Yair Morgenstern
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aa0ddd4128
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Added colors to notifications, depending on the context (attack, culture growth, tech, city growth, etc.)
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2018-05-29 23:43:54 +03:00 |
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Yair Morgenstern
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e1bd1c271e
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Load screen displays civ, turns and save time; Save screen now displays random noun-adjective combination as default save name
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2018-05-29 22:37:31 +03:00 |
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Yair Morgenstern
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ba320552e2
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Added Englandd and France civs
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2018-05-29 22:01:48 +03:00 |
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Yair Morgenstern
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14a1bc5626
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Fixed crash caused by trebuchet listing "cannon" as upgrade, but the cannon doesn't exist yet 0_0
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2018-05-28 22:03:56 +03:00 |
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Yair Morgenstern
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75627928b3
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Slightly modified tech tree, added raw info for cannon and musketman, but the tech tree needs to be changed in order for musketman to be viable
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2018-05-27 18:34:13 +03:00 |
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Yair Morgenstern
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4d520c8466
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Added "unit upgrade" action for old units
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2018-05-25 18:27:54 +03:00 |
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Yair Morgenstern
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c984704af1
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The "Construct improvement" action is now disabled when the unit has no movement or there are no improvements to pick
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2018-05-25 13:04:31 +03:00 |
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Yair Morgenstern
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389c489faf
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Added icons to improvement picker screen
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2018-05-25 12:01:06 +03:00 |
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Yair Morgenstern
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7ee62b7d1c
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Moved star,circle,shield icons to OtherIcons folder
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2018-05-24 22:31:06 +03:00 |
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Yair Morgenstern
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c8ddf6dc63
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Added icons for unit actions
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2018-05-23 22:59:05 +03:00 |
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Yair Morgenstern
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2a2cc9a873
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Removed final sum of combat values from BattleTable
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2018-05-23 00:55:55 +03:00 |
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Yair Morgenstern
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db4ad20264
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Added Fortification action
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2018-05-23 00:37:53 +03:00 |
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Yair Morgenstern
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1bebeab0c4
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Added Knight
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2018-05-23 00:21:08 +03:00 |
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Yair Morgenstern
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03d452fd42
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Added fog on non-viewable tiles
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2018-05-22 23:07:12 +03:00 |
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Yair Morgenstern
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1b2fa7317e
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Added unit obsolesence
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2018-05-21 23:00:09 +03:00 |
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Yair Morgenstern
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1de4c2c9f2
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Techs display short info on buildings and units
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2018-05-21 22:07:30 +03:00 |
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Yair Morgenstern
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398b612d8c
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Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
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2018-05-18 17:18:47 +03:00 |
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Yair Morgenstern
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017d1f3f89
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Added star icon to capital city
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2018-05-18 15:53:12 +03:00 |
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Yair Morgenstern
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cb537b0f84
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Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
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2018-05-18 15:30:29 +03:00 |
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Yair Morgenstern
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318931b902
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Added extra stat icons
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2018-05-17 22:02:11 +03:00 |
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Yair Morgenstern
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f546a49c49
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Added icons for Medieval and Renaissance era units
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2018-05-17 21:28:41 +03:00 |
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Yair Morgenstern
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4267d5b1be
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Added Crossbowman
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2018-05-17 15:56:25 +03:00 |
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Yair Morgenstern
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3e0e1b2a43
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In-game year is displayed by the number of turns
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2018-05-17 15:15:28 +03:00 |
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Yair Morgenstern
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d3799a0c64
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When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability
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2018-05-16 23:45:25 +03:00 |
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Yair Morgenstern
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2c2a4e5da3
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The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
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2018-05-15 23:39:04 +03:00 |
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Yair Morgenstern
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030ddafce6
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Bugfixes
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2018-05-14 22:45:41 +03:00 |
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Yair Morgenstern
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a4fcc3a694
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Happiness label in menu bar now displays unhappy face and red text if hapiness is negative
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2018-05-11 16:19:40 +03:00 |
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Yair Morgenstern
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ec760e660f
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Fixed crash when settler didn't find a good city spot within 5 tiles
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2018-05-11 10:39:54 +03:00 |
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Yair Morgenstern
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96a0961130
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UI revamp to the top bar
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2018-05-11 02:45:50 +03:00 |
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Yair Morgenstern
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4c4abb452c
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Fixed idiotic bug that caused the game to crash =(
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2018-05-10 11:01:55 +03:00 |
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Yair Morgenstern
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d12b665e83
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Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
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2018-05-09 22:59:32 +03:00 |
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Yair Morgenstern
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afa6478745
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Horsemen can now move after attacking
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2018-05-09 18:57:03 +03:00 |
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Yair Morgenstern
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9625a12ba2
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Damage calculations are now according to extrapolated Civ V rules
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2018-05-09 18:24:30 +03:00 |
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Yair Morgenstern
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c3a51460b7
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More unit information and combat mechanics fixes
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2018-05-08 11:56:51 +03:00 |
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Yair Morgenstern
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2d302ea2da
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Added Horseman, Catapult and Spearman, with all that entails
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2018-05-08 10:58:26 +03:00 |
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Yair Morgenstern
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8b748384af
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Added chariot archer - includes adding requiredTech, requiredResource, and uniques to units
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2018-05-07 23:42:58 +03:00 |
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Yair Morgenstern
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8350d000b1
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Added units to civilopedia
Added more info to civilopedia
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2018-05-07 12:33:49 +03:00 |
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Yair Morgenstern
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be5cd0c334
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Can now properly pick great person (when relevant. e.g after finishing Liberty
Victory conditions screen now includes cultural victory
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2018-05-06 18:03:49 +03:00 |
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Yair Morgenstern
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4e699f917e
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Organized automation classes
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2018-05-06 11:48:01 +03:00 |
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Yair Morgenstern
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1a6e4d30f8
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Can now see the units from within the city screen
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2018-05-06 09:30:20 +03:00 |
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Yair Morgenstern
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fb1f381f06
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Added FreeType, which lets us use whatever fonts we want
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2018-05-01 21:41:02 +03:00 |
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Yair Morgenstern
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8d2edfefc7
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Civilopedia help now shows correct text
Sped up pollicy-related actions
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2018-04-27 15:24:31 +03:00 |
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Yair Morgenstern
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ace5a6efbf
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Worker automation fixed - ready for big update!
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2018-04-26 21:29:20 +03:00 |
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Yair Morgenstern
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4d10e11482
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Added Egypt, other civs can now build wonders!
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2018-04-25 23:47:03 +03:00 |
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Yair Morgenstern
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9816cd57da
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Added "explored tiles" to civinfo, moved worker automation to separate class
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2018-04-25 22:09:24 +03:00 |
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Yair Morgenstern
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453e25ffe7
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City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo
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2018-04-21 22:56:52 +03:00 |
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Yair Morgenstern
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d0f3a10728
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Moved notifications to CivInfo, notifications on enemy actions removed
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2018-04-18 00:00:31 +03:00 |
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Yair Morgenstern
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c6ebb733a1
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Added Greece to civilizations, city names no come from the Civilizations json
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2018-04-17 23:57:06 +03:00 |
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Yair Morgenstern
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221a8668fa
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Selected unit now has a white circle around it
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2018-04-17 21:56:58 +03:00 |
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Yair Morgenstern
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34c1047b65
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Fixed bug where enemy units were viewable despite the tile being unexplored
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2018-04-12 21:52:00 +03:00 |
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