Yair Morgenstern
2267d2945d
Merge pull request #427 from ninjatao/fix_cityscreen
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Fix city screen info windows.
2019-01-22 13:19:52 +02:00
Duan Tao
2d69fa9804
Fix city screen info windows.
2019-01-22 19:09:46 +08:00
Yair Morgenstern
9ba73c4a6f
No height difference between hills and hills with jungle/forest
2019-01-21 23:10:03 +02:00
Yair Morgenstern
d7067d2835
Resolved #409 - rewrite line-of-sight rules
2019-01-21 22:41:22 +02:00
Yair Morgenstern
d1de589e4f
Resolved #422 - can no longer move through units of other civs we're at war with
2019-01-21 20:17:48 +02:00
Yair Morgenstern
811ed5a7a2
Better AI build order for #416
2019-01-20 23:05:08 +02:00
Yair Morgenstern
effec4856c
Resolved #424 and upgraded gradle
2019-01-20 22:44:09 +02:00
Duan Tao
a0ee9b6bd7
Fix city screen population info.
2019-01-20 21:22:00 +08:00
Yair Morgenstern
fa8f9deb2c
Solved #420 - viewable tiles not updated when trading cities, kudos zivvel!
2019-01-19 23:49:46 +02:00
Yair Morgenstern
2ca894b05f
City construction picking now done through a scroll on the city screen, like in the original =D
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Also resolved #417 on the way
2019-01-19 23:43:28 +02:00
Yair Morgenstern
a371aedf23
Changes to city screen - city summary in top-left corner like original
2019-01-19 21:01:47 +02:00
Yair Morgenstern
e573368d18
Added CN Tower, Pentagon #245
2019-01-16 22:24:29 +02:00
Yair Morgenstern
eeaca08f57
Added Alhambra #245
2019-01-16 21:45:46 +02:00
Yair Morgenstern
49ed7570f8
Added Hubble Space Telescope wonder, Stable unique ability
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Added missing translations
2019-01-16 21:26:14 +02:00
Yair Morgenstern
2df64861d1
Added Infantry, Machine Gun units
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Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7
Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread
2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab
Can now choose to start a game with multiple human players!
2019-01-14 20:48:30 +02:00
Duan Tao
c198db0641
Adjust city attack strength. Also shown in unittable when selected.
2019-01-12 20:33:30 +08:00
Yair Morgenstern
abd9d6d9a4
Decreased bombard strength as per Civ V
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Don't display empty stats in city detail table
2019-01-11 12:12:19 +02:00
Yair Morgenstern
8e478d2d71
Added intermediate screen between players on the same phone, so they won't see each other's screens
2019-01-11 12:10:27 +02:00
Yair Morgenstern
3ddacff4f4
Merge branch 'master' into bombard
2019-01-11 10:56:34 +02:00
Yair Morgenstern
401aa942eb
Can now play with multiple human players!
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Need to find a way for all human players to choose their civs in a simple manner
2019-01-11 09:58:32 +02:00
Yair Morgenstern
8bf84393fc
More changes to enable multiplayer - save the current player in the civInfo, distinguish between "current player" and "human player"
2019-01-10 21:29:24 +02:00
Yair Morgenstern
d19861b348
Maybe solved an ANR caused by resume(), it's hard to tell
2019-01-10 20:43:32 +02:00
Duan Tao
4e77edcec0
Code cleanup 2.
2019-01-10 11:30:33 +08:00
Duan Tao
57dce317ea
Code cleanup.
2019-01-09 21:17:05 +08:00
Duan Tao
2f22b1d576
City bombardment is counted as ranged.
2019-01-09 18:56:52 +08:00
Yair Morgenstern
c7dbad1085
Merge pull request #412 from ninjatao/auto_fix_pillage
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Avoid pillaged great improvement from being replaced by resource impr…
2019-01-09 07:53:24 +02:00
Duan Tao
f237adef4b
Avoid pillaged great improvement from being replaced by resource improvement.
2019-01-09 11:09:57 +08:00
Duan Tao
730111993e
Code cleanup and bug fix.
2019-01-09 10:12:00 +08:00
Yair Morgenstern
a7bbea106c
Resolved #407 - units cannot pillage when at full health
2019-01-08 18:45:06 +02:00
Yair Morgenstern
2fdd3e2628
Fixed #402 - couldn't build wonder if it was being built by a rival civ
2019-01-08 18:43:06 +02:00
Yair Morgenstern
c282ffb423
Resolved #410 - land units on lake aren't shown as embarked
2019-01-08 15:43:54 +02:00
Duan Tao
a2764d7b91
Ai uses bombardment.
2019-01-08 20:16:18 +08:00
Duan Tao
0f16a25cc6
You can actually Bombard! But ai cannot yet.
2019-01-08 19:55:35 +08:00
Duan Tao
7a17779bf4
Mark bombard targets.
2019-01-08 18:35:14 +08:00
Duan Tao
9054496940
Select city before entering city screen.
2019-01-08 15:34:32 +08:00
Yair Morgenstern
eeb494364b
Resolved #407 - Add pillaging terrain improvements
2019-01-07 21:56:02 +02:00
Yair Morgenstern
b8aa4932a0
Added unique ability for Egypt and France
2019-01-07 18:44:42 +02:00
Duan Tao
b11c96ce3f
chooseImprovement returns null when there is already better improvement.
2019-01-07 11:58:57 +08:00
Yair Morgenstern
84007533fc
Resolved #311 - translate victory screen
2019-01-06 22:48:24 +02:00
Yair Morgenstern
567786c125
Resolved #399 - lakes act differently than in original game
2019-01-06 22:41:03 +02:00
Duan Tao
ae210e05f3
Idle worker try to connect cities with roads.
2019-01-05 23:13:59 +08:00
Yair Morgenstern
19906ade75
Added Babylonian civ unique
2019-01-04 11:51:44 +02:00
Yair Morgenstern
2f5b6e7be5
Resolved #396 - save game start parameters and use for subsequent games
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Later, we could use this info to display to the user in the load game screen
Solved #394 - couldn't scroll map far on edges, some tiles were hard to get to
2019-01-04 10:59:47 +02:00
Duan Tao
39d2b5d60c
Constucting a great improvement remove unfinished improvement.
2019-01-04 14:15:25 +08:00
Yair Morgenstern
0567eb442d
Merge pull request #391 from ninjatao/submarine
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Submarine, resolves #388
2018-12-31 17:13:21 +02:00
Yair Morgenstern
7f9ca0fd3d
Merge pull request #386 from ninjatao/worker_automate
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Worker automation uses more resource.
2018-12-31 14:49:20 +02:00
Duan Tao
19ce158ccb
Update wolfpack bonus, icons.
2018-12-31 19:58:24 +08:00
Duan Tao
de5610180f
Add WaterSubmarine unit type.
2018-12-31 19:42:20 +08:00