Vsevolod Kremianskii
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582b87b540
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Implement saving/loading party members and global variables
While at it, refactor GFF field construction.
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2021-06-05 02:50:21 +07:00 |
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Vsevolod Kremianskii
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842a8fe3b0
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Implement two-weapon fighting: penalties, off-hand attacks
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2021-06-05 00:57:51 +07:00 |
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Vsevolod Kremianskii
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93b389fcd4
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Implement critical hits in combat
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2021-06-05 00:26:29 +07:00 |
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Vsevolod Kremianskii
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706d408483
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Replace e-mail with a Discord invitation link in README.md
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2021-06-01 19:18:24 +07:00 |
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Vsevolod Kremianskii
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3563983e5d
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Refactor Flowtron scripts, fix extraction script
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2021-06-01 08:23:46 +07:00 |
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Vsevolod Kremianskii
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3a2f631575
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Do not show the root window in scripts
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2021-06-01 07:18:59 +07:00 |
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Vsevolod Kremianskii
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b1c14c7879
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Fix loading danglymesh constraints
Constraints are now read from two separate data regions.
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2021-05-31 19:53:50 +07:00 |
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Vsevolod Kremianskii
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b032fe40ae
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Replace blend mode wrappers in Context with getters/setters
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2021-05-31 16:40:08 +07:00 |
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Vsevolod Kremianskii
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61ac0f320d
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Implement screenshots in SaveLoad menu
Also refactor item selection in ListBox.
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2021-05-31 16:09:37 +07:00 |
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Vsevolod Kremianskii
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bdedd88d9d
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Implement taking screenshots
This will later be used for save games. While at it, replace
Context::with* functions with getters/setters to decrease nestedness.
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2021-05-31 14:29:33 +07:00 |
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Vsevolod Kremianskii
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b7acbd448f
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Streamline extraction and JSON analysis scripts
- If directory is not specified, open a file dialog to choose it
- Extract common code into reo_shared.py
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2021-05-31 09:31:22 +07:00 |
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Vsevolod Kremianskii
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58d40cf1ec
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Cleanup Equipment class
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2021-05-31 08:58:51 +07:00 |
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59badb7d25
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Pass InGameMenu to Equipment constructor
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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46bb9d42f6
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Refactor InGameMenu::getBtn* and GUI::getControl(Ptr) for brevity
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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6fd62fc65c
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Move EquipmentBindingHelper methods to InGameMenu
All of the menu items will need these methods, not just Equipment, so it
makes more sense for the methods to be on the menu itself.
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2021-05-31 08:55:14 +07:00 |
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a64325c0e0
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Add EquipmentBindingHelper
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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034b4abc03
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Use shared_ptr for gui controls
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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c59d7ceeaf
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Add GUI::getControlPtr method
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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eea92b7d57
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Fix code style issues in Equipment header
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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3fa39263b6
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Fix namespace issues in Equipment header
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2021-05-31 08:55:14 +07:00 |
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47f7361c35
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Use binding struct in Equipment
This replaces the previous approach of grabbing controls with their
string constants whenever needed.
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-31 08:55:14 +07:00 |
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Vsevolod Kremianskii
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6ec1627655
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Revert to the latest stable version of GLM
There is virtually no difference, except that it feels right to use a
stable version as a dependancy, not one from trunk.
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2021-05-31 07:47:20 +07:00 |
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Vsevolod Kremianskii
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9afb2745d4
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Split scripts into subdirectories
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2021-05-31 06:22:29 +07:00 |
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Vsevolod Kremianskii
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f34b0fd3f4
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Treat UseFeat as normal attack
Until special attacks are properly implemented.
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2021-05-27 09:27:50 +07:00 |
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Vsevolod Kremianskii
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65a97e671d
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Cleanup dependency injection
- Prefer injecting references, not pointers
- Do not inject a Services reference into a component it manages
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2021-05-27 09:09:58 +07:00 |
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Vsevolod Kremianskii
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9166d49f08
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Replace OpenLock with UseSkill(Security) action
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2021-05-27 07:20:46 +07:00 |
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Vsevolod Kremianskii
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b993989ae3
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Add use feat actions to the action queue
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2021-05-26 23:16:40 +07:00 |
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Vsevolod Kremianskii
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64e3617544
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Drop HDR support in PBR mode
- Final picture is less smudged
- Shaders are cleaner and easier to read
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2021-05-26 10:26:42 +07:00 |
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Vsevolod Kremianskii
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4f46dbcf93
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Implement fading lights
Merge with the shadow fading algorithm.
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2021-05-25 14:31:08 +07:00 |
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Vsevolod Kremianskii
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54f4b00579
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Speed up animation transition
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2021-05-25 13:02:02 +07:00 |
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Vsevolod Kremianskii
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953e6946c5
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Take Phong material properties into account in PBR shaders
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2021-05-25 12:55:06 +07:00 |
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Vsevolod Kremianskii
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e9047a267b
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Implement ambient-only lights
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2021-05-25 10:12:03 +07:00 |
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Vsevolod Kremianskii
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67cfbd92ad
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HDR is always enabled in PBR mode
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2021-05-22 18:15:43 +07:00 |
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Vsevolod Kremianskii
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76bb4113dc
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Convert featureutil into Features class
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2021-05-22 15:24:13 +07:00 |
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Vsevolod Kremianskii
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abe9aabc96
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Convert stateutil to Context
Fits better into the new DI architecture.
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2021-05-22 13:24:42 +07:00 |
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Vsevolod Kremianskii
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0619449409
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Simplify Meshes API
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2021-05-22 12:48:19 +07:00 |
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Vsevolod Kremianskii
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fe6abcc412
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Refactor dependency injection
- Add Service class per module
- Services store and initialize dependencies
- To reduce number of dependenices passed, Service Locator pattern is
used
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2021-05-22 11:20:24 +07:00 |
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45de5e7699
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fixup! Add install commands to CMake
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2021-05-22 08:38:29 +07:00 |
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05cdef97c8
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Add install commands to CMake
Signed-off-by: William Brawner <me@wbrawner.com>
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2021-05-22 08:38:29 +07:00 |
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Vsevolod Kremianskii
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f5c0837fc3
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Add service locator classes
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2021-05-21 12:12:57 +07:00 |
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Vsevolod Kremianskii
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ec065ab68b
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Simplify null checks in ctors
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2021-05-20 21:07:35 +07:00 |
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Vsevolod Kremianskii
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e9d0aeac5f
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Replace all remaining singletons with dependency injection
Needs major cleanup, but allegedly the code is more controllable now.
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2021-05-20 20:26:54 +07:00 |
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Vsevolod Kremianskii
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b12ccfd9aa
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Convert Scripts from singleton to injectable dependency
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2021-05-20 14:03:57 +07:00 |
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Vsevolod Kremianskii
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df1c0adccd
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Convert all audio singletons to injectable dependencies
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2021-05-20 13:54:23 +07:00 |
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Vsevolod Kremianskii
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1fee22c581
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Convert all game singletons to injectable dependencies
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2021-05-19 15:59:41 +07:00 |
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Vsevolod Kremianskii
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0ecac52e73
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Convert Cursors from singleton to member variable
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2021-05-19 15:08:04 +07:00 |
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Vsevolod Kremianskii
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1512309a27
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Convert Window from singleton to injected dependency
While at, simplify constructors in GameGUI class hierarchy.
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2021-05-19 14:58:56 +07:00 |
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Vsevolod Kremianskii
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609afc7cf7
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Rename SceneLeaf to SceneNodeElement
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2021-05-19 12:42:26 +07:00 |
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Vsevolod Kremianskii
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be8ecf6a43
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Implement PC walking
Press B to walk instead of running.
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2021-05-19 12:33:38 +07:00 |
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Vsevolod Kremianskii
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0f830e33b0
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Load creature Force Powers from UTC
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2021-05-19 12:17:03 +07:00 |
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