Vsevolod Kremianskii
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9c41c3432b
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feat: Add feature toggle to enable dynamic room lighting
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2021-02-15 18:18:25 +07:00 |
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Vsevolod Kremianskii
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3e68ee914b
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chore: Change default exposure to 1.0
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2021-02-15 17:05:29 +07:00 |
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Vsevolod Kremianskii
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dfa29a55d4
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fix: Fix self-illumination in PBR shader
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2021-02-15 16:54:36 +07:00 |
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Vsevolod Kremianskii
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6e7bef4522
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feat: Make HDR a toggleable feature when in PBR mode
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2021-02-15 16:36:53 +07:00 |
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Vsevolod Kremianskii
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ded28d1c70
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feat: Pressing LSHIFT in first-person camera mode doubles the speed
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2021-02-15 16:23:27 +07:00 |
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Vsevolod Kremianskii
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52348d13a9
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feat: Enable lightmaps in PBR, tweak follow distance and mouse sensitivity
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2021-02-15 15:56:10 +07:00 |
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Vsevolod Kremianskii
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8a7a00069f
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feat: In PBR setting convert self-illuminated nodes to light sources
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2021-02-15 00:16:56 +07:00 |
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Vsevolod Kremianskii
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2630d58113
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refactor: Improve dynamic lighting and dynamic shadows
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2021-02-14 23:43:58 +07:00 |
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Vsevolod Kremianskii
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fe5d6ac524
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feat: Load default material from material.2da
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2021-02-14 19:13:16 +07:00 |
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Vsevolod Kremianskii
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d8f10832f8
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refactor: Combine global and local shader uniforms
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2021-02-14 19:09:40 +07:00 |
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Vsevolod Kremianskii
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7f5a47dee6
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perf: Implement instanced particle rendering
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2021-02-14 16:06:30 +07:00 |
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Vsevolod Kremianskii
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7ceecfaeae
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chore: Drop unused feature flags in shaders
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2021-02-14 14:40:16 +07:00 |
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Vsevolod Kremianskii
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0ef7d158fe
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perf: Compute bone matrices on CPU, not in vertex shader
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2021-02-14 14:18:37 +07:00 |
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Vsevolod Kremianskii
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8b3b940748
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perf: Pass feature flags as a single uniform
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2021-02-14 14:08:38 +07:00 |
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Vsevolod Kremianskii
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b5bca2f8ff
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perf: Do not unbind mesh buffers after every draw call
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2021-02-14 13:41:25 +07:00 |
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Vsevolod Kremianskii
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18498202de
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refactor: Prefer boost::noncopyable to deleted copy constructors
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2021-02-14 13:39:02 +07:00 |
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Vsevolod Kremianskii
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721e8c3e58
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refactor: Use a single PixelFormat enum for textures and renderbuffers
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2021-02-14 13:06:09 +07:00 |
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Vsevolod Kremianskii
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88c78c8bae
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feat: Add OpenGL renderbuffer abstraction
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2021-02-14 11:59:34 +07:00 |
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Vsevolod Kremianskii
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df61386f9a
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refactor: Move scene animation classes into animation folder
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2021-02-14 10:20:13 +07:00 |
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Vsevolod Kremianskii
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4f3e28d8df
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refactor: Delete CubeSceneNode in favor of MeshSceneNode
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2021-02-14 10:11:17 +07:00 |
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Vsevolod Kremianskii
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ccfb627a21
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refactor: Use Texture abstraction in Video
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2021-02-14 10:08:50 +07:00 |
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Vsevolod Kremianskii
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1d72765265
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refactor: Reorganize librender files
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2021-02-14 09:36:57 +07:00 |
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Vsevolod Kremianskii
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730263881f
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refactor: Replace Singleton with boost::noncopyable
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2021-02-14 08:55:35 +07:00 |
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Vsevolod Kremianskii
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d6d14fed0e
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refactor: Move mesh management into Meshes class
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2021-02-13 23:57:35 +07:00 |
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Vsevolod Kremianskii
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e9cc030c61
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refactor: Use MemoryCache abstraction in obvious cases
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2021-02-13 22:36:44 +07:00 |
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Vsevolod Kremianskii
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78e8126961
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refactor: Add Singleton base class to reduce duplication
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2021-02-13 22:14:28 +07:00 |
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Vsevolod Kremianskii
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bdd369f5e4
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feat: Finalize PBR support, refactor shaders
- Implement loading materials from material.2da
- Fix BRDF lookup texture creation
- Add a global variable to switch between PBR and Blinn-Phong
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2021-02-13 18:46:31 +07:00 |
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Vsevolod Kremianskii
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b196233ffe
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feat: Enable combining lightmaps with PBR lighting
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2021-02-12 21:44:49 +07:00 |
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Vsevolod Kremianskii
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9ff3227c3a
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feat: Enable loading metallic and roughness from lookup table
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2021-02-12 21:19:31 +07:00 |
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Vsevolod Kremianskii
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a844812a13
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chore: Take light multiplier into account
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2021-02-12 20:13:32 +07:00 |
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Vsevolod Kremianskii
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5310e1d0b3
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chore: Consider lights with radius 50 and more directional
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2021-02-12 20:06:58 +07:00 |
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Vsevolod Kremianskii
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cb7edd7e4f
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chore: Increase maximum number of lights to 8
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2021-02-12 20:06:36 +07:00 |
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Vsevolod Kremianskii
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c927bffce8
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feat: Implement specular IBL as part of PBR
While at it, refactor framebuffer and texture abstractions.
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2021-02-12 19:28:02 +07:00 |
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Vsevolod Kremianskii
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28cbbd7dbb
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Add images for the project Wiki
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2021-02-12 11:27:43 +07:00 |
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Vsevolod Kremianskii
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d8bb48150e
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fix(render): Fix setting render flag on textureless _characters_
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2021-02-12 10:01:07 +07:00 |
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Vsevolod Kremianskii
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608f132ac8
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fix(render): Re-enable textureless rendering
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2021-02-12 09:52:52 +07:00 |
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Vsevolod Kremianskii
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8550157b53
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fix(game): Re-enable conversations
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2021-02-12 09:29:18 +07:00 |
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Vsevolod Kremianskii
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e461f3246e
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fix(scene): Prevent invalid_argument in AnimationChannel
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2021-02-12 02:17:18 +07:00 |
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Vsevolod Kremianskii
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157c562ab9
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feat: Implement physically based rendering
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2021-02-12 02:05:30 +07:00 |
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Vsevolod Kremianskii
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727e82b708
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feat: Implement lip sync animation
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2021-02-11 17:57:03 +07:00 |
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Vsevolod Kremianskii
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8df62d5b48
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refactor: Refactor SceneNodeAnimator
AnimationChannel is extracted into a separate class.
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2021-02-11 16:51:42 +07:00 |
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Vsevolod Kremianskii
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2566e0d1e4
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feat: Implement loading LIP files in conversations
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2021-02-10 17:54:55 +07:00 |
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Vsevolod Kremianskii
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746a742744
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fix(game): Do not update GUI when in first person camera mode
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2021-02-10 00:20:10 +07:00 |
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Vsevolod Kremianskii
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17d24de3cf
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feat: Make camera toggle and game speed controls exclusive to devmode
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2021-02-09 23:54:39 +07:00 |
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Vsevolod Kremianskii
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383905b790
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feat: Add developer mode program option
Warp button is not visible when NOT in developer mode. More to come.
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2021-02-09 23:34:47 +07:00 |
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Vsevolod Kremianskii
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46cd29d9e9
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feat: Add separate program option for voice volume
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2021-02-09 23:11:40 +07:00 |
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Vsevolod Kremianskii
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c02bfb4931
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chore(tools): Cleanup, drop unimplemented operations
JSON to GFF and JSON to TLK converters need more analysis.
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2021-02-09 22:47:04 +07:00 |
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Vsevolod Kremianskii
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2f4d568c15
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refactor: Streamline and cleanup tools
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2021-02-09 14:53:53 +07:00 |
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Vsevolod Kremianskii
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41dca204fa
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feat: Add JSON to 2DA conversion tool
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2021-02-09 12:40:14 +07:00 |
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Vsevolod Kremianskii
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f53cd8f7ce
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feat: Enable rendering of textureless meshes
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2021-02-09 10:05:59 +07:00 |
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