2020-05-16 19:01:10 +00:00
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[
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2017-11-21 22:09:35 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Farm",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Flood plains"],
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"food": 1,
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"turnsToBuild": 7,
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"techRequired": "Agriculture",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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},
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{
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"name": "Lumber mill",
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"terrainsCanBeBuiltOn": ["Forest"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Construction",
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"improvingTech": "Steam Power",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Mine",
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"terrainsCanBeBuiltOn": ["Hill"],
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"production": 1,
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"turnsToBuild": 7,
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"techRequired": "Mining",
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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},
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{
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"name": "Trading post",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Forest","Jungle","Flood plains"],
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"gold": 1,
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"turnsToBuild": 7,
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"techRequired": "Guilds",
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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2017-11-21 22:09:35 +00:00
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},
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2017-12-21 13:31:01 +00:00
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// Resource-specific
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2017-11-21 22:09:35 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Camp",
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2020-04-16 07:41:29 +00:00
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"resourceTerrainAllow": ["Forest"],
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2020-01-13 17:01:28 +00:00
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"turnsToBuild": 7,
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"techRequired": "Trapping",
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"improvingTech": "Economics",
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"improvingTechStats": {"gold": 1}
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2017-11-21 22:09:35 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Oil well",
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"turnsToBuild": 9,
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"techRequired": "Biology"
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2017-11-21 22:09:35 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Pasture",
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"turnsToBuild": 8,
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"techRequired": "Animal Husbandry",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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2017-11-21 22:09:35 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Plantation",
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"turnsToBuild": 6,
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"gold": 1,
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"techRequired": "Calendar",
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"improvingTech": "Fertilizer",
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"improvingTechStats": {"food": 1}
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2017-11-21 22:09:35 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Quarry",
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"turnsToBuild": 8,
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"techRequired": "Masonry",
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"improvingTech": "Chemistry",
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"improvingTechStats": {"production": 1}
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2017-11-30 20:31:00 +00:00
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},
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2018-10-11 20:03:31 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Fishing Boats",
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"terrainsCanBeBuiltOn": ["Coast"],
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"food": 1,
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"techRequired": "Sailing",
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"improvingTech": "Compass",
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"improvingTechStats": {"gold": 1}
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2018-10-11 20:03:31 +00:00
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},
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2020-04-03 08:22:27 +00:00
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// Military improvement
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{
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2020-08-07 11:48:14 +00:00
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"name": "Fort",
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"terrainsCanBeBuiltOn": ["Plains","Grassland","Desert","Hill","Tundra","Snow"],
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"turnsToBuild": 6,
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"techRequired": "Engineering",
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"uniques": ["Gives a defensive bonus of [50]%"]
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2020-04-03 08:22:27 +00:00
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},
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2017-12-21 13:31:01 +00:00
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// Transportation
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2017-11-30 20:31:00 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Road",
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"turnsToBuild": 4,
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2020-08-07 14:22:48 +00:00
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"techRequired": "The Wheel",
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"uniques": ["Can be built outside your borders"]
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2017-11-30 20:31:00 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Railroad",
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"turnsToBuild": 4,
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2020-08-07 14:22:48 +00:00
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"techRequired": "Railroad",
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"uniques": ["Can be built outside your borders"]
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2017-12-06 21:13:49 +00:00
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},
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2017-12-21 13:31:01 +00:00
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// Removals
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2017-12-06 21:13:49 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Remove Forest",
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"turnsToBuild": 4,
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"terrainsCanBeBuiltOn": ["Forest"],
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"techRequired": "Mining"
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2017-12-06 21:13:49 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Remove Jungle",
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"turnsToBuild": 7,
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"terrainsCanBeBuiltOn": ["Jungle"],
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"techRequired": "Bronze Working"
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2017-12-06 21:13:49 +00:00
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},
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2019-11-19 06:43:04 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Remove Fallout",
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"turnsToBuild": 8,
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"terrainsCanBeBuiltOn": ["Fallout"],
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2020-05-31 10:11:02 +00:00
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"techRequired": "Atomic Theory"
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2019-11-19 06:43:04 +00:00
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},
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2017-12-06 21:13:49 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Remove Marsh",
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"turnsToBuild": 6,
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"terrainsCanBeBuiltOn": ["Marsh"],
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"techRequired": "Bronze Working"
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2017-12-06 21:13:49 +00:00
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},
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2019-11-19 06:43:04 +00:00
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2019-05-04 18:55:31 +00:00
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// These are unique and have unique in-game checks related to them
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{
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2020-01-13 17:01:28 +00:00
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"name": "Remove Road",
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"turnsToBuild": 2
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2019-05-04 18:55:31 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Remove Railroad",
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"turnsToBuild": 2
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2019-05-04 18:55:31 +00:00
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},
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2020-04-11 19:02:00 +00:00
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{
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"name": "Cancel improvement order",
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},
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2019-05-04 18:55:31 +00:00
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2017-12-21 13:31:01 +00:00
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// Great Person improvements
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2017-12-18 17:43:34 +00:00
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{
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2020-01-13 17:01:28 +00:00
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"name": "Academy",
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"science": 8,
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2020-08-06 17:15:59 +00:00
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"uniques": ["Great Improvement"],
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2020-01-13 17:01:28 +00:00
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"improvingTech": "Scientific Theory",
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"improvingTechStats": {"science": 2}
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Landmark",
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2020-06-15 17:20:48 +00:00
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"culture": 6,
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2020-08-06 17:15:59 +00:00
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"uniques": ["Great Improvement"],
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Manufactory",
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"production": 4,
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"improvingTech": "Chemistry",
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2020-08-06 17:15:59 +00:00
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"uniques": ["Great Improvement"],
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2020-01-13 17:01:28 +00:00
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"improvingTechStats": {"production": 1}
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2017-12-18 17:43:34 +00:00
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},
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{
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2020-01-13 17:01:28 +00:00
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"name": "Customs house",
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"gold": 4,
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"improvingTech": "Economics",
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2020-08-06 17:15:59 +00:00
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"uniques": ["Great Improvement"],
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2020-01-13 17:01:28 +00:00
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"improvingTechStats": {"gold": 1}
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2018-09-23 08:03:03 +00:00
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},
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2020-04-03 08:22:27 +00:00
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{
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2020-06-15 17:20:48 +00:00
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"name": "Citadel",
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2020-08-07 11:48:14 +00:00
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"uniques": ["Gives a defensive bonus of [100]%", "Deal 30 damage to adjacent enemy units", "Great Improvement"]
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2020-04-03 08:22:27 +00:00
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// TODO (G&K): adds every tile around it to your territory
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},
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2019-09-19 14:43:22 +00:00
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//Civilization unique improvements
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{
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2020-01-13 17:01:28 +00:00
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"name": "Moai",
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"uniqueTo": "Polynesia",
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"culture": 1,
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"turnsToBuild": 4,
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2020-08-07 11:48:14 +00:00
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"uniques": ["[+1 Culture] for each adjacent [Moai]", "Can only be built on Coastal tiles"],
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2020-01-13 17:01:28 +00:00
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"techRequired": "Construction",
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"improvingTech": "Flight",
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"improvingTechStats": {"gold": 1}
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2019-09-19 14:43:22 +00:00
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},
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{
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2020-03-26 14:46:24 +00:00
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"name": "Terrace farm",
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"uniqueTo": "Inca",
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2020-04-26 16:39:48 +00:00
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"terrainsCanBeBuiltOn": ["Hill"],
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2020-03-26 14:46:24 +00:00
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"food": 1,
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"turnsToBuild": 7,
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2020-08-07 11:48:14 +00:00
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"uniques": ["[+1 Food] for each adjacent [Mountain]", "Cannot be built on bonus resource"],
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2020-03-26 14:46:24 +00:00
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"techRequired": "Construction",
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"improvingTech": "Fertilizer",
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2020-04-26 16:39:48 +00:00
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"improvingTechStats": {"food":1}
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2019-09-19 14:43:22 +00:00
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},
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2020-01-13 17:01:28 +00:00
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{ "name": "Ancient ruins" },
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{ "name": "City ruins" },
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{ "name": "Barbarian encampment" }
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2019-09-19 14:43:22 +00:00
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]
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