Yair Morgenstern
|
23bd52fc66
|
Changed all usages of GetTilesInDisttance to center around TileInfo, not TileMap
|
2018-04-25 22:59:44 +03:00 |
|
Yair Morgenstern
|
6fcf9ec93e
|
Fixed bug where if 2 tiles were of same "ranking", the worker would try and switch back and forth between them.
|
2018-04-25 22:19:35 +03:00 |
|
Yair Morgenstern
|
9816cd57da
|
Added "explored tiles" to civinfo, moved worker automation to separate class
|
2018-04-25 22:09:24 +03:00 |
|
Yair Morgenstern
|
9d7399dd48
|
Enemy civs now pick technologies and advance!
Fixed bug where workers would try to move and improve unreachable tiles, crashing the game
|
2018-04-24 23:00:58 +03:00 |
|
Yair Morgenstern
|
c6136acbec
|
Moved tile ranking and construction picking to Automation
|
2018-04-24 21:44:47 +03:00 |
|
Yair Morgenstern
|
5eec4deb84
|
Fixed bug where melee attacker would always move to attack, even if attackee was right next to it
|
2018-04-24 21:42:53 +03:00 |
|
Yair Morgenstern
|
fe09351db7
|
Ranged enemy units don't move towards their targets
Cities under attack now switch to training combat units
|
2018-04-23 18:58:19 +03:00 |
|
Yair Morgenstern
|
7ff81ac901
|
When a unit takes over a city, it now gets moved to that city
|
2018-04-21 23:00:23 +03:00 |
|
Yair Morgenstern
|
453e25ffe7
|
City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
|
2018-04-21 22:56:52 +03:00 |
|
Yair Morgenstern
|
17307f16f9
|
Can now conquer cities! =D
|
2018-04-20 11:33:56 +03:00 |
|
Yair Morgenstern
|
7e2015572c
|
No longer displays population images for enemy cities
|
2018-04-18 15:34:41 +03:00 |
|
Yair Morgenstern
|
42ed4e5749
|
No longer displays red circle in attackable tiles (from range) but not viewed - gave away enemy positions!
|
2018-04-18 15:33:53 +03:00 |
|
Yair Morgenstern
|
d0f3a10728
|
Moved notifications to CivInfo, notifications on enemy actions removed
|
2018-04-18 00:00:31 +03:00 |
|
Yair Morgenstern
|
51148ac347
|
Can no longer pick branch completion policies
|
2018-04-17 23:59:34 +03:00 |
|
Yair Morgenstern
|
bfe43b67c1
|
Added Settler and Worker enemy actions
|
2018-04-17 23:58:10 +03:00 |
|
Yair Morgenstern
|
c6ebb733a1
|
Added Greece to civilizations, city names no come from the Civilizations json
|
2018-04-17 23:57:06 +03:00 |
|
Yair Morgenstern
|
221a8668fa
|
Selected unit now has a white circle around it
|
2018-04-17 21:56:58 +03:00 |
|
Yair Morgenstern
|
05d61e4982
|
Fixed bug where when exploring new tiles, map would not show them until something else happened (map click, etc.)
|
2018-04-14 23:10:24 +03:00 |
|
Yair Morgenstern
|
532dc75c34
|
Fixed bug where game would crash if the currently selected unit was destroyed
|
2018-04-12 21:58:38 +03:00 |
|
Yair Morgenstern
|
34c1047b65
|
Fixed bug where enemy units were viewable despite the tile being unexplored
|
2018-04-12 21:52:00 +03:00 |
|
Yair Morgenstern
|
e9c69eed6f
|
Attackable units now have red circle marking their location
|
2018-04-12 21:43:52 +03:00 |
|
Yair Morgenstern
|
ca7fb9c3be
|
Multiple IDE-suggested fixes
|
2018-04-11 23:46:00 +03:00 |
|
Yair Morgenstern
|
52b2fa1ef5
|
Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish)
|
2018-04-11 22:35:09 +03:00 |
|
Yair Morgenstern
|
dd3d4b605f
|
Added archer
|
2018-04-11 22:34:20 +03:00 |
|
Yair Morgenstern
|
872872cdf0
|
Desert color more distinct
|
2018-04-11 22:22:19 +03:00 |
|
Yair Morgenstern
|
32efae340b
|
Unit table now displays ranged strength for ranged units
|
2018-04-09 19:09:08 +03:00 |
|
Yair Morgenstern
|
2bac292ce6
|
When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue
|
2018-04-09 16:40:22 +03:00 |
|
Yair Morgenstern
|
8798f02217
|
Select next idle is no longer enables if an ENEMY unit is idle
|
2018-04-09 12:54:33 +03:00 |
|
Yair Morgenstern
|
90baebc63d
|
Throw exception when attempting to move a unit to a tile that already contains one
|
2018-04-09 11:08:20 +03:00 |
|
Yair Morgenstern
|
af47880f48
|
Don't random-walk to tiles that have units in them!
|
2018-04-09 11:04:13 +03:00 |
|
Yair Morgenstern
|
b59e235df5
|
Ranged attacks can reach attackee if tile is in range
|
2018-04-09 11:03:55 +03:00 |
|
Yair Morgenstern
|
3045fe040d
|
Only display unit on tile if tile is visible
|
2018-04-09 11:03:25 +03:00 |
|
Yair Morgenstern
|
abaf39a15c
|
Ranged units don't get damaged when attacking
|
2018-04-09 11:02:53 +03:00 |
|
Yair Morgenstern
|
4de9ee106f
|
City button padding expanded, warrior now has 2 strength as it should
|
2018-04-08 16:13:54 +03:00 |
|
Yair Morgenstern
|
9978ec5264
|
Added 15% flanking bonus when enemy is surrounded by more than one melee unit
|
2018-04-08 10:02:52 +03:00 |
|
Yair Morgenstern
|
e476e5862d
|
TileTable no longer displays health of civilian units
|
2018-04-08 10:00:24 +03:00 |
|
Yair Morgenstern
|
d8a5acb6f2
|
Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored
|
2018-04-08 08:58:42 +03:00 |
|
Yair Morgenstern
|
a72c1c7d95
|
Select next idle unit only selects units belonging to the player
|
2018-04-08 08:55:53 +03:00 |
|
Yair Morgenstern
|
3ca20951e5
|
Stats string does not display decimal points
|
2018-04-08 08:55:06 +03:00 |
|
Yair Morgenstern
|
f662cd910d
|
Added a table in city screen, to show a breakdown of the ciy stats
|
2018-04-05 13:59:22 +03:00 |
|
Yair Morgenstern
|
39cc236fae
|
City labels are colored according to civ, and scale down when zooming in
|
2018-04-05 12:47:10 +03:00 |
|
Yair Morgenstern
|
8b176f062b
|
Added unit maintainance costs to civ
|
2018-04-05 11:53:12 +03:00 |
|
Yair Morgenstern
|
e5e0c5daa5
|
Now displays defender name properly, and not attacker name
|
2018-04-05 11:19:31 +03:00 |
|
Yair Morgenstern
|
461bea0cbc
|
Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
|
2018-04-05 11:04:40 +03:00 |
|
yairm210
|
45ca4a019e
|
Added combat&barbarians to done in readme
|
2018-04-04 23:23:48 +03:00 |
|
Yair Morgenstern
|
c56a67211c
|
Now can't see units that we're not supposed to see =)
|
2018-04-04 23:17:27 +03:00 |
|
Yair Morgenstern
|
7ff9f17943
|
Added battle modifiers, specifically - terrain defence bonuses
|
2018-04-04 23:10:16 +03:00 |
|
Yair Morgenstern
|
4e36aa0d5a
|
No longer attempts to attack city that contains a unit
Battle visualization bug fixed
|
2018-04-04 17:37:59 +03:00 |
|
Yair Morgenstern
|
36c2afd026
|
Enemy units don't advance towards units they can't see (not viewable to civ)
|
2018-04-04 17:16:28 +03:00 |
|
Yair Morgenstern
|
541c73a9a5
|
Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever
|
2018-04-04 17:13:01 +03:00 |
|