline and cleanup tools
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2021-02-09 14:53:53 +07:00 |
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Vsevolod Kremianskii
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41dca204fa
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feat: Add JSON to 2DA conversion tool
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2021-02-09 12:40:14 +07:00 |
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