2017-12-18 17:43:34 +00:00
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[
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{
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2020-01-13 17:01:28 +00:00
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"name": "Tradition",
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2020-04-17 12:11:45 +00:00
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"era": "Ancient era",
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2020-07-25 19:36:15 +00:00
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"effect": "+3 culture in capital and increased rate of border expansion",
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2020-07-30 19:07:05 +00:00
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"uniques": ["[+3 Culture] in capital", "Increased rate of border expansion"],
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2020-01-13 17:01:28 +00:00
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"policies": [
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2017-12-18 17:43:34 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Aristocracy",
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2020-07-25 19:36:15 +00:00
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"effect": "+15% production when constructing wonders, +1 happiness for every 10 citizens in a city",
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2020-07-24 15:18:17 +00:00
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"uniques": ["+15% production when constructing wonders", "+1 happiness for every 10 citizens in a city"],
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 1
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Legalism",
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2020-04-16 08:05:49 +00:00
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"effect": "Immediately creates a cheapest available cultural building in each of your first 4 cities for free",
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2020-07-25 19:36:15 +00:00
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"uniques":["Immediately creates a cheapest available cultural building in each of your first 4 cities for free"],
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 3
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Oligarchy",
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2020-04-16 08:05:49 +00:00
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"effect": "Units in cities cost no Maintenance, garrisoned city +50% attacking strength",
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2020-07-25 19:36:15 +00:00
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"uniques": ["Units in cities cost no Maintenance"]
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 5
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Landed Elite",
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2020-04-16 08:05:49 +00:00
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"effect": "+10% food growth and +2 food in capital",
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2020-07-25 19:36:15 +00:00
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"uniques": ["+10% food growth in capital", "[+2 Food] in capital"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Legalism"],
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"row": 2,
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"column": 2
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Monarchy",
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2020-04-16 08:05:49 +00:00
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"effect": "+1 gold and -1 unhappiness for every 2 citizens in capital",
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2020-07-25 19:36:15 +00:00
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"uniques": ["+1 gold and -1 unhappiness for every 2 citizens in capital"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Legalism"],
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"row": 2,
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"column": 4
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Tradition Complete",
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2020-07-25 19:36:15 +00:00
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"effect": "+15% growth and +2 food in all cities",
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"uniques": ["+15% growth in all cities","[+2 Food] in all cities"]
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2017-12-18 17:43:34 +00:00
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}
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]
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Liberty",
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2020-04-17 12:11:45 +00:00
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"era": "Ancient era",
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2020-04-16 08:05:49 +00:00
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"effect": "+1 culture in every city",
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2020-07-25 19:36:15 +00:00
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"uniques": ["[+1 Culture] in all cities"],
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2020-01-13 17:01:28 +00:00
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"policies": [
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2017-12-18 17:43:34 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Collective Rule",
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2020-04-16 08:05:49 +00:00
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"effect": "Training of settlers increased +50% in capital, receive a new settler near the capital",
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2020-07-25 19:36:15 +00:00
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"uniques": ["Training of settlers increased +50% in capital", "Free [Settler] appears"]
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 1
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Citizenship",
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2020-04-16 08:05:49 +00:00
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"effect": "Tile improvement speed +25%, receive a free worker near the capital",
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2020-07-25 20:03:21 +00:00
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"uniques": ["Tile improvement speed +25%", "Free [Worker] appears"],
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 4
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Republic",
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2020-04-16 08:05:49 +00:00
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"effect": "+1 production in every city, +5% production when constructing buildings",
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2020-07-25 20:03:21 +00:00
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"uniques": ["[+1 Production] in all cities", "+5% production when constructing buildings"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Collective Rule"],
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"row": 2,
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"column": 1
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Representation",
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2020-04-16 08:05:49 +00:00
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"effect": "Each city founded increases culture cost of policies 33% less than normal. Starts a golden age.",
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2020-07-25 20:03:21 +00:00
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"uniques": ["Each city founded increases culture cost of policies 33% less than normal", "Empire enters golden age"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Citizenship"],
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"row": 2,
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"column": 3
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Meritocracy",
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2020-04-16 08:05:49 +00:00
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"effect": "+1 happiness for every city connected to capital, -5% unhappiness from citizens",
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2020-07-25 20:03:21 +00:00
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"uniques": ["+1 happiness for every city connected to capital", "-5% unhappiness from citizens"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Citizenship"],
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"row": 2,
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"column": 5
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Liberty Complete",
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2020-07-25 20:03:21 +00:00
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"effect": "Free Great Person of choice near capital",
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"uniques": ["Free Great Person"]
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2017-12-18 17:43:34 +00:00
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}
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]
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Honor",
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2020-04-17 12:11:45 +00:00
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"era": "Ancient era",
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2020-04-16 08:05:49 +00:00
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"effect": "+25% bonus vs Barbarians; gain Culture when you kill a barbarian unit",
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2020-07-25 20:03:21 +00:00
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"uniques": ["+25% bonus vs Barbarians", "Gain Culture when you kill a barbarian unit", "Notified of new Barbarian encampments"]
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2020-01-13 17:01:28 +00:00
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"policies": [
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2018-09-05 14:17:30 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Warrior Code",
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2020-04-16 08:05:49 +00:00
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"effect": "+20% production when training melee units",
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2020-07-27 16:53:50 +00:00
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"uniques":["+20% production when training melee units"],
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 2
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Discipline",
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2020-04-16 08:05:49 +00:00
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"effect": "+15% combat strength for melee units which have another military unit in an adjacent tile",
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2020-07-27 16:53:50 +00:00
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"uniques":["+15% combat strength for melee units which have another military unit in an adjacent tile"],
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 4
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Military Tradition",
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2020-04-16 08:05:49 +00:00
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"effect": "Military units gain 50% more Experience from combat",
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2020-07-27 16:53:50 +00:00
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"uniques":["Military units gain 50% more Experience from combat"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Warrior Code"],
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"row": 2,
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"column": 2
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Military Caste",
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2020-04-16 08:05:49 +00:00
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"effect": "Each city with a garrison increases happiness by 1 and culture by 2",
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2020-07-27 16:53:50 +00:00
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"uniques": ["[+1 Happiness, +2 Culture] in all cities with a garrison"]
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2020-01-13 17:01:28 +00:00
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"requires": ["Discipline"],
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"row": 2,
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"column": 4
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Professional Army",
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2020-04-16 08:05:49 +00:00
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"effect": "Gold cost of upgrading military units reduced by 33%",
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2020-07-28 16:56:57 +00:00
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"uniques": ["Gold cost of upgrading military units reduced by 33%"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Military Caste"],
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"row": 3,
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"column": 4
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2018-09-05 14:17:30 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Honor Complete",
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2020-07-29 20:33:30 +00:00
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"effect": "Gain gold for each unit killed",
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2020-07-28 16:56:57 +00:00
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"uniques": ["Gain gold for each unit killed"],
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2018-09-05 14:17:30 +00:00
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}
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]
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2017-12-18 17:43:34 +00:00
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},{
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2020-01-13 17:01:28 +00:00
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"name": "Piety",
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2020-04-17 12:11:45 +00:00
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"era": "Classical era",
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2020-04-16 08:05:49 +00:00
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"effect": "Building time of culture buildings reduced by 15%",
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2020-07-30 16:56:43 +00:00
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"uniques": ["+[15]% Production when constructing [Culture] buildings"],
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2020-01-13 17:01:28 +00:00
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"policies": [
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2017-12-18 17:43:34 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Organized Religion",
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2020-04-16 08:05:49 +00:00
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"effect": "+1 happiness for each monument, temple and monastery",
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2020-07-30 16:15:11 +00:00
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"uniques": ["[+1 Happiness] from every [Monument]","[+1 Happiness] from every [Temple]",
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"[+1 Happiness] from every [Monastery]"]
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 2
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Mandate Of Heaven",
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2020-04-16 08:05:49 +00:00
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"effect": "50% of excess happiness added to culture towards policies",
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2020-07-30 16:56:43 +00:00
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"uniques": ["50% of excess happiness added to culture towards policies"],
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 5
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Theocracy",
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2020-04-16 08:05:49 +00:00
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"effect": "Temples give +10% gold",
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2020-07-30 19:26:15 +00:00
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"uniques": ["+[10]% [Gold] from every [Temple]"],
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2020-01-13 17:01:28 +00:00
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"requires": ["Organized Religion"],
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"row": 2,
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"column": 1
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Reformation",
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2020-04-16 08:05:49 +00:00
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"effect": "+33% culture in all cities with a world wonder, immediately enter a golden age",
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2020-07-30 16:56:43 +00:00
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"uniques": ["+33% culture in all cities with a world wonder", "Empire enters golden age"]
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2020-01-13 17:01:28 +00:00
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"requires": ["Organized Religion"],
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"row": 2,
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"column": 3
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Free Religion",
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2020-04-16 08:05:49 +00:00
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"effect": "+1 culture for each monument, temple and monastery. Gain a free policy.",
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2020-07-30 16:56:43 +00:00
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"uniques": ["[+1 Culture] from every [Monument]", "[+1 Culture] from every [Temple]", "[+1 Culture] from every [Monastery]",
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"Free Social Policy"]
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2020-01-13 17:01:28 +00:00
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"requires": ["Mandate Of Heaven","Reformation"],
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"row": 3,
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"column": 4
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Piety Complete",
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2020-07-30 19:07:05 +00:00
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"effect": "Reduce culture cost of future policies by 10%",
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"uniques": ["Culture cost of adopting new Policies reduced by 10%"]
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2017-12-18 17:43:34 +00:00
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}
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]
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2019-11-04 10:50:10 +00:00
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},/*{
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2020-01-13 17:01:28 +00:00
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"name": "Patronage",
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2020-04-17 12:11:45 +00:00
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"era": "Classical era",
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2020-04-16 08:05:49 +00:00
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"effect": "Influence with City-States degrades 25% slower than normal",
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2020-01-13 17:01:28 +00:00
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"policies": [
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2019-11-04 10:50:10 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Philantropy",
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2020-04-16 08:05:49 +00:00
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"effect": "Gifting Gold to a City-State generates 25% more Influence",
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 2
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2019-11-04 10:50:10 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Aesthetics",
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2020-04-16 08:05:49 +00:00
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"effect": "Resting point for Influence level with all City-States is increased by 20",
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2020-01-13 17:01:28 +00:00
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"row": 1,
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"column": 4
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2019-11-04 10:50:10 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Scholasticism",
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2020-04-16 08:05:49 +00:00
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"effect": "All Allied City-States provide a Science bonus equal to 25% of what they produce for themselves",
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2020-01-13 17:01:28 +00:00
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"requires": ["Philantropy"],
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"row": 2,
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"column": 2
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2019-11-04 10:50:10 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Cultural Diplomacy",
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2020-04-16 08:05:49 +00:00
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"effect": "Happiness from gifted Luxuries increased by 50%",
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2020-01-13 17:01:28 +00:00
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"requires": ["Scholasticism"],
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"row": 3,
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"column": 2
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2019-11-04 10:50:10 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Educated Elite",
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2020-04-16 08:05:49 +00:00
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"effect": "Allied City-States will occasionally gift you Great People",
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2020-01-13 17:01:28 +00:00
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"requires": ["Scholasticism","Aesthetics"],
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"row": 3,
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"column": 4
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2019-11-04 10:50:10 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Patronage Complete",
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2020-04-16 08:05:49 +00:00
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"effect": "Influence with City-States degrades 25% slower than normal"
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2019-11-04 10:50:10 +00:00
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}
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]
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2020-01-13 17:01:28 +00:00
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},*/
|
|
|
|
{
|
|
|
|
"name": "Commerce",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+25% gold in capital",
|
2020-07-30 19:07:05 +00:00
|
|
|
"uniques": ["+25% gold in capital"],
|
2020-04-17 12:11:45 +00:00
|
|
|
"era": "Medieval era",
|
2020-01-13 17:01:28 +00:00
|
|
|
"policies": [
|
2017-12-18 17:43:34 +00:00
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Trade Unions",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Maintenance on roads & railroads reduced by 33%, +2 gold from all trade routes",
|
2020-07-30 19:07:05 +00:00
|
|
|
"uniques": ["Maintenance on roads & railroads reduced by 33%", "+2 Gold from all trade routes"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 2
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Mercantilism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "-25% to purchasing items in cities",
|
2020-07-30 19:07:05 +00:00
|
|
|
"uniques": ["Cost of purchasing items in cities reduced by [25]%"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 5
|
2017-12-25 21:18:25 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Entrepreneurship",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Great Merchants are earned 25% faster, +1 Science from every Mint, Market, Bank and Stock Exchange.",
|
2020-07-30 19:07:05 +00:00
|
|
|
"uniques": ["Great Merchants are earned 25% faster", "[+1 Science] from every [Mint]", "[+1 Science] from every [Market]",
|
|
|
|
"[+1 Science] from every [Bank]", "[+1 Science] from every [Stock Exchange]" ],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Trade Unions"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 2
|
2017-12-25 21:18:25 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Patronage",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Cost of purchasing culture buildings reduced by 50%",
|
2020-07-30 19:07:05 +00:00
|
|
|
"uniques": ["Cost of purchasing [Culture] buildings reduced by [50]%"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Mercantilism"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Protectionism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 happiness from each luxury resource",
|
2020-07-30 19:07:05 +00:00
|
|
|
"uniques": ["+1 happiness from each luxury resource"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Entrepreneurship","Patronage"],
|
|
|
|
"row": 3,
|
|
|
|
"column": 3
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Commerce Complete",
|
2020-07-30 19:07:05 +00:00
|
|
|
"effect": "+1 gold from every trading post, double gold from Great Merchant trade missions",
|
|
|
|
"uniques": ["[+1 Gold] from every [Trading post]", "Double gold from Great Merchant trade missions"]
|
2017-12-18 17:43:34 +00:00
|
|
|
}
|
|
|
|
]
|
2018-10-13 19:31:03 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Rationalism",
|
2020-04-17 12:11:45 +00:00
|
|
|
"era": "Renaissance era",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Production to science conversion in cities increased by 33%",
|
2020-07-30 19:26:15 +00:00
|
|
|
"uniques": ["Production to science conversion in cities increased by 33%"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"policies": [
|
2017-12-18 17:43:34 +00:00
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Secularism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+2 science from every specialist",
|
2020-07-30 19:26:15 +00:00
|
|
|
"uniques": ["[+2 Science] from every specialist"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 2
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Humanism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 happiness from every university, observatory and public school",
|
2020-07-30 19:26:15 +00:00
|
|
|
"uniques": ["[+1 Happiness] from every [University]","[+1 Happiness] from every [Observatory]",
|
|
|
|
"[+1 Happiness] from every [Public School]"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Free Thought",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 science from every trading post, +17% science from universities",
|
2020-07-30 19:26:15 +00:00
|
|
|
"uniques": ["[+1 Gold] from every [Trading post]", "+[17]% [Science] from every [University]"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Secularism"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 1
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Sovereignty",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+15% science while empire is happy",
|
2020-07-30 19:39:52 +00:00
|
|
|
"uniques": ["+15% science while empire is happy"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Humanism"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Scientific Revolution",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Science gained from research agreements +50%",
|
2020-07-30 19:39:52 +00:00
|
|
|
"uniques": ["Science gained from research agreements +50%"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Free Thought"],
|
|
|
|
"row": 3,
|
|
|
|
"column": 1
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Rationalism Complete",
|
2020-07-30 19:39:52 +00:00
|
|
|
"effect": "+1 gold from all science buildings",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["[+1 Gold] from all [Science] buildings"]
|
2017-12-18 17:43:34 +00:00
|
|
|
}
|
|
|
|
]
|
2018-10-13 19:31:03 +00:00
|
|
|
},
|
2019-11-04 10:50:10 +00:00
|
|
|
/*{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Order",
|
2020-04-17 12:11:45 +00:00
|
|
|
"era": "Industrial era",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 Happiness per City",
|
2020-01-13 17:01:28 +00:00
|
|
|
"policies": [
|
2019-11-04 10:50:10 +00:00
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Nationalism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "25% Attack bonus when fighting in friendly territory",
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 1
|
2019-11-04 10:50:10 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "United Front",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Militaristic City-States grant units twice as often when you are at war with a common foe",
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 3
|
2019-11-04 10:50:10 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Planned Economy",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Factories increase a cities Science output by 25%",
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 2,
|
|
|
|
"column": 5
|
2019-11-04 10:50:10 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Socialism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Gold maintenance costs of Buildings reduced by 15%",
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Planned Economy"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 3
|
2019-11-04 10:50:10 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Communism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+2 Production per City and +10% Production when constructing buildings",
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Socialism"],
|
|
|
|
"row": 3,
|
|
|
|
"column": 3
|
2019-11-04 10:50:10 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Order Complete",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 Food, Production, Science, Gold and Culture per city"
|
2019-11-04 10:50:10 +00:00
|
|
|
}
|
|
|
|
]
|
|
|
|
},*/
|
2018-10-13 19:31:03 +00:00
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Freedom",
|
2020-04-17 12:11:45 +00:00
|
|
|
"era": "Renaissance era",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+25% great people rate",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["+[25]% great person generation in all cities"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"policies": [
|
2017-12-18 17:43:34 +00:00
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Constitution",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+2 culture from each wonder",
|
2020-07-30 21:25:48 +00:00
|
|
|
"uniques": ["[+2 Culture] from every Wonder"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 1
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Universal Suffrage",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 production per 5 population",
|
2020-07-30 21:25:48 +00:00
|
|
|
"uniques": ["[+1 Production] per [5] population in all cities"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 3
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Civil Society",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "-50% food consumption by specialists",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["-50% food consumption by specialists"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Free Speech",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+1 culture for every 2 citizens",
|
2020-07-30 21:25:48 +00:00
|
|
|
"uniques": ["[+1 Culture] per [2] population in all cities"]
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Constitution"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 1
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Democracy",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Specialists produce half normal unhappiness",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["Specialists produce half normal unhappiness"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Civil Society"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 5
|
2017-12-18 17:43:34 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Freedom Complete",
|
2020-07-31 16:09:56 +00:00
|
|
|
"effect": "Tile yield from great improvement +100%, golden ages increase by 50%",
|
|
|
|
"uniques": ["Tile yield from Great Improvements +100%", "Golden Age length increases +50%"]
|
2017-12-18 17:43:34 +00:00
|
|
|
}
|
|
|
|
]
|
2018-10-13 19:31:03 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Autocracy",
|
2020-04-17 12:11:45 +00:00
|
|
|
"era": "Industrial era",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "-33% unit upkeep costs",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["-33% unit upkeep costs"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"policies": [
|
2018-09-05 14:17:30 +00:00
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Populism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Wounded military units deal +25% damage",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["Wounded military units deal +25% damage"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 1
|
2018-09-05 14:17:30 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Militarism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Gold cost of purchasing units -33%",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["Gold cost of purchasing units -33%"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"row": 1,
|
|
|
|
"column": 5
|
2018-09-05 14:17:30 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Fascism",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "Quantity of strategic resources produced by the empire increased by 100%",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["Quantity of strategic resources produced by the empire increased by 100%"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Populism","Militarism"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 3
|
2018-09-05 14:17:30 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Police State",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+3 Happiness from every Courthouse. Build Courthouses in half the usual time.",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["[+3 Happiness] from every [Courthouse]", "+[100]% Production when constructing [Courthouse]"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Militarism"],
|
|
|
|
"row": 2,
|
|
|
|
"column": 5
|
2018-09-05 14:17:30 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Total War",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+15% production when building military units and new military units start with 15 Experience",
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["+[15]% Production when constructing [military units]", "New military units start with [15] Experience"],
|
2020-01-13 17:01:28 +00:00
|
|
|
"requires": ["Police State","Fascism"],
|
|
|
|
"row": 3,
|
|
|
|
"column": 4
|
2018-09-05 14:17:30 +00:00
|
|
|
},
|
|
|
|
{
|
2020-01-13 17:01:28 +00:00
|
|
|
"name": "Autocracy Complete",
|
2020-04-16 08:05:49 +00:00
|
|
|
"effect": "+20% attack bonus to all Military Units for 30 turns"
|
2020-07-31 16:09:56 +00:00
|
|
|
"uniques": ["+20% attack bonus to all Military Units for 30 turns"]
|
2018-09-05 14:17:30 +00:00
|
|
|
}
|
|
|
|
]
|
|
|
|
}
|
2018-07-20 12:56:26 +00:00
|
|
|
]
|