Vsevolod Kremianskii
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f051c2988a
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fix: Improve emitter option handling
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2021-01-11 19:59:11 +07:00 |
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Vsevolod Kremianskii
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867dcce5e3
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feat: Add support for emitter blend modes
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2021-01-11 19:21:51 +07:00 |
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Vsevolod Kremianskii
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02102be210
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feat: Implement shadow filtering
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2021-01-11 17:39:27 +07:00 |
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Vsevolod Kremianskii
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b585bb79a8
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feat: Properly implement fountain emitters
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2021-01-11 17:23:39 +07:00 |
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Vsevolod Kremianskii
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0f26b589ff
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feat: Initial fountain emitter implementation
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2021-01-10 20:13:21 +07:00 |
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Vsevolod Kremianskii
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d4184ef347
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feat: Load emitter controllers from MDL
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2021-01-10 15:46:12 +07:00 |
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Vsevolod Kremianskii
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7eb38cea59
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feat: Implement partial emitter loading
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2021-01-10 15:24:29 +07:00 |
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Vsevolod Kremianskii
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f3f9ece760
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feat: Implement PlayMovie and GetPartyLeader for TSL
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2021-01-10 11:43:09 +07:00 |
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Vsevolod Kremianskii
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127022a0d9
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refactor: Refactor combat, fix TSL crashes
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2021-01-10 11:38:21 +07:00 |
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Vsevolod Kremianskii
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cd0772bb06
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feat: Load class saving throws
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2021-01-10 11:17:15 +07:00 |
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Vsevolod Kremianskii
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61a6ab30d2
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feat: Show chargen mode description, fix text line breaking
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2021-01-10 09:34:08 +07:00 |
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Vsevolod Kremianskii
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3c0a680b93
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feat: Implement proper combat animations (minus feats)
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2021-01-09 15:39:49 +07:00 |
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Vsevolod Kremianskii
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1f5fcc6778
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doc: Update README.md
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2021-01-09 12:08:03 +07:00 |
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Vsevolod Kremianskii
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090d1fba12
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feat: Implement LoopingPauseTired animation
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2021-01-09 12:07:23 +07:00 |
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Vsevolod Kremianskii
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0a623c7564
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feat: Implement history in console
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2021-01-09 03:33:13 +07:00 |
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Vsevolod Kremianskii
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3862725035
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feat: With console commands, if no object is selected, use party leader
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2021-01-09 03:26:50 +07:00 |
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Vsevolod Kremianskii
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8ae3c2950a
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fix: Consider stack size when equipping items
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2021-01-09 03:23:03 +07:00 |
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Vsevolod Kremianskii
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6a14f8d181
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feat: When warping to a module, load party from UTC blueprints
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2021-01-09 02:44:47 +07:00 |
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Vsevolod Kremianskii
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96aca0f0fe
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feat: Only add Unlock action if party leader has Security skill
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2021-01-09 01:52:59 +07:00 |
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Vsevolod Kremianskii
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bf3b497eca
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fix: Fix room visibility artifacts
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2021-01-09 01:40:22 +07:00 |
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Vsevolod Kremianskii
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b5da1648b7
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feat: Party members are warped to the party leader if they fall behind
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2021-01-09 01:24:27 +07:00 |
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Vsevolod Kremianskii
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654ba683da
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feat: Implement simple collision avoidance
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2021-01-09 01:00:13 +07:00 |
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Vsevolod Kremianskii
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10a2d59214
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chore: Change log level of Area.getNearestObject
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2021-01-08 23:56:04 +07:00 |
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Vsevolod Kremianskii
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ab79eb59a9
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refactor: Rename Area.find functions
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2021-01-08 23:55:07 +07:00 |
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Vsevolod Kremianskii
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bb3e7dee2a
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refactor: Add Area function to move creature in direction
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2021-01-08 23:51:10 +07:00 |
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Vsevolod Kremianskii
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097c518d72
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feat: Implement GetItemPossessedBy
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2021-01-08 17:46:17 +07:00 |
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Vsevolod Kremianskii
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d52949984f
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feat: Add support for OWNER participant in conversations
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2021-01-08 17:23:21 +07:00 |
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Vsevolod Kremianskii
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646c6e6052
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feat: Preload random name during chargen
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2021-01-08 17:13:03 +07:00 |
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Vsevolod Kremianskii
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5bd9217dc9
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feat: Display dialog message at the bottom until finished
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2021-01-08 16:50:15 +07:00 |
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Vsevolod Kremianskii
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a7cc87c359
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feat: Set loading screen image based on context
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2021-01-08 15:54:22 +07:00 |
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Vsevolod Kremianskii
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516de927d1
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chore: Log missing texture when both TPC and TGA are not found
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2021-01-08 15:36:21 +07:00 |
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Vsevolod Kremianskii
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67e090e62d
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fix: Fix excessive animation logging
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2021-01-08 12:42:54 +07:00 |
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Vsevolod Kremianskii
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872f8ef72e
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fix: Increase shadow far plane to 10.000 to fix rendering artifacts
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2021-01-08 12:33:51 +07:00 |
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Vsevolod Kremianskii
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50a75cb62a
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fix: Do not complete PlayAnimation until animation is finished
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2021-01-08 12:09:51 +07:00 |
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Vsevolod Kremianskii
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be73e9da61
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feat: Implement more animations in CreatureAnimationResolver
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2021-01-08 10:43:21 +07:00 |
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Vsevolod Kremianskii
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af1d1c5789
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feat: Implement omnidirectional shadows
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2021-01-07 23:14:27 +07:00 |
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Vsevolod Kremianskii
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81565441c2
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refactor: Use Texture abstraction in Framebuffer
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2021-01-07 10:45:34 +07:00 |
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Vsevolod Kremianskii
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9595fca7cb
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chore: Use setActiveTextureUnit in render pipelines
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2021-01-07 09:27:44 +07:00 |
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Vsevolod Kremianskii
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a5610b5a72
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chore: Only generate mip maps when needed
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2021-01-07 09:15:03 +07:00 |
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Vsevolod Kremianskii
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ca674076ec
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refactor: Extract setting texture unit to a separate function
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2021-01-07 00:21:00 +07:00 |
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Vsevolod Kremianskii
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05a8a6e87b
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refactor: Refactor Texture
- Separate cube map and 2D texture logic
- Separate initialization and data setting
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2021-01-07 00:00:04 +07:00 |
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Vsevolod Kremianskii
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2c219022e1
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feat: Implement playAnimation action
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2021-01-06 20:27:47 +07:00 |
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Vsevolod Kremianskii
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8e64e1c809
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feat: Implement custom dialog animations
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2021-01-06 19:50:06 +07:00 |
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Vsevolod Kremianskii
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936d6d0a5c
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feat: Implement stunt models in conversations
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2021-01-06 18:28:39 +07:00 |
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Vsevolod Kremianskii
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e7e0afe7e5
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feat: Load stunt models in DialogGUI
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2021-01-05 21:58:51 +07:00 |
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Vsevolod Kremianskii
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5d115b69d6
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feat: Load stunts and animations from DLG files
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2021-01-05 21:46:33 +07:00 |
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Vsevolod Kremianskii
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53f069e57d
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refactor: Extract abilities and skills from CreatureAttributes
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2021-01-05 14:56:48 +07:00 |
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Vsevolod Kremianskii
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27677a22a2
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feat: Implement more of levelling up
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2021-01-05 13:06:17 +07:00 |
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Vsevolod Kremianskii
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305ff806c4
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chore: Replace configureControl with setters in GUI implementations
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2021-01-05 10:00:20 +07:00 |
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Vsevolod Kremianskii
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97251e02e8
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fix: Make sure room visibility is symmetric
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2021-01-05 09:12:16 +07:00 |
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