Commit graph

2076 commits

Author SHA1 Message Date
Duan Tao
75059a7859 Better expansion and population growth turns message. 2019-07-17 12:53:34 +03:00
Yair Morgenstern
8f30db74ab Added Radar tech and Fighter unit 2019-07-16 22:52:15 +03:00
Yair Morgenstern
b9a7f7e1d0 Added Great War Bomber
Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
cf8d9f9ff1 Air units now destroyed when conquering a city - I think this was the cause of some crashes 2019-07-14 23:37:11 +03:00
Yair Morgenstern
5ba172f71b AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units 2019-07-14 23:33:16 +03:00
Smashfanful
23c221abd3 Update Nations_Italian.json 2019-07-14 17:41:14 +03:00
Smashfanful
b43bd88f07 Update Nations.json
Changed Oslo in Venice, changed Ur's colours, and added Sidon
2019-07-14 17:36:20 +03:00
Yair Morgenstern
7bbd006180 Added BFS for arial movement 2019-07-13 22:48:47 +03:00
Smashfanful
367e1d8517 Update Nations.json
Added Tyre, Ur, Brussels, Kabul, Oslo and Genoa (hopefully)
2019-07-13 22:39:23 +03:00
Smashfanful
867bf0936e Update Credits.md 2019-07-13 22:38:24 +03:00
Yair Morgenstern
d96a1002b1 Resolved #933 - water units correctly recognized in battle modifiers 2019-07-13 22:26:52 +03:00
Yair Morgenstern
fdfeb28e87 Drastically reduced the number of barbarian encampments that spawn 2019-07-13 22:22:32 +03:00
Yair Morgenstern
0fe3de0d50 Simplified BFS.getPathTo() 2019-07-12 15:40:03 +03:00
Yair Morgenstern
d9942aec7c Added all promotions for air units, and a couple for other units that were previously missed 2019-07-11 22:35:22 +03:00
Yair Morgenstern
00e112e668 Code Org - Moved more Unit movement things into UnitMovementAlgorithms 2019-07-11 21:43:03 +03:00
Yair Morgenstern
e78f408bff Translation fixes 2019-07-11 21:21:45 +03:00
Smashfanful
a8b2a4471e Update Other.json 2019-07-11 21:19:06 +03:00
Smashfanful
2118fde87b Update Notifications.json 2019-07-11 21:17:32 +03:00
Smashfanful
002bec7ba7 Update Units,Promotions.json 2019-07-11 21:15:26 +03:00
Smashfanful
35edf4874f Update Nations_Italian.json 2019-07-11 21:14:53 +03:00
Smashfanful
977ba5f5e9 Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
Smashfanful
9780be455d Update Diplomacy,Trade,Nations.json 2019-07-11 21:14:41 +03:00
Duan Tao
cae3d49738 Add notification translation. 2019-07-11 10:05:29 +03:00
Duan Tao
a8e248b892 Add Militaristic type city-state. 2019-07-11 10:05:29 +03:00
Yair Morgenstern
3b515f58d7 Map editor maps start out with all improvements and roads removed 2019-07-10 22:49:54 +03:00
Yair Morgenstern
214b4880e4 AIR UNITS ARE GO!
Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
51ad40b8bf Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long 2019-07-10 20:05:29 +03:00
Smashfanful
d7cfdf3e83 Update Nations_Italian.json 2019-07-10 19:17:26 +03:00
Smashfanful
f4acd3005d Update Diplomacy,Trade,Nations.json 2019-07-10 19:16:29 +03:00
Yair Morgenstern
05ac8c8da5
Added Patreon to readme 2019-07-09 22:59:44 +03:00
Yair Morgenstern
9ad7b976d5 Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place 2019-07-08 19:29:12 +03:00
Yair Morgenstern
9559894a86 Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
Yair Morgenstern
3ff78ef6b3 Fishing boats can no longer create oil wells in cities with oil 2019-07-08 18:03:45 +03:00
Yair Morgenstern
ab7ce12a87 Resolved #687 - can now place starting locations for specific civs in the map editor 2019-07-07 23:55:43 +03:00
Yair Morgenstern
f42cfd8b25 Air units can attack! 2019-07-05 14:46:04 +03:00
Yair Morgenstern
070d780e18 Unit table now displays range for ranged units
Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
Yair Morgenstern
8d79cca70d Fixed Ottomans naval capture unique 2019-07-05 12:23:58 +03:00
Yair Morgenstern
32a45968aa Changed unit selection in cities, to accomodate air units in the future 2019-07-05 11:15:40 +03:00
Yair Morgenstern
eedc0e30f2 Bonus as Attacker problem fixed 2019-07-04 19:54:51 +03:00
Yair Morgenstern
185ec10f10 Can now see when city contains air units 2019-07-03 23:32:17 +03:00
Yair Morgenstern
c01c9b96bf City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged 2019-07-03 23:20:22 +03:00
Yair Morgenstern
833a5ed0db Added Air unit types 2019-07-03 18:42:28 +03:00
Yair Morgenstern
1201d9b54b More AI tweaks 2019-07-03 18:39:59 +03:00
Am-per-Sand
abb8eb8987 add Helicopter icon
please consider if it is optimal for small screens to call it _Helicopter Gunship_ with 2 words
2019-07-03 18:36:06 +03:00
Am-per-Sand
aebbb6f505 added air icons set
May be turns out handy one day.

Post your opinion below. However I promise to introduce corrections only after I will have seen them in game. Earlier it's hard to say if the images are crisp enough or not.

_Based on antique catalogue photos and public domain works by US military employees, so I release the to public domain too._

Zero chasing B-17:
![https://raw.githubusercontent.com/Am-per-Sand/saves/master/B%2017%20blue%20Zero%20red.png](https://raw.githubusercontent.com/Am-per-Sand/saves/master/B%2017%20blue%20Zero%20red.png)
2019-07-03 18:36:06 +03:00
Filius Patris
a7b15406b9 Added the distributionSha256Sum property
Added the property for the Hash of the gradle distribution for security reasons.

Suggested by the F-Droid submission bot [here](https://gitlab.com/fdroid/rfp/issues/1027#note_187318632) and the [gradle docs](https://docs.gradle.org/current/userguide/gradle_wrapper.html#configuring_checksum_verification)
2019-07-03 18:19:25 +03:00
Yair Morgenstern
e81844c053 AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
Organized ChooseNextConstruction automation
2019-07-03 00:09:50 +03:00
Smashfanful
273b06aa3a Update Other.json
Italian corrections.
2019-07-02 12:15:48 +03:00
Yair Morgenstern
b0b47d0a3a Split AI choice for construction of defensive and offensive buildings 2019-07-02 00:27:24 +03:00
Yair Morgenstern
4d5f3a51e3 Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
and declare war on civs that are situated far away if they are weak enough and there's no one close by
2019-07-02 00:00:41 +03:00