Yair Morgenstern
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34c1047b65
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Fixed bug where enemy units were viewable despite the tile being unexplored
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2018-04-12 21:52:00 +03:00 |
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Yair Morgenstern
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e9c69eed6f
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Attackable units now have red circle marking their location
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2018-04-12 21:43:52 +03:00 |
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Yair Morgenstern
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ca7fb9c3be
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Multiple IDE-suggested fixes
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2018-04-11 23:46:00 +03:00 |
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Yair Morgenstern
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52b2fa1ef5
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Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish)
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2018-04-11 22:35:09 +03:00 |
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Yair Morgenstern
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dd3d4b605f
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Added archer
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2018-04-11 22:34:20 +03:00 |
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Yair Morgenstern
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872872cdf0
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Desert color more distinct
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2018-04-11 22:22:19 +03:00 |
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Yair Morgenstern
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32efae340b
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Unit table now displays ranged strength for ranged units
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2018-04-09 19:09:08 +03:00 |
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Yair Morgenstern
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2bac292ce6
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When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue
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2018-04-09 16:40:22 +03:00 |
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Yair Morgenstern
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8798f02217
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Select next idle is no longer enables if an ENEMY unit is idle
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2018-04-09 12:54:33 +03:00 |
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Yair Morgenstern
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90baebc63d
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Throw exception when attempting to move a unit to a tile that already contains one
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2018-04-09 11:08:20 +03:00 |
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Yair Morgenstern
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af47880f48
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Don't random-walk to tiles that have units in them!
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2018-04-09 11:04:13 +03:00 |
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Yair Morgenstern
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b59e235df5
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Ranged attacks can reach attackee if tile is in range
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2018-04-09 11:03:55 +03:00 |
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Yair Morgenstern
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3045fe040d
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Only display unit on tile if tile is visible
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2018-04-09 11:03:25 +03:00 |
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Yair Morgenstern
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abaf39a15c
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Ranged units don't get damaged when attacking
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2018-04-09 11:02:53 +03:00 |
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Yair Morgenstern
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4de9ee106f
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City button padding expanded, warrior now has 2 strength as it should
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2018-04-08 16:13:54 +03:00 |
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Yair Morgenstern
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9978ec5264
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Added 15% flanking bonus when enemy is surrounded by more than one melee unit
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2018-04-08 10:02:52 +03:00 |
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Yair Morgenstern
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e476e5862d
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TileTable no longer displays health of civilian units
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2018-04-08 10:00:24 +03:00 |
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Yair Morgenstern
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d8a5acb6f2
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Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored
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2018-04-08 08:58:42 +03:00 |
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Yair Morgenstern
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a72c1c7d95
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Select next idle unit only selects units belonging to the player
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2018-04-08 08:55:53 +03:00 |
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Yair Morgenstern
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3ca20951e5
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Stats string does not display decimal points
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2018-04-08 08:55:06 +03:00 |
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Yair Morgenstern
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f662cd910d
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Added a table in city screen, to show a breakdown of the ciy stats
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2018-04-05 13:59:22 +03:00 |
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Yair Morgenstern
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39cc236fae
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City labels are colored according to civ, and scale down when zooming in
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2018-04-05 12:47:10 +03:00 |
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Yair Morgenstern
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8b176f062b
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Added unit maintainance costs to civ
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2018-04-05 11:53:12 +03:00 |
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Yair Morgenstern
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e5e0c5daa5
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Now displays defender name properly, and not attacker name
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2018-04-05 11:19:31 +03:00 |
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Yair Morgenstern
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461bea0cbc
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Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
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2018-04-05 11:04:40 +03:00 |
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yairm210
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45ca4a019e
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Added combat&barbarians to done in readme
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2018-04-04 23:23:48 +03:00 |
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Yair Morgenstern
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c56a67211c
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Now can't see units that we're not supposed to see =)
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2018-04-04 23:17:27 +03:00 |
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Yair Morgenstern
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7ff9f17943
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Added battle modifiers, specifically - terrain defence bonuses
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2018-04-04 23:10:16 +03:00 |
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Yair Morgenstern
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4e36aa0d5a
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No longer attempts to attack city that contains a unit
Battle visualization bug fixed
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2018-04-04 17:37:59 +03:00 |
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Yair Morgenstern
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36c2afd026
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Enemy units don't advance towards units they can't see (not viewable to civ)
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2018-04-04 17:16:28 +03:00 |
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Yair Morgenstern
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541c73a9a5
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Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever
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2018-04-04 17:13:01 +03:00 |
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Yair Morgenstern
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889072c725
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Enemy troops now have movement and will attack
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2018-04-02 23:14:42 +03:00 |
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Yair Morgenstern
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5d00adb7fe
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Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
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2018-04-02 15:16:28 +03:00 |
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Yair Morgenstern
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bd1a191b15
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Battle tabl now shows results of battle, added Barbarian civ
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2018-04-01 15:01:48 +03:00 |
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Yair Morgenstern
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f71c605210
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Notifications scroll no longer blocks map scrolling
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2018-03-23 12:25:51 +03:00 |
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Yair Morgenstern
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0a9317f8ca
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Removed old unit icons
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2018-03-23 11:03:34 +03:00 |
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Yair Morgenstern
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4e7d1bfaec
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Non-idle units are faded out, to show they can't move this turn
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2018-03-23 11:01:23 +03:00 |
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Yair Morgenstern
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96c217fec8
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Added unit icons with the background according to owner
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2018-03-22 23:45:28 +02:00 |
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Yair Morgenstern
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a8051bc930
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Moved CityButton from TileGroup to WorldTileGroup
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2018-03-21 22:03:37 +02:00 |
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Yair Morgenstern
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3959706ab9
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Changed placement of notifications and unit commands in world screen for an unobstructed central view
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2018-03-21 21:10:28 +02:00 |
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Yair Morgenstern
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c8c1ecc4da
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Old borders now disappear when borders expand
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2018-03-21 19:07:05 +02:00 |
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Yair Morgenstern
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e496148e21
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Tiles are now larger, population and units placed in a more visually pleasing way
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2018-03-19 23:30:54 +02:00 |
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Yair Morgenstern
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9debc85501
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Removed old terrain icons to decrease the size of the apk
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2018-03-19 23:09:31 +02:00 |
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Yair Morgenstern
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66f900e4ec
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Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good!
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2018-03-16 13:09:43 +02:00 |
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Yair Morgenstern
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eadf7b01db
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Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement
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2018-03-13 22:07:06 +02:00 |
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Yair Morgenstern
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53e332e9e8
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Tutorials moved to a separate json file
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2018-03-12 23:33:03 +02:00 |
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Yair Morgenstern
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b659e3b37d
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All GameBasics are now LinkedHashLists, and so retain order as in the json files
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2018-03-12 18:35:57 +02:00 |
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Yair Morgenstern
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f59102a2a0
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Policy pick and free tech pick moved to when clicking on next turn button
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2018-03-11 23:25:57 +02:00 |
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Yair Morgenstern
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5db5272810
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When generating map, we no longer get terrain areas that have only 1 or 2 tiles
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2018-03-10 22:15:42 +02:00 |
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Yair Morgenstern
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c4736f0467
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Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there
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2018-03-10 22:01:10 +02:00 |
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