Yair Morgenstern
227f6627be
Resolved #883 - Added Civilization icons
2019-06-19 18:43:25 +03:00
Yair Morgenstern
27c83f1792
Resolved #880 - Notifications for end-of-trade no longer activate after instant trade
2019-06-19 17:48:26 +03:00
Yair Morgenstern
b0e43ace59
Resolved #885 - units disbanding on your tiles yields gold even when not on city center
2019-06-19 17:40:52 +03:00
Yair Morgenstern
853a325876
Added German nation - #703
2019-06-17 11:20:15 +03:00
Yair Morgenstern
3f3dd0193e
Resolved #251 - Choose specific victory conditions on new game
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Victory screen no longer 'reveals' civs you haven't met
2019-06-16 19:51:12 +03:00
Yair Morgenstern
19334bcdec
Added resource drilldown table to overview
2019-06-14 15:03:53 +03:00
Yair Morgenstern
22f44d328b
Building resource requirements now appear in Civilopedia
2019-06-14 14:59:36 +03:00
Yair Morgenstern
5943d1e12e
Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory
2019-06-13 22:10:52 +03:00
Yair Morgenstern
ab1a1be170
Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists
2019-06-13 16:58:56 +03:00
Yair Morgenstern
00153ab456
Culture-oriented AI much more predisposed to peace agreements
2019-06-13 14:38:31 +03:00
Yair Morgenstern
b8e5b34489
AIs don't make water military units in areas where they can't fight anyone
2019-06-13 14:37:04 +03:00
Yair Morgenstern
b0ef219c84
AIs no longer double-pick the same policy...
2019-06-13 14:36:18 +03:00
Yair Morgenstern
8974e02290
Show victory screen when AI wins
2019-06-13 14:35:55 +03:00
Yair Morgenstern
45080744b7
Years of peace modifier no longer rises while at war (whoops!)
2019-06-13 13:23:54 +03:00
Yair Morgenstern
6618bed1ab
AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
2019-06-13 13:19:23 +03:00
Yair Morgenstern
816196520e
Culture-focused civs don't declare war
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Chosen free great person is victory-type-dependant
2019-06-13 13:18:20 +03:00
Yair Morgenstern
29f2474b13
AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
2019-06-13 12:00:53 +03:00
Yair Morgenstern
dda38c5cd1
Better construction picking AI
2019-06-12 23:18:34 +03:00
Yair Morgenstern
e1884768fd
Added priority to wonders by type
2019-06-12 22:34:39 +03:00
Yair Morgenstern
b7be0e7934
Each Civ now has a preferred victory type, and makes construction choices based on said type
2019-06-12 22:01:37 +03:00
Yair Morgenstern
89f689bcc9
Performance improvements
2019-06-10 17:31:07 +03:00
Yair Morgenstern
bd0b61b909
AI tries to clear barbarian encampments with its idle military units
2019-06-10 17:30:37 +03:00
Yair Morgenstern
f8cf9392fb
AIs demand of each other not to settle near them, and they respond accordingly
2019-06-10 16:44:06 +03:00
Yair Morgenstern
96ee91cb08
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
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Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:19:04 +03:00
Yair Morgenstern
d5a0894f75
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
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Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:18:59 +03:00
Yair Morgenstern
5ed9a5912b
Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
2019-06-09 23:15:03 +03:00
Yair Morgenstern
2a71d9e122
Resolved #866 - City-states can no longer get Ancient Ruin bonuses
2019-06-09 23:00:59 +03:00
Yair Morgenstern
fc41de7a83
Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
2019-06-07 15:23:17 +03:00
Yair Morgenstern
f713d266db
Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands ( #831 )
2019-06-07 13:04:18 +03:00
Yair Morgenstern
99d7b0ea1a
Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
2019-06-05 23:49:38 +03:00
Yair Morgenstern
e8bdb8a2e4
Added initial logic for promising not to settle cities near other civs - not yet activated
2019-06-05 23:21:17 +03:00
Yair Morgenstern
ab450808b2
Can no longer pass the turn when popups have not been dealt with
2019-06-05 23:18:03 +03:00
Yair Morgenstern
8c53244427
Don't try to pillage improvement to heal if you're a civilian unit
2019-06-04 22:35:17 +03:00
Yair Morgenstern
527288b886
Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
2019-06-03 22:06:35 +03:00
Yair Morgenstern
f49662b22e
Resolved #836 - bug where ranged units could shoot above forests+jungles
2019-06-03 20:50:58 +03:00
Yair Morgenstern
36da3359db
Added denunceation
2019-06-01 23:20:02 +03:00
Yair Morgenstern
f60ebbb7e1
Civs clearing an encampment now get gold
2019-06-01 22:47:41 +03:00
Yair Morgenstern
8040cb01b9
Resolved #830 - city-states no longer offer trades
2019-06-01 22:27:38 +03:00
Yair Morgenstern
4b4f5e77b8
Resolved #646 - Barbarians now spawn from Encampments!
2019-05-31 17:36:19 +03:00
Yair Morgenstern
b068e6f88f
Minor translation changes
2019-05-30 19:57:27 +03:00
Yair Morgenstern
16d8c16dfe
Each unit now saves its viewable tiles, which gives in certain situations a whopping 10% performance improvement! Whoa!
2019-05-29 22:58:20 +03:00
Yair Morgenstern
b9cf40487f
Performance improvements for Next Turn
2019-05-29 22:10:32 +03:00
Yair Morgenstern
d733df207f
Fixed bug that prevented the "next turn" button from being pressed when the game didn't autosave,
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meaning players who picked turns between autosaves manually were screwed
2019-05-29 21:44:42 +03:00
Yair Morgenstern
2060bcfa0a
Resolved #821 - Civ-wide stats are now affected by percent bonuses
2019-05-29 21:12:10 +03:00
Yair Morgenstern
d0cb10abbe
Hopefully fixed a recurring bug in tryHeadTowardsEnemyCity
2019-05-28 23:13:08 +03:00
Yair Morgenstern
a204333410
Added countdown to relationship change with city states
2019-05-26 18:52:32 +03:00
Yair Morgenstern
408dfcfc7e
Final touches to City States, and they're ready to roll!
2019-05-26 16:10:09 +03:00
Yair Morgenstern
25fc1b3c71
Last fixes for Indian nation!
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Checks for specific buildings now work for all civ-unique buildings as well
2019-05-24 13:59:00 +03:00
Yair Morgenstern
7e6b102f27
Merge branch 'roadOnLongClick'
2019-05-23 22:21:46 +03:00
Amper-sandd
af19d8a1b0
add Indian assets ( #800 )
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* War Elephant icon
* Mughal Fort icon
* credits for Indian unique icons
* bonuses for Castle apply to Mughal Fort too
* getCityHappiness() complies with the Indian unique
* getCityHappiness() complies with the Indian
missing bracket 🙄
2019-05-23 21:50:46 +03:00