Commit graph

3559 commits

Author SHA1 Message Date
Yair Morgenstern
ea77ceca0f Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-05-24 22:30:12 +03:00
Yair Morgenstern
2f48586f3e Center icon no longer grayed out in city screen 2018-05-24 22:29:34 +03:00
yairm210
759c86e313
Update README.md 2018-05-23 23:40:52 +03:00
Yair Morgenstern
c8ddf6dc63 Added icons for unit actions 2018-05-23 22:59:05 +03:00
Yair Morgenstern
9cbdee4b12 White halo around selected unit is now shield-shaped iff the unit is fortified 2018-05-23 21:45:43 +03:00
Yair Morgenstern
5a564f29c3 Separated Unit Actions to its own table, put above the bottom bar 2018-05-23 21:45:01 +03:00
Yair Morgenstern
0bbb7d6254 Tutorial background is now square 2018-05-23 01:00:09 +03:00
Yair Morgenstern
2a2cc9a873 Removed final sum of combat values from BattleTable 2018-05-23 00:55:55 +03:00
Yair Morgenstern
f01b6b665f Can no longer walk through enemy units =) 2018-05-23 00:42:33 +03:00
Yair Morgenstern
db4ad20264 Added Fortification action 2018-05-23 00:37:53 +03:00
Yair Morgenstern
1bebeab0c4 Added Knight 2018-05-23 00:21:08 +03:00
Yair Morgenstern
2bcd4a86e7 Defeated cities don't really hit back 2018-05-23 00:20:15 +03:00
Yair Morgenstern
21bb743caf Tiles now closer together - no gaps between them! 2018-05-22 23:16:41 +03:00
Yair Morgenstern
03d452fd42 Added fog on non-viewable tiles 2018-05-22 23:07:12 +03:00
Yair Morgenstern
1b2fa7317e Added unit obsolesence 2018-05-21 23:00:09 +03:00
Yair Morgenstern
1de4c2c9f2 Techs display short info on buildings and units 2018-05-21 22:07:30 +03:00
Yair Morgenstern
398b612d8c Added Medieval era units
Techs now display imformation baed on what's dependant on them
Buildings uniques now in humanspeak
2018-05-18 17:18:47 +03:00
Yair Morgenstern
017d1f3f89 Added star icon to capital city 2018-05-18 15:53:12 +03:00
Yair Morgenstern
cb537b0f84 Icons shrunk (slightly) with pngCrush
Organized Unit table
Added bonus vs barbarians
2018-05-18 15:30:29 +03:00
Yair Morgenstern
318931b902 Added extra stat icons 2018-05-17 22:02:11 +03:00
Yair Morgenstern
31af88e07f Merge branch 'master' of https://github.com/yairm210/UnCiv 2018-05-17 21:29:26 +03:00
Yair Morgenstern
f546a49c49 Added icons for Medieval and Renaissance era units 2018-05-17 21:28:41 +03:00
yairm210
cac895592e
Update Credits.md 2018-05-17 21:27:10 +03:00
Yair Morgenstern
7155bfb927 Merged all tables at the bottom of the screen to a single bar 2018-05-17 18:09:00 +03:00
Yair Morgenstern
4267d5b1be Added Crossbowman 2018-05-17 15:56:25 +03:00
Yair Morgenstern
3e0e1b2a43 In-game year is displayed by the number of turns 2018-05-17 15:15:28 +03:00
Yair Morgenstern
e99bf8004f Appropriate notifications when wonders are built in a city you haven't yet seen 2018-05-17 15:14:50 +03:00
Yair Morgenstern
e1018371b3 Major update - enemies can now take over cities (and do!) 2018-05-17 12:24:33 +03:00
Yair Morgenstern
64f8b3fef8 Cities beyond the 15th get "New" names properly 2018-05-17 10:44:27 +03:00
Yair Morgenstern
e267a7a6be Civs no longer spam settlers beyond what they can afford 2018-05-17 10:43:45 +03:00
Yair Morgenstern
d3799a0c64 When settlers have no viable spots within 5 tiles, they random walk to edges of walking ability 2018-05-16 23:45:25 +03:00
Yair Morgenstern
75b6a59ef4 Cities will be called "New $name" if all city names are exhausted 2018-05-16 23:37:56 +03:00
Yair Morgenstern
a1995a3e37 Fixed bugs that prevented picking Gold and Science as city constructions 2018-05-16 23:31:17 +03:00
Yair Morgenstern
9c576d6bdc Added CenterX and CenterY functions for actors 2018-05-16 21:38:09 +03:00
Yair Morgenstern
2c2a4e5da3 The tiles the unit can move to are now displayed when selecting a unit,
The hex borders have been changed to points
Thanks to Mihail Pastuhov for the ideas!
2018-05-15 23:39:04 +03:00
Yair Morgenstern
030ddafce6 Bugfixes 2018-05-14 22:45:41 +03:00
Yair Morgenstern
41f37f5ee7 Units in the middle of a preordered action (automate, move) don't do it if there's an enemy withing walking distance 2018-05-11 16:26:09 +03:00
Yair Morgenstern
18ec3eba9c Workers now don't move if there's an enemy unit in the vicinity 2018-05-11 16:22:25 +03:00
Yair Morgenstern
a3730a348e Turn start/end now work in the correct order - no longer will your units move and immediately be attacked before you can see the attacker! 2018-05-11 16:21:27 +03:00
Yair Morgenstern
a4fcc3a694 Happiness label in menu bar now displays unhappy face and red text if hapiness is negative 2018-05-11 16:19:40 +03:00
Yair Morgenstern
3cd21c4b8e Settler search optimization 2018-05-11 10:50:08 +03:00
Yair Morgenstern
a0f5e190fc Fixed a bug where if enemy civ constructed the Oracle, you would get a popup screen to choose a free policy which wouldn't go away 2018-05-11 10:41:13 +03:00
Yair Morgenstern
ec760e660f Fixed crash when settler didn't find a good city spot within 5 tiles 2018-05-11 10:39:54 +03:00
Yair Morgenstern
96a0961130 UI revamp to the top bar 2018-05-11 02:45:50 +03:00
Yair Morgenstern
4c4abb452c Fixed idiotic bug that caused the game to crash =( 2018-05-10 11:01:55 +03:00
Yair Morgenstern
d12b665e83 Added extra cities for civilizations (because I actually reached 10+ cities for an AI)
City naming is now dependant on the names of existing cities and not on the umber of cities the civ currently has
2018-05-09 22:59:32 +03:00
Yair Morgenstern
4cfbf18178 Organized unit algorithms
Combat units now head towards the closest city with no garrison if exists
2018-05-09 21:31:34 +03:00
Yair Morgenstern
afa6478745 Horsemen can now move after attacking 2018-05-09 18:57:03 +03:00
Yair Morgenstern
9625a12ba2 Damage calculations are now according to extrapolated Civ V rules 2018-05-09 18:24:30 +03:00
Yair Morgenstern
a230676325 Added Civ strategic resources to top of screen 2018-05-09 18:17:18 +03:00