Commit graph

553 commits

Author SHA1 Message Date
Yair Morgenstern
284cc5c924 Can now see translation percent when picking language 2018-10-24 22:59:57 +03:00
Yair Morgenstern
230031e9f5 Fixed combat for embarked units 2018-10-23 22:08:30 +03:00
Yair Morgenstern
2c5f4e1529 Land units can embark! 2018-10-22 20:05:04 +03:00
Yair Morgenstern
7537f59bda Bugfix: water units can't conquer cities 2018-10-22 20:04:32 +03:00
Yair Morgenstern
9c36ae0c6b Added The Great Lighthouse 2018-10-19 15:11:14 +03:00
Yair Morgenstern
a6b4a62abc Centeralized translations of alerts to translations file, for Spanish 2018-10-18 22:59:33 +03:00
Yair Morgenstern
f9f46391ea Fixed lighthouse & trireme problems 2018-10-18 22:57:45 +03:00
Yair Morgenstern
dea7775be5 Added Optics and Lighthouse 2018-10-16 21:13:29 +03:00
Yair Morgenstern
c1e070018f Added Triremes and water combat! 2018-10-15 22:57:33 +03:00
yairm210
8912984e74
Merge pull request #243 from bryanwweber/fix_medical_lab_stats
Fix medical lab stats and stasis chamber name
2018-10-15 12:24:49 +03:00
Yair Morgenstern
ba144be973 Added resources and terrain features back to land-only maps 2018-10-14 21:07:01 +03:00
Bryan W. Weber
345f0db27e
Fix all spellings of Statis->Stasis 2018-10-14 13:55:01 -04:00
Bryan W. Weber
f90f2026ec
Apply the Medical Lab effect to the city food supply 2018-10-14 11:19:20 -04:00
Yair Morgenstern
b4c17f7664 Organized building order and icon credits 2018-10-13 21:53:17 +03:00
Yair Morgenstern
b528ef38e9 Minor improvements 2018-10-12 15:02:12 +03:00
Yair Morgenstern
9ad027b848 Added option to choose map generation type 2018-10-12 14:19:05 +03:00
Yair Morgenstern
a855bc0e7b Organized unit image credits
Sea civilian units are now universally recognized as civilian units
2018-10-11 23:05:49 +03:00
Yair Morgenstern
1111a23c14 Added Fish, Pearls and Whale resources, Work Boats unit, Sailing tech and Fishing Boats impovement 2018-10-11 23:03:31 +03:00
Yair Morgenstern
64359a794e Added random land\sea division using Perlin noise
Can now divide undecided parts of maps into random terrain regions
2018-10-11 13:00:23 +03:00
Yair Morgenstern
f07521b843 National wonders requiring buildings (e.g. Library) now accept unique replacements (e.g. Paper Maker) 2018-10-09 21:06:15 +03:00
Yair Morgenstern
4277bbc403 Added tech progress bars in tech picking screen 2018-10-06 20:19:51 +03:00
Yair Morgenstern
7e6fa0e895 Fixed gold tile cost bug 2018-10-05 00:00:50 +03:00
Yair Morgenstern
50c2ad4573 Added America civ 2018-10-04 23:33:08 +03:00
Yair Morgenstern
a8bb9f53b7 Added medieval tech icons 2018-10-03 23:03:53 +03:00
Yair Morgenstern
2e6dcce6ca Added completion bar to tech button 2018-10-02 21:05:23 +03:00
Yair Morgenstern
b99d6c67b6 Another minor bugfix 2018-10-02 00:10:11 +03:00
Yair Morgenstern
5beac5cd03 Minor bugfix 2018-10-02 00:00:33 +03:00
Yair Morgenstern
47a61ccb29 Addd basis for tech progress bar 2018-10-01 23:50:37 +03:00
Yair Morgenstern
8c7e8437ec Added tech icons for ancient & classical technologies 2018-09-30 00:24:09 +03:00
Yair Morgenstern
833760ab32 Huge performance boost for time of "next turn" 2018-09-25 22:03:53 +03:00
Yair Morgenstern
d22da73636 Fixed stack overflow exception that happened when an automated worker tried to move to a neighboring tile and coudn't get there. 2018-09-25 09:15:36 +03:00
Yair Morgenstern
e9bb834bac Added icon of selected unit to unit table and movement 2018-09-25 09:09:28 +03:00
Yair Morgenstern
6af4e20d3e Separated tutorials to a separate file 2018-09-24 22:10:18 +03:00
Yair Morgenstern
a2b730a279 Can now add images to tutorials! Added images for Tile Clicked, Unit Selected and Tile Layout tutorials. 2018-09-24 22:04:39 +03:00
Yair Morgenstern
6143b53157 Movement has changed - It is now done via clicking on the tile, and a "move to" button will appear on that tile 2018-09-24 20:51:16 +03:00
Yair Morgenstern
eb26a3f241 Civ city list is now concurrency-proof 2018-09-23 15:42:06 +03:00
Yair Morgenstern
fdd9481535 Fog is now done using crosshatching - maybe it looks better, hard for me to tell. 2018-09-23 15:27:38 +03:00
Yair Morgenstern
895331e3f2 Added Ancient Ruins, aka goodie huts! 2018-09-23 12:10:54 +03:00
Yair Morgenstern
7b2bf48e04 Added City Ruins when a city is razed (no effects, just game flavour) 2018-09-23 11:03:03 +03:00
Yair Morgenstern
5710001715 Added "Buy tile" option to cities 2018-09-23 10:39:56 +03:00
Yair Morgenstern
4b0aca4ef0 Added diplomatic introductions to trade 2018-09-17 19:54:16 +03:00
Yair Morgenstern
a73ba90c38 AI doesn't declare war so quickly anymore 2018-09-17 18:34:51 +03:00
Yair Morgenstern
4bc598dcd4 Added automated exploration for scout units 2018-09-17 08:10:51 +03:00
Yair Morgenstern
a1f824842d AI units now go out and explore unseen areas 2018-09-16 23:14:35 +03:00
Yair Morgenstern
c1e6c8e894 Added "Sleep" action for units that can't fortify
Added tutorial after constructing the apollo program
2018-09-16 13:58:35 +03:00
Yair Morgenstern
9c8e173f4e Lots off background work for future water tiles
Resized xxxhdpi icon
2018-09-11 23:07:12 +03:00
Yair Morgenstern
d7a08cfc01 Eiffel tower special now no longer overrides happiness from other policies
Minimum distance between cities increased
2018-09-09 13:29:30 +03:00
Yair Morgenstern
c4838f5fde Added icon toggles to the world screen 2018-09-05 17:51:24 +03:00
Yair Morgenstern
68b64ca66f Added Honor and Autocracy policies 2018-09-05 17:17:30 +03:00
Yair Morgenstern
e71d40140a Wonder unique abilities now properly displayed in tech screen again 2018-09-02 08:43:48 +03:00