Yair Morgenstern
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6ad3652205
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Resolved #486 - strategic resources are now scarcer
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2019-03-02 21:52:14 +02:00 |
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Yair Morgenstern
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58e38ea634
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Added Japan civ!
Some units now recieve promotions when created/upgraded to, as per Civ V
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2019-03-02 21:27:35 +02:00 |
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Yair Morgenstern
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3432f9b8c1
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Rendering performance improvements - much smoother scrolling!
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2019-02-27 20:17:27 +02:00 |
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Yair Morgenstern
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199b0c16ec
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World map properly padded
Fixed super weird error which I have no idea how it entered the code???
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2019-02-26 20:23:07 +02:00 |
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Yair Morgenstern
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52d6c998f2
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Resolved #164 - Removed zoom-out limitations
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2019-02-25 22:04:53 +02:00 |
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Yair Morgenstern
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13f2f101a0
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Resolved #468 - AI now accompanies Great People with military escorts
Merged "CivInfos" json into "Nations"
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2019-02-25 21:21:12 +02:00 |
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Yair Morgenstern
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6cda5bb8ad
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Fixed #467 - popups on separate screens affected each other
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2019-02-24 13:07:34 +02:00 |
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Yair Morgenstern
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b73077baa4
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Nation translations are go!
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2019-02-24 12:02:02 +02:00 |
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Yair Morgenstern
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47dbd69c96
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Civilopedia now displays Basic Help per-language
Fixed problems with Italian translation files
Fixed a couple of errors moving to the next turn with the current construction method
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2019-02-24 10:27:43 +02:00 |
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Yair Morgenstern
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59f5f9ceeb
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Resolved #453 - Allow copy-pasting maps as text in map editor
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2019-02-22 10:36:26 +02:00 |
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Yair Morgenstern
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53664ec043
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Added Kremlin wonder
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2019-02-22 10:27:47 +02:00 |
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Yair Morgenstern
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563bbaf021
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Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand!
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2019-02-21 20:12:17 +02:00 |
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Yair Morgenstern
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325ac06e97
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Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown
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2019-02-21 20:00:45 +02:00 |
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Yair Morgenstern
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80dd4c759b
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Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
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2019-02-19 22:45:52 +02:00 |
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Yair Morgenstern
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973c1693c8
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Unified canFortify() checks
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2019-02-18 23:02:14 +02:00 |
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Yair Morgenstern
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063c00a61d
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Tiles in city screen are now centered also on larger resolutions
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2019-02-18 23:01:11 +02:00 |
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Yair Morgenstern
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df237d8686
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Fixed #457 - AI naval units would fortify
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2019-02-18 20:46:50 +02:00 |
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Yair Morgenstern
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b5f18d2fe6
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Fixed #450 - cities not connecting to roads
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2019-02-17 00:23:56 +02:00 |
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Yair Morgenstern
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dd63491c03
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Techs from ancient ruins now added properly
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2019-02-17 00:01:54 +02:00 |
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Yair Morgenstern
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4c5753c41f
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Fixed #452 - France's unique ability not working
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2019-02-16 23:52:26 +02:00 |
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Yair Morgenstern
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d581ca924f
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Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
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2019-02-16 23:41:11 +02:00 |
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Yair Morgenstern
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356f8b6bbd
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Resolved #455 - add great person point breakdown to city info
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2019-02-16 23:39:03 +02:00 |
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Yair Morgenstern
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0cd5426440
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Battle table indicates damage with health bars
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2019-02-15 13:48:29 +02:00 |
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Yair Morgenstern
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b38c615056
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Separated CityPickerTable and TileTable in CityScreen to their own classes
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2019-02-15 12:32:50 +02:00 |
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Yair Morgenstern
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6de517d4d5
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Separated battle table height from the height of the tile and unit tables
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2019-02-14 23:12:35 +02:00 |
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Yair Morgenstern
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e200e9026f
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Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
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2019-02-14 22:49:46 +02:00 |
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Yair Morgenstern
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0fab01e393
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Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
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2019-02-14 22:21:26 +02:00 |
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Yair Morgenstern
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9ba360408c
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Added helper function to create labels from text
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2019-02-13 23:53:50 +02:00 |
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Yair Morgenstern
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ee55839557
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Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
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2019-02-13 19:02:11 +02:00 |
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Yair Morgenstern
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748e84f265
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Resolved #449 - added "go to unit" button in unit overview
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2019-02-11 22:07:34 +02:00 |
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Yair Morgenstern
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0788141054
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Civs now have unique responses for introduction, greeting, trade acceptance and refusal
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2019-02-11 20:46:49 +02:00 |
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Yair Morgenstern
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d080f37a94
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Now ignore unknown fields on all jsons
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2019-02-10 23:27:48 +02:00 |
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Yair Morgenstern
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796284c7e2
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Added unique civ text for attacking, being attacked, and being defeated
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2019-02-10 19:50:42 +02:00 |
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Yair Morgenstern
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07663bfc54
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Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
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2019-02-10 16:34:46 +02:00 |
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Yair Morgenstern
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2834752826
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Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
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2019-02-10 15:32:48 +02:00 |
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Yair Morgenstern
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4b7a447eae
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Civ city name generation now done by a global counter - enables city name changes later
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2019-02-10 09:50:36 +02:00 |
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Yair Morgenstern
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cc0a999471
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Added "exit map editor" button to map editor
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2019-02-09 23:26:59 +02:00 |
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Yair Morgenstern
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ae7cbcb3c9
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Embarked units now have era-based defensive strength (like in original civ)
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2019-02-09 23:06:13 +02:00 |
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Yair Morgenstern
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d9fb3fdb2c
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Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
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2019-02-09 22:40:52 +02:00 |
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Yair Morgenstern
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10e9a5e481
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AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
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2019-02-09 21:31:16 +02:00 |
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Yair Morgenstern
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3feb231620
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Added "deselect" button to unit & city display
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2019-02-09 21:25:30 +02:00 |
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Yair Morgenstern
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d2a48fae38
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Added "current edit" hex to bottom-right of map editor screen
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2019-02-08 00:34:46 +02:00 |
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Yair Morgenstern
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d42416974c
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Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
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2019-02-07 23:06:13 +02:00 |
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Yair Morgenstern
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50931a86c1
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Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
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2019-02-07 22:56:13 +02:00 |
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Yair Morgenstern
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6856301504
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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
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2019-02-05 20:04:07 +02:00 |
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Yair Morgenstern
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a98ce0d7d9
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Auto-load the first map, if any exist
Center the map editor on the map
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2019-02-03 20:34:21 +02:00 |
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Yair Morgenstern
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d8d2b89e73
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Enabled loading maps from the map editor
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2019-02-03 19:42:31 +02:00 |
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Yair Morgenstern
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81d1a79e19
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Can now choose a map name and load a map from those existing on the phone!
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2019-02-02 23:26:56 +02:00 |
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Yair Morgenstern
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3a990434f3
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Added initial map editor! Woohoo!
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2019-02-02 22:43:02 +02:00 |
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Yair Morgenstern
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8e2c3287f6
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CityScreen now also uses TileGroupMap
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2019-01-29 23:52:51 +02:00 |
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