Yair Morgenstern
|
6618bed1ab
|
AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
|
2019-06-13 13:19:23 +03:00 |
|
Yair Morgenstern
|
816196520e
|
Culture-focused civs don't declare war
Chosen free great person is victory-type-dependant
|
2019-06-13 13:18:20 +03:00 |
|
Yair Morgenstern
|
ea5f649d87
|
Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_-
|
2019-06-13 12:47:40 +03:00 |
|
Yair Morgenstern
|
29f2474b13
|
AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
|
2019-06-13 12:00:53 +03:00 |
|
Yair Morgenstern
|
dda38c5cd1
|
Better construction picking AI
|
2019-06-12 23:18:34 +03:00 |
|
Yair Morgenstern
|
e1884768fd
|
Added priority to wonders by type
|
2019-06-12 22:34:39 +03:00 |
|
Yair Morgenstern
|
b7be0e7934
|
Each Civ now has a preferred victory type, and makes construction choices based on said type
|
2019-06-12 22:01:37 +03:00 |
|
Yair Morgenstern
|
3e770db86d
|
Can now add and remove improvements in the map editor!
|
2019-06-10 18:36:25 +03:00 |
|
Yair Morgenstern
|
89f689bcc9
|
Performance improvements
|
2019-06-10 17:31:07 +03:00 |
|
Yair Morgenstern
|
bd0b61b909
|
AI tries to clear barbarian encampments with its idle military units
|
2019-06-10 17:30:37 +03:00 |
|
Yair Morgenstern
|
f8cf9392fb
|
AIs demand of each other not to settle near them, and they respond accordingly
|
2019-06-10 16:44:06 +03:00 |
|
Yair Morgenstern
|
96ee91cb08
|
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
|
2019-06-10 16:19:04 +03:00 |
|
Yair Morgenstern
|
d5a0894f75
|
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
|
2019-06-10 16:18:59 +03:00 |
|
Yair Morgenstern
|
5ed9a5912b
|
Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
|
2019-06-09 23:15:03 +03:00 |
|
Yair Morgenstern
|
2a71d9e122
|
Resolved #866 - City-states can no longer get Ancient Ruin bonuses
|
2019-06-09 23:00:59 +03:00 |
|
Yair Morgenstern
|
84bcfe2d39
|
Added "Community" tab in the menu, with links to the Github and Discord
|
2019-06-07 15:55:48 +03:00 |
|
Yair Morgenstern
|
fc41de7a83
|
Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
|
2019-06-07 15:23:17 +03:00 |
|
Yair Morgenstern
|
f713d266db
|
Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands (#831)
|
2019-06-07 13:04:18 +03:00 |
|
Yair Morgenstern
|
99d7b0ea1a
|
Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
|
2019-06-05 23:49:38 +03:00 |
|
Yair Morgenstern
|
e8bdb8a2e4
|
Added initial logic for promising not to settle cities near other civs - not yet activated
|
2019-06-05 23:21:17 +03:00 |
|
Yair Morgenstern
|
ab450808b2
|
Can no longer pass the turn when popups have not been dealt with
|
2019-06-05 23:18:03 +03:00 |
|
Yair Morgenstern
|
827a6f7871
|
Fixed bug where injured units would try to heal by pillaging barbarian encampments
|
2019-06-05 23:14:52 +03:00 |
|
Yair Morgenstern
|
5b884c0ecf
|
Resolved #854 - promotion buttons show description also for non-pickable promotions
|
2019-06-04 22:45:43 +03:00 |
|
Yair Morgenstern
|
8c53244427
|
Don't try to pillage improvement to heal if you're a civilian unit
|
2019-06-04 22:35:17 +03:00 |
|
Yair Morgenstern
|
60f1859fdc
|
Can now select all tile types n map editor, even on smaller resolutions
|
2019-06-03 22:17:23 +03:00 |
|
Yair Morgenstern
|
527288b886
|
Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
|
2019-06-03 22:06:35 +03:00 |
|
Yair Morgenstern
|
f49662b22e
|
Resolved #836 - bug where ranged units could shoot above forests+jungles
|
2019-06-03 20:50:58 +03:00 |
|
Am-per-Sand
|
6f29fe9e76
|
include À ì in Fonts.kt
#428
|
2019-06-03 20:32:45 +03:00 |
|
Yair Morgenstern
|
09079bd76f
|
Resolved #839 - Set up takes 1 movement point
|
2019-06-03 20:26:05 +03:00 |
|
Yair Morgenstern
|
cf37122304
|
Translation organization
|
2019-06-02 23:31:16 +03:00 |
|
Yair Morgenstern
|
0916720f86
|
Cannot declare friendship after denounce and vice versa
|
2019-06-02 19:47:49 +03:00 |
|
Yair Morgenstern
|
88422524ac
|
Barbarian encampments don't show red on unexplored tiles
|
2019-06-01 23:42:30 +03:00 |
|
Yair Morgenstern
|
36da3359db
|
Added denunceation
|
2019-06-01 23:20:02 +03:00 |
|
Yair Morgenstern
|
f60ebbb7e1
|
Civs clearing an encampment now get gold
|
2019-06-01 22:47:41 +03:00 |
|
Yair Morgenstern
|
8040cb01b9
|
Resolved #830 - city-states no longer offer trades
|
2019-06-01 22:27:38 +03:00 |
|
Yair Morgenstern
|
4b4f5e77b8
|
Resolved #646 - Barbarians now spawn from Encampments!
|
2019-05-31 17:36:19 +03:00 |
|
Yair Morgenstern
|
b068e6f88f
|
Minor translation changes
|
2019-05-30 19:57:27 +03:00 |
|
Yair Morgenstern
|
16d8c16dfe
|
Each unit now saves its viewable tiles, which gives in certain situations a whopping 10% performance improvement! Whoa!
|
2019-05-29 22:58:20 +03:00 |
|
Yair Morgenstern
|
b9cf40487f
|
Performance improvements for Next Turn
|
2019-05-29 22:10:32 +03:00 |
|
Yair Morgenstern
|
d733df207f
|
Fixed bug that prevented the "next turn" button from being pressed when the game didn't autosave,
meaning players who picked turns between autosaves manually were screwed
|
2019-05-29 21:44:42 +03:00 |
|
Yair Morgenstern
|
2060bcfa0a
|
Resolved #821 - Civ-wide stats are now affected by percent bonuses
|
2019-05-29 21:12:10 +03:00 |
|
Yair Morgenstern
|
3fbcc019e3
|
There were somes things that were in the translations files but weren't translated in-game
|
2019-05-28 23:43:18 +03:00 |
|
Yair Morgenstern
|
d0cb10abbe
|
Hopefully fixed a recurring bug in tryHeadTowardsEnemyCity
|
2019-05-28 23:13:08 +03:00 |
|
Yair Morgenstern
|
b6512535fb
|
Fixed bug in GetProductionCost that was probably caused by the construction changing while the city button was rendering
|
2019-05-28 23:09:47 +03:00 |
|
Yair Morgenstern
|
2066978ca0
|
Legion no longer construct roads on water tiles - #811
|
2019-05-27 19:55:43 +03:00 |
|
Yair Morgenstern
|
a204333410
|
Added countdown to relationship change with city states
|
2019-05-26 18:52:32 +03:00 |
|
Yair Morgenstern
|
1bb62ad681
|
Civs respond according to neutral/hate and respond properly after peace
|
2019-05-26 18:32:19 +03:00 |
|
Yair Morgenstern
|
f78f9c2fad
|
Resolved #803 - Heal Instantly didn't update health in unit icon
|
2019-05-26 16:16:42 +03:00 |
|
Yair Morgenstern
|
408dfcfc7e
|
Final touches to City States, and they're ready to roll!
|
2019-05-26 16:10:09 +03:00 |
|
Yair Morgenstern
|
e70e052515
|
Resolved #804 - bigger Diplomacy and Next Turn buttons for easier click
|
2019-05-26 15:07:15 +03:00 |
|