Vsevolod Kremianskii
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ed1731c4b7
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refactor: Move models(.h|.cpp) into model folder
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2021-02-07 22:36:55 +07:00 |
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Vsevolod Kremianskii
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f9e54cbd10
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refactor: Move libmp, libnet and libtor into experimental folder
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2021-02-07 20:54:11 +07:00 |
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Vsevolod Kremianskii
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b90c1d9f4a
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refactor: Move TOR support code into a separate library
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2021-02-07 20:45:10 +07:00 |
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Vsevolod Kremianskii
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c23100b95e
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feat: Add partial support for SWTOR animations
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2021-02-04 22:37:49 +07:00 |
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Vsevolod Kremianskii
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2b0e9fa9d4
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feat: Add support for GR2 model files (SWTOR)
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2021-01-31 22:14:52 +07:00 |
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Vsevolod Kremianskii
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4b323899d6
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feat: Render trigger geometry, toggleable by a flag
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2021-01-31 14:09:03 +07:00 |
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Vsevolod Kremianskii
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e900157122
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feat(render): Add LIP file support (untested)
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2021-01-31 10:33:19 +07:00 |
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Vsevolod Kremianskii
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43bc1ac9ec
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feat: Implement combat sounds
- Party leader selection sound
- Death sound
- Ranged weapon shot sound
Also refactor sound set handling as part of this commit.
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2021-01-31 01:31:37 +07:00 |
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Vsevolod Kremianskii
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53fbfe49fc
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feat(game): Implement map notes
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2021-01-30 23:22:15 +07:00 |
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Vsevolod Kremianskii
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3bc66751f7
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fix: Fix rendering of multiline listbox items
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2021-01-28 15:49:34 +07:00 |
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Vsevolod Kremianskii
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2c6955bd22
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refactor: Refactor conversations
Computer conversation is now a separate GUI.
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2021-01-28 13:54:16 +07:00 |
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Vsevolod Kremianskii
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19d6981290
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feat: Implement one-line conversations
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2021-01-27 21:10:20 +07:00 |
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Vsevolod Kremianskii
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27645f5d38
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feat: Implement onClick and onEnter GUI sounds
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2021-01-20 16:32:46 +07:00 |
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Vsevolod Kremianskii
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d0d5d1eeed
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feat: Implement loading creatures sound sets
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2021-01-20 01:47:33 +07:00 |
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Vsevolod Kremianskii
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c68e631c89
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chore: Cleanup and document SceneNodeAnimator
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2021-01-19 14:20:16 +07:00 |
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Vsevolod Kremianskii
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da1880d1db
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refactor: Move file loaders into format subdirectory
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2021-01-19 13:56:51 +07:00 |
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Vsevolod Kremianskii
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6b56f7de24
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refactor: Give concrete names to util files
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2021-01-19 12:59:00 +07:00 |
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Vsevolod Kremianskii
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e1a9b981ee
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refactor: Reuse KeyBifProvider in the ModuleProbe tool
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2021-01-19 12:37:04 +07:00 |
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Vsevolod Kremianskii
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e52912dd8a
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refactor: Extract Key/BIF handling into a separate class
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2021-01-19 11:59:56 +07:00 |
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Vsevolod Kremianskii
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33345559e9
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refactor: Refactor and document Resources
Make resource caches non-static members of the class.
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2021-01-19 11:40:16 +07:00 |
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Vsevolod Kremianskii
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793cb45b22
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refactor: Use file extensions in ResourceType, extract IResourceProvider
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2021-01-19 10:53:12 +07:00 |
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Vsevolod Kremianskii
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6fd165cd38
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feat: Add ModuleProbe tool
ModuleProbe generates a JSON file describing a game module.
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2021-01-18 00:48:16 +07:00 |
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Vsevolod Kremianskii
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4be0627f2e
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fix: Fix cube map side order and orientation
- Swap +x and -x faces
- Rotate individual cube faces to match what the original engine does
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2021-01-14 21:58:24 +07:00 |
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Vsevolod Kremianskii
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672f86fecf
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feat: Implement TPC to TGA conversion in reone-tools
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2021-01-13 20:30:48 +07:00 |
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Vsevolod Kremianskii
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ac2a7ae2b4
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feat: Add s3tc library
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2021-01-13 16:45:31 +07:00 |
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Vsevolod Kremianskii
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b585bb79a8
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feat: Properly implement fountain emitters
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2021-01-11 17:23:39 +07:00 |
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Vsevolod Kremianskii
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0f26b589ff
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feat: Initial fountain emitter implementation
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2021-01-10 20:13:21 +07:00 |
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Vsevolod Kremianskii
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7eb38cea59
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feat: Implement partial emitter loading
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2021-01-10 15:24:29 +07:00 |
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Vsevolod Kremianskii
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127022a0d9
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refactor: Refactor combat, fix TSL crashes
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2021-01-10 11:38:21 +07:00 |
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Vsevolod Kremianskii
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cd0772bb06
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feat: Load class saving throws
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2021-01-10 11:17:15 +07:00 |
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Vsevolod Kremianskii
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097c518d72
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feat: Implement GetItemPossessedBy
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2021-01-08 17:46:17 +07:00 |
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Vsevolod Kremianskii
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2c219022e1
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feat: Implement playAnimation action
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2021-01-06 20:27:47 +07:00 |
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Vsevolod Kremianskii
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936d6d0a5c
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feat: Implement stunt models in conversations
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2021-01-06 18:28:39 +07:00 |
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Vsevolod Kremianskii
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53f069e57d
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refactor: Extract abilities and skills from CreatureAttributes
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2021-01-05 14:56:48 +07:00 |
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Vsevolod Kremianskii
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589919dd2d
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feat: Implement more of levelling up, refactor GUI
Extract duplicate GUI configuration into GameGUI.
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2021-01-05 08:01:40 +07:00 |
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Vsevolod Kremianskii
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415f3c80d2
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feat: Add support code for levelling up
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2021-01-04 18:39:18 +07:00 |
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Vsevolod Kremianskii
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1ff8b46521
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refactor: Drop CreatureConfiguration in favor of StaticCreatureBlueprint
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2021-01-04 11:09:53 +07:00 |
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Vsevolod Kremianskii
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bd4cee6bde
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refactor: Refactor creature class management
Replace classutil with Classes and CreatureClass.
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2021-01-03 12:09:30 +07:00 |
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Vsevolod Kremianskii
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956bca3d64
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chore: Update year in copyright notices
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2021-01-02 22:06:11 +07:00 |
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Vsevolod Kremianskii
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9dc0ddba6c
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feat: Add support for custom character generation (minus actual values)
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2020-12-30 14:08:57 +07:00 |
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Vsevolod Kremianskii
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82716d8685
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feat: Implement random name generation
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2020-12-29 23:52:13 +07:00 |
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Vsevolod Kremianskii
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91bc755a06
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feat: Implement time routines
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2020-12-29 20:17:10 +07:00 |
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Vsevolod Kremianskii
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f4a37f15dd
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refactor: Rename CameraObject to PlaceableCamera to match nwscript.nss
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2020-12-18 18:48:35 +07:00 |
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Vsevolod Kremianskii
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2128ca8bc1
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refactor: Extract structs and classes from game/types.h
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2020-12-18 16:22:14 +07:00 |
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Vsevolod Kremianskii
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58f5b6feaf
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refactor: Run scripts through the ScriptRunner class
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2020-12-17 14:28:48 +07:00 |
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Vsevolod Kremianskii
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f923b24fef
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feat: Implement effect creation script routines
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2020-12-12 16:44:51 +07:00 |
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Vsevolod Kremianskii
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901d07aecd
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refactor: Move damageresolver and factionutil into rp folder
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2020-12-12 12:32:59 +07:00 |
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Vsevolod Kremianskii
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5e5305a713
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refactor: Major refactoring of the scripting subsystem
- Use smart pointers for objects and engine types instead of ids
- Use helper functions to access routine arguments
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2020-12-12 11:09:59 +07:00 |
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Vsevolod Kremianskii
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c24955f857
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feat: Implement logging to a file
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2020-12-11 15:35:51 +07:00 |
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Vsevolod Kremianskii
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525c0b3025
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feat: Implement simple attack rolls and damage calculation
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2020-12-10 17:26:28 +07:00 |
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