lishaoxia1985
c06028b082
update translation ( #1041 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-09-08 19:25:49 +03:00
Yair Morgenstern
3974842265
Added error message when attempting to load a map from bad copied data
2019-09-07 21:31:56 +03:00
Yair Morgenstern
c9f6ba958f
Can no longer adopt policies after being defeated
2019-09-07 21:24:28 +03:00
lishaoxia1985
53aaceb06b
update Chinese translation,Russian translation Lost a word ("), please update it immediately! ( #1028 )
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* systemProp
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
* update
2019-09-07 21:08:36 +03:00
Duan Tao
3d324f516d
AIs are not affected by auto-production setting.
2019-09-07 21:00:48 +03:00
Yair Morgenstern
df2be37785
Added show/hide button for tile panel in map editor
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Fixed unit unique translations in Civilopedia
2019-09-06 16:20:45 +03:00
Yair Morgenstern
587c76b1f8
Added Show Minimap setting option
2019-09-05 23:20:16 +03:00
Yair Morgenstern
17b3069668
Added confirmation popup when deleting maps
2019-09-05 21:50:33 +03:00
Yair Morgenstern
d3a6417996
Can no longer pick policies in multiplayer when it's someone elses turn
2019-09-05 21:45:04 +03:00
lishaoxia1985
faa90dd269
update chinese traslation ( #1026 )
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* systemProp
* update
* update
* update
2019-09-05 15:27:22 +03:00
Yair Morgenstern
e9bb39d9e5
Added name and description for map editor objects
2019-09-04 20:27:23 +03:00
Yair Morgenstern
59cb9f972c
You now see your own Diplomacy screen when in multiplayer, and not that of the current player
2019-09-04 20:12:13 +03:00
Yair Morgenstern
91ac744692
Added "user id from clipboard" button in New Game screen
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Fixed other user id problems
2019-09-03 23:22:27 +03:00
Yair Morgenstern
eeb1c26ef5
Added Korean civ
2019-09-02 23:44:29 +03:00
Yair Morgenstern
675d05d1e4
Minor fixes to multiplayer UI components
2019-09-01 17:18:08 +03:00
Yair Morgenstern
efaa0c9a6c
Performance improvements for NativeFont - separated chinese and other charsForFonts,
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since the chinese have hundreds of chars and it makes the font loading time really long
2019-09-01 17:12:47 +03:00
Yair Morgenstern
ab26f66e1a
Implemented Alexander's unique - #563
2019-09-01 15:26:27 +03:00
Yair Morgenstern
20493b12b6
Resolved #1014 - Great Engineers can hurry National Wonders
2019-09-01 15:13:06 +03:00
lishaoxia1985
62a85cd14a
can use native font and "WenQuanYimicroHei" in andriod and desktop ( #1013 )
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* Update Other.json
* Update Notifications.json
* Update Other.json
* Can Change Language With No "ttf" Font
* update
* Update AndroidLauncher.java
* repair app running slowly in using no "tff" class
* Can Change Language with No "ttf" Font (#772 )
* Update Other.json
* Update Notifications.json
* Update Other.json
* Can Change Language With No "ttf" Font
* update
* Update AndroidLauncher.java
* repair app running slowly in using no "tff" class
* update nativefont for Desktop and IOS
* Delete NativeFontIOS.java
* can choose nativefont or font downloading from internet
* update
* update
* Update Fonts.kt
* Update Fonts.kt
* update
* update
* update
* update
* Update build.gradle
* update
* update
* update
* can choose native font or "WenquanYiMicroHei"
* update
* update
* update
* update
2019-09-01 13:01:37 +03:00
Yair Morgenstern
8d3a2d6da3
Organized Multiplayer popup
2019-08-31 22:24:18 +03:00
Yair Morgenstern
015b8343c7
Hoh boy so many changes to ensure the regular game works with multiplayer...
2019-08-30 14:46:52 +03:00
Yair Morgenstern
bc1592bafe
Added game ID copy and join, so one person can create a game, send it to someone else, and the other person can join it
2019-08-29 13:18:09 +03:00
Yair Morgenstern
fd4d96ed8e
Policy screen button moved to world screen instead of being in the menu
2019-08-29 12:04:43 +03:00
Yair Morgenstern
acdeea06b8
More steps towards upload/downloading multiplayer games
2019-08-29 11:09:57 +03:00
Yair Morgenstern
eb06ed2cf6
Unified PopupTable.addCloseButton()
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Added basic online game upload/download functionality
2019-08-29 10:27:08 +03:00
Yair Morgenstern
ef75593794
More PopupTable.close() uses
2019-08-28 13:30:49 +03:00
Yair Morgenstern
e82b6c5090
Added close() function to popup
2019-08-27 17:00:28 +03:00
Yair Morgenstern
834290001b
Improved "rank city center" by also considering resources that the civ has in its borders but has not yet improved
2019-08-27 15:09:54 +03:00
Yair Morgenstern
8ef09a816a
Fixed annoying "can't click next turn" bug!
2019-08-27 14:57:40 +03:00
Yair Morgenstern
5ae8f0d6ff
AI tries to build cities next to luxury resources it doesn't yet have
2019-08-27 14:56:21 +03:00
Yair Morgenstern
22a8a85426
AI now more focused on improving small cities to big ones
2019-08-27 14:39:54 +03:00
Yair Morgenstern
6769c30ebe
Added isOnlineMultiplayer toggle in newGameScreen and an input for the player ID
2019-08-26 15:49:59 +03:00
Yair Morgenstern
3a04fe75eb
New "Load map" screen, with load from clipboard and delete map options
2019-08-25 23:26:50 +03:00
Yair Morgenstern
17f41a549e
"Upload map" now deals with failures properly
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Maps for downloading now scrollable
2019-08-25 17:16:36 +03:00
Yair Morgenstern
60257c6d64
Save and load game screens now hide autosaves by default
2019-08-25 17:01:28 +03:00
Yair Morgenstern
0a777e5b59
Action strings are now constants
2019-08-21 23:55:12 +03:00
Yair Morgenstern
c685e0f528
Resolved #1007 - trades and alerts now work again, which means they'll also work in multiplayer =)
2019-08-21 23:44:28 +03:00
Yair Morgenstern
b9baa654ab
Added End Game Messages for varioud victory types
2019-08-20 10:55:27 +03:00
Yair Morgenstern
56b3f1c77a
City founding tutorial no longer activates if the AI founded a city before you
2019-08-18 23:25:01 +03:00
Yair Morgenstern
23f575d150
Resolved #963 - Units wouldn't leave enemy tiles after war was declared, unlike original Civ
2019-08-18 22:57:20 +03:00
Yair Morgenstern
814ecde1e3
Resolved #1003 - Logistics promotion didn't work on air units
2019-08-18 22:45:03 +03:00
Yair Morgenstern
1817b3e541
Resolved #995 - Can now open/close categories in city screen
2019-08-15 22:20:34 +03:00
Yair Morgenstern
9a4722b6b9
Readded city state select box
2019-08-15 20:41:28 +03:00
Yair Morgenstern
365cb6f1b9
Nation changed to transient in CivInfo
2019-08-15 10:43:15 +03:00
Yair Morgenstern
d84863d2dd
Ottoman unique no longer also applies to ranged units
2019-08-15 10:16:20 +03:00
Yair Morgenstern
202c1828a7
Fixed concurrency problems when working on "next turn" by working on a clone of the game state
2019-08-15 10:15:27 +03:00
Yair Morgenstern
05d3aa9193
Each individual player is now specified when starting a new game
2019-08-12 00:30:29 +03:00
Yair Morgenstern
9de30bfbce
More changes towards player-based game starts
2019-08-09 15:57:34 +03:00
Yair Morgenstern
93634dae31
Added base for player picking per-player - necessary for multiplayer and solves other probems along the way
2019-08-09 09:03:51 +03:00
Yair Morgenstern
327eea7b13
Added display of Human / AI for othe civs
2019-08-08 19:44:05 +03:00
Yair Morgenstern
05e4e33a3d
Added username and ID - this will be how we recognize players in multiplayer
2019-08-08 18:50:18 +03:00
Yair Morgenstern
c138fbc385
Fixed "can't download map on Android" bug
2019-08-07 22:14:23 +03:00
Yair Morgenstern
cbf1b8bb11
Players can now continue to view (but not change) game data when other players are playing their turns
2019-08-06 23:04:56 +03:00
Yair Morgenstern
2f6eec5ff8
All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ
2019-08-06 22:39:31 +03:00
Yair Morgenstern
786c157ba9
Disabled all (hopefully) state-changing actions when it's not the player's turn
2019-08-05 06:28:39 +03:00
Yair Morgenstern
5c02281023
When multiple policies can be picked, don't exit the policy picker screen
2019-08-04 23:15:46 +03:00
Yair Morgenstern
9a48133e1b
Added visible scrollbars in tech picker screen
2019-08-04 22:59:33 +03:00
Yair Morgenstern
7b37e426a9
WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn
2019-08-04 22:47:49 +03:00
Yair Morgenstern
7b21505a53
Fixed rare "cloning exploredTiles" concurrency bug
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Removed .replace in ImageGetter.getImage() thus lowering memory consumption
2019-08-04 19:13:11 +03:00
Yair Morgenstern
691d905c9f
Resolved #983 - city-state defeat messages were empty
2019-08-01 21:40:16 +03:00
Yair Morgenstern
23eb7d2f19
Can now upload and download uploaded maps in the map editor screen!
2019-08-01 21:38:09 +03:00
Yair Morgenstern
9c1864708f
Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
2019-07-30 21:21:24 +03:00
Yair Morgenstern
dae20d09dc
Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
2019-07-29 17:04:03 +03:00
Yair Morgenstern
2799205884
Demands now work between human players!
2019-07-29 17:03:24 +03:00
Yair Morgenstern
6dc471850e
Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
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This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
2019-07-29 16:31:21 +03:00
Yair Morgenstern
2d24e62b0b
Resolved #974 - city stats not summmed correctly
2019-07-28 22:50:22 +03:00
Yair Morgenstern
98eb4c8cd7
Travis test + minor fixes
2019-07-27 23:21:40 +03:00
Yair Morgenstern
b131372b13
Fixed "units from ruins block activating unit" bug and fixed colors for new city states
2019-07-27 22:34:57 +03:00
Yair Morgenstern
42e5f3b883
Fixed "huge stats in cities" bug
2019-07-26 15:06:21 +03:00
Yair Morgenstern
76339095ce
Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
2019-07-25 20:07:10 +03:00
Yair Morgenstern
4ada8528e1
Game speed now affects golden age turns
2019-07-24 19:34:54 +03:00
Yair Morgenstern
994e313101
Added Game Speed option - part of #559
2019-07-24 18:35:06 +03:00
Yair Morgenstern
7d38841eb8
Added tutorial for 'Next unit'
2019-07-24 17:58:32 +03:00
Yair Morgenstern
ae0f4906ed
Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
2019-07-24 12:11:24 +03:00
Yair Morgenstern
2c10ce2fb5
Memory performance tweaks
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Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
2019-07-24 11:55:10 +03:00
Yair Morgenstern
858ae5be7c
More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
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Definitely sped things up along the way as well, not sure by how much though
2019-07-24 00:37:12 +03:00
Yair Morgenstern
932d09af99
Yet Even Yet More performance improvements
2019-07-23 01:01:19 +03:00
Yair Morgenstern
db0543468b
Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones
2019-07-23 00:20:00 +03:00
Yair Morgenstern
78b9908479
Memory improvements, hoping to mitigate OutOfMemory errors
2019-07-22 22:36:14 +03:00
Yair Morgenstern
0b7f5f5cff
Resolved #954 - settlers can't settle cities inside other civ's territory
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LibGDX, Kotlin and Gradle upgrade
2019-07-22 21:20:03 +03:00
Yair Morgenstern
11d7ac714c
Added initial dropbox tests - get folder contents and download file
2019-07-22 02:34:55 +03:00
Yair Morgenstern
2604ff6ab6
Fixes to unit moving through occupied tiles
2019-07-21 23:43:17 +03:00
Yair Morgenstern
15f1648ca4
Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
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This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
2019-07-21 23:32:06 +03:00
Yair Morgenstern
e73ad76227
Resolved #931 - added Barbarian Brute as a replacement to the Warrior
2019-07-21 22:49:04 +03:00
Yair Morgenstern
d1936cacd3
Resolved #950 - AI now construct Harbors and Seaports
2019-07-21 20:28:29 +03:00
Yair Morgenstern
e9e0e55b5e
Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
2019-07-21 19:54:16 +03:00
Yair Morgenstern
558bba44cc
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
2019-07-19 14:40:29 +03:00
Yair Morgenstern
b565489fd5
Changed "free population" in cities to "unassigned population" to be less confusing
2019-07-19 14:01:16 +03:00
Yair Morgenstern
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
Duan Tao
c223c16de8
Petronage covered unique buildings like burial tomb.
2019-07-17 13:09:34 +03:00
Duan Tao
75059a7859
Better expansion and population growth turns message.
2019-07-17 12:53:34 +03:00
Yair Morgenstern
b9a7f7e1d0
Added Great War Bomber
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Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
cf8d9f9ff1
Air units now destroyed when conquering a city - I think this was the cause of some crashes
2019-07-14 23:37:11 +03:00
Yair Morgenstern
5ba172f71b
AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
2019-07-14 23:33:16 +03:00
Yair Morgenstern
7bbd006180
Added BFS for arial movement
2019-07-13 22:48:47 +03:00
Yair Morgenstern
d96a1002b1
Resolved #933 - water units correctly recognized in battle modifiers
2019-07-13 22:26:52 +03:00
Yair Morgenstern
fdfeb28e87
Drastically reduced the number of barbarian encampments that spawn
2019-07-13 22:22:32 +03:00
Yair Morgenstern
0fe3de0d50
Simplified BFS.getPathTo()
2019-07-12 15:40:03 +03:00
Yair Morgenstern
d9942aec7c
Added all promotions for air units, and a couple for other units that were previously missed
2019-07-11 22:35:22 +03:00
Yair Morgenstern
00e112e668
Code Org - Moved more Unit movement things into UnitMovementAlgorithms
2019-07-11 21:43:03 +03:00
Yair Morgenstern
e78f408bff
Translation fixes
2019-07-11 21:21:45 +03:00
Duan Tao
cae3d49738
Add notification translation.
2019-07-11 10:05:29 +03:00
Duan Tao
a8e248b892
Add Militaristic type city-state.
2019-07-11 10:05:29 +03:00
Yair Morgenstern
3b515f58d7
Map editor maps start out with all improvements and roads removed
2019-07-10 22:49:54 +03:00
Yair Morgenstern
214b4880e4
AIR UNITS ARE GO!
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Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
51ad40b8bf
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
2019-07-10 20:05:29 +03:00
Yair Morgenstern
9ad7b976d5
Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
2019-07-08 19:29:12 +03:00
Yair Morgenstern
9559894a86
Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
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Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
Yair Morgenstern
3ff78ef6b3
Fishing boats can no longer create oil wells in cities with oil
2019-07-08 18:03:45 +03:00
Yair Morgenstern
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
Yair Morgenstern
f42cfd8b25
Air units can attack!
2019-07-05 14:46:04 +03:00
Yair Morgenstern
070d780e18
Unit table now displays range for ranged units
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Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
Yair Morgenstern
8d79cca70d
Fixed Ottomans naval capture unique
2019-07-05 12:23:58 +03:00
Yair Morgenstern
32a45968aa
Changed unit selection in cities, to accomodate air units in the future
2019-07-05 11:15:40 +03:00
Yair Morgenstern
eedc0e30f2
Bonus as Attacker problem fixed
2019-07-04 19:54:51 +03:00
Yair Morgenstern
185ec10f10
Can now see when city contains air units
2019-07-03 23:32:17 +03:00
Yair Morgenstern
c01c9b96bf
City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged
2019-07-03 23:20:22 +03:00
Yair Morgenstern
833a5ed0db
Added Air unit types
2019-07-03 18:42:28 +03:00
Yair Morgenstern
1201d9b54b
More AI tweaks
2019-07-03 18:39:59 +03:00
Yair Morgenstern
e81844c053
AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
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Organized ChooseNextConstruction automation
2019-07-03 00:09:50 +03:00
Yair Morgenstern
b0b47d0a3a
Split AI choice for construction of defensive and offensive buildings
2019-07-02 00:27:24 +03:00
Yair Morgenstern
4d5f3a51e3
Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
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and declare war on civs that are situated far away if they are weak enough and there's no one close by
2019-07-02 00:00:41 +03:00
Am-per-Sand
c5f2caa66b
Western Slavic chars Fonts.kt
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Polish
Czech
Slovak
2019-06-30 22:24:24 +03:00
Yair Morgenstern
0eb28b9ae7
Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
2019-06-30 19:48:47 +03:00
Yair Morgenstern
76187efc3d
Can no longer pillage city ruins - #914
2019-06-30 19:37:49 +03:00
Yair Morgenstern
1898c6f9f1
AI is willing to trade Open Borders when unfriendly... for ridiculous prices
2019-06-30 19:35:04 +03:00
Yair Morgenstern
08d0a0013c
AI bombardment focuses primarily on siene and secondarily on other ranged units
2019-06-30 00:22:55 +03:00
Yair Morgenstern
519ad2a7ad
AI focuses city bombardment on siege units
2019-06-30 00:18:28 +03:00
Yair Morgenstern
e59ad4ff94
Fixed war declaration against civs with a space in their name (e.g. The Ottomans)
2019-06-29 23:56:35 +03:00
Am-per-Sand
6d38800093
à in Fonts.kt
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just in case: à propos
2019-06-29 23:18:03 +03:00
Am-per-Sand
8970e76efa
Ú in Fonts.kt
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Spanish:"Único a la civilización"
2019-06-29 23:18:03 +03:00
Am-per-Sand
a3ede00638
È ¡ in Fonts.kt
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Italian:"È nato un [greatPerson]!"
Spanish:"¡Has entrado en una edad de oro!"
2019-06-29 23:18:03 +03:00
Yair Morgenstern
f60574941a
"Start new game" from Victory screen opens up the new game options, and doesn't auto-start a new game
2019-06-29 22:58:05 +03:00
Yair Morgenstern
e921833580
Fixed "Endless Production" bug for Hanse
2019-06-29 22:57:25 +03:00
Yair Morgenstern
8f0c3f1c02
Resolved #908 - added Science overview to overview screen
2019-06-27 12:01:08 +03:00
Yair Morgenstern
1aa703e69b
"Current construction is user set" saved between saves/loads - #875
2019-06-27 10:46:32 +03:00
Yair Morgenstern
46bd65e45a
Bugfix - cities with maintenance but no gold production now display gold breakdown
2019-06-25 23:14:13 +03:00
Yair Morgenstern
c517dd9d64
Added the Ottomans! #703
2019-06-25 23:00:55 +03:00
Yair Morgenstern
e1dda58f58
Options table was getting too long - now scrolls nicely
2019-06-25 21:22:16 +03:00
Yair Morgenstern
c3efc10ea8
Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
2019-06-24 21:53:31 +03:00
Am-per-Sand
b2c7595fcc
add Ó Í chars in Fonts.kt
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pt: Ópera de Sydney Índia
2019-06-24 19:58:21 +03:00
Yair Morgenstern
fd20207980
Resolved #893 - Trade screen does not reset after a trade and must be closed to update - for realz this time
2019-06-24 19:40:28 +03:00
Yair Morgenstern
7e50f70bd5
Resolved #899 - Added setting to disable city auto-picking construction
2019-06-24 19:35:45 +03:00
Yair Morgenstern
477a4889b3
Resolved #893 - trade table doesn't reset after trade
2019-06-24 06:52:46 +03:00
Yair Morgenstern
3b9ab43bbe
Resolved #898 - added option to disable tutorials
2019-06-24 06:43:51 +03:00
Yair Morgenstern
d9bd0fa6b8
Resolved #897 - split initial tutorial, which was too long, into several parts
2019-06-24 06:37:45 +03:00
Yair Morgenstern
c0f569c826
Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
2019-06-23 22:44:04 +03:00
Yair Morgenstern
7d17265032
Added initial setup of WorldScreen in worldscreen creation, so it doesn't take too long in the render, hopefully
2019-06-21 14:29:55 +03:00
Yair Morgenstern
d4ead7bbf2
City-states no longer get policies
2019-06-21 14:06:08 +03:00
Yair Morgenstern
ee1aa61221
Fixed Hanse special ability
2019-06-21 14:01:33 +03:00