Commit graph

3476 commits

Author SHA1 Message Date
Yair Morgenstern
541c73a9a5 Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever 2018-04-04 17:13:01 +03:00
Yair Morgenstern
889072c725 Enemy troops now have movement and will attack 2018-04-02 23:14:42 +03:00
Yair Morgenstern
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
Yair Morgenstern
f71c605210 Notifications scroll no longer blocks map scrolling 2018-03-23 12:25:51 +03:00
Yair Morgenstern
0a9317f8ca Removed old unit icons 2018-03-23 11:03:34 +03:00
Yair Morgenstern
4e7d1bfaec Non-idle units are faded out, to show they can't move this turn 2018-03-23 11:01:23 +03:00
Yair Morgenstern
96c217fec8 Added unit icons with the background according to owner 2018-03-22 23:45:28 +02:00
Yair Morgenstern
a8051bc930 Moved CityButton from TileGroup to WorldTileGroup 2018-03-21 22:03:37 +02:00
Yair Morgenstern
3959706ab9 Changed placement of notifications and unit commands in world screen for an unobstructed central view 2018-03-21 21:10:28 +02:00
Yair Morgenstern
c8c1ecc4da Old borders now disappear when borders expand 2018-03-21 19:07:05 +02:00
Yair Morgenstern
e496148e21 Tiles are now larger, population and units placed in a more visually pleasing way 2018-03-19 23:30:54 +02:00
Yair Morgenstern
9debc85501 Removed old terrain icons to decrease the size of the apk 2018-03-19 23:09:31 +02:00
Yair Morgenstern
66f900e4ec Changed terrain visualization - is now plain color awith overlays for terrain feature, looks really good! 2018-03-16 13:09:43 +02:00
Yair Morgenstern
eadf7b01db Added enable/disable functions to textbuttons, can now stop moving and automated units even when out of movement 2018-03-13 22:07:06 +02:00
Yair Morgenstern
53e332e9e8 Tutorials moved to a separate json file 2018-03-12 23:33:03 +02:00
Yair Morgenstern
b659e3b37d All GameBasics are now LinkedHashLists, and so retain order as in the json files 2018-03-12 18:35:57 +02:00
Yair Morgenstern
f59102a2a0 Policy pick and free tech pick moved to when clicking on next turn button 2018-03-11 23:25:57 +02:00
Yair Morgenstern
5db5272810 When generating map, we no longer get terrain areas that have only 1 or 2 tiles 2018-03-10 22:15:42 +02:00
Yair Morgenstern
c4736f0467 Map generation now generates areas coontaining the same terrain, rather than have each tile be a random terrain - much closerr to what you get in the real Civ game, even though we're pretty far from there 2018-03-10 22:01:10 +02:00
Yair Morgenstern
414025dbbe Fixed crash when starting new game 2018-03-07 22:35:41 +02:00
Yair Morgenstern
7f8e1707be Entiirely removed Linq - now only using Kotlin extensions! 2018-03-07 21:51:33 +02:00
Yair Morgenstern
1a4a9d416c Unit control transferred to UnitTable 2018-03-07 18:37:16 +02:00
yairm210
07c011143d
Update README.md 2018-03-04 00:13:06 +02:00
yairm210
9532bda635
Update README.md 2018-03-04 00:04:55 +02:00
Yair Morgenstern
a9d873b564 html project erased entirely (did not allow full gradle build) 2018-03-03 23:46:02 +02:00
Yair Morgenstern
f69b8970de html project commented out of gradle build 2018-03-03 23:41:38 +02:00
Yair Morgenstern
146c4111fd tile groups moved to tile map holder, as they should be 2018-03-03 23:38:28 +02:00
Yair Morgenstern
064aee2f07 Split unit actions to a separate file (unitactions), because of all the separate cases 2018-03-03 23:30:27 +02:00
Yair Morgenstern
f2c790aec4 Finisher policies are now unpickable 2018-03-03 22:22:00 +02:00
Yair Morgenstern
9d019ffd10 gradlew is now runnable 2018-03-03 22:07:46 +02:00
Yair Morgenstern
c7d96e4db6 Travis Gradle script is now default 2018-03-03 22:00:45 +02:00
Yair Morgenstern
abe3d76df7 Changed click listeners to lambdas 2018-03-03 21:54:02 +02:00
Yair Morgenstern
bded16720d Added Travis yml 2018-03-03 21:46:29 +02:00
Yair Morgenstern
9b29944c2b All coe converted to Kotlin! 2018-03-02 15:34:24 +02:00
yairm210
1dbb28148c
Create LICENSE 2018-02-25 00:13:37 +02:00
Yair Morgenstern
113f3965fc Converted all logic/map files to Kotlin 2018-02-25 00:07:40 +02:00
Yair Morgenstern
18be9e37b2 Converted all GameBasics to Kotlin 2018-02-24 22:43:41 +02:00
Yair Morgenstern
49c0707be1 First Kotlin change - FullStats and CivStats 2018-02-24 20:18:08 +02:00
Yair Morgenstern
9253c40085 Added Kotlin! 2018-02-23 15:36:13 +02:00
Yair Morgenstern
397556f81f Deleted unneccesary files, minor changes that were pointed out by code inspection 2018-02-23 13:31:45 +02:00
Yair Morgenstern
6a2f4a07f1 Major overhaul - all tree items now have transient pointers to their parents, eliiminating the need for static calls for Civilization.Current and the like - neccesary if we want to have multiple civilizations 2018-02-23 12:57:52 +02:00
Yair Morgenstern
4d6b5c997d Split generating the map to a separate class
Fixed bug loading game when multiple cities
2018-02-05 23:19:58 +02:00
Yair Morgenstern
1c1756721a - Slightly improved tile ranking when determining next tile
- Now does not display unexplored tiles in city screen - cleaner view
2018-02-03 22:06:55 +02:00
Yair Morgenstern
ce7a7916c1 - Fixed bug when picking legalism with less than 4 cities
- Added City Center indication, made population image in city screen more prominent and clickable
2018-02-03 21:49:46 +02:00
Yair Morgenstern
7cbddd883b Split WorldScreen functionality into components - civ stats table, tile info table, tile map holder, notificaations scroll, idle unit button
Added yield on tiles
2018-01-31 22:45:21 +02:00
Yair Morgenstern
561fd417ed policy picker screen now opens rom boolean 2018-01-23 21:52:25 +02:00
Yair Morgenstern
b6d235a4d0 Automated actions should now choose best and closest tile to work on, differentiated pre- and post- turn actions 2018-01-22 22:57:17 +02:00
Yair Morgenstern
dd6805d179 City stats now update when adopting policy 2018-01-20 23:23:30 +02:00
Yair Morgenstern
80e3d16895 Load game does not crash when there are notifications
Automated workers no longer complete improvements in a single turn
City screen does not display building catagories which are irrelevant
2018-01-19 13:20:42 +02:00