lishaoxia1985
62a85cd14a
can use native font and "WenQuanYimicroHei" in andriod and desktop ( #1013 )
...
* Update Other.json
* Update Notifications.json
* Update Other.json
* Can Change Language With No "ttf" Font
* update
* Update AndroidLauncher.java
* repair app running slowly in using no "tff" class
* Can Change Language with No "ttf" Font (#772 )
* Update Other.json
* Update Notifications.json
* Update Other.json
* Can Change Language With No "ttf" Font
* update
* Update AndroidLauncher.java
* repair app running slowly in using no "tff" class
* update nativefont for Desktop and IOS
* Delete NativeFontIOS.java
* can choose nativefont or font downloading from internet
* update
* update
* Update Fonts.kt
* Update Fonts.kt
* update
* update
* update
* update
* Update build.gradle
* update
* update
* update
* can choose native font or "WenquanYiMicroHei"
* update
* update
* update
* update
2019-09-01 13:01:37 +03:00
Yair Morgenstern
8d3a2d6da3
Organized Multiplayer popup
2019-08-31 22:24:18 +03:00
Yair Morgenstern
015b8343c7
Hoh boy so many changes to ensure the regular game works with multiplayer...
2019-08-30 14:46:52 +03:00
Yair Morgenstern
bc1592bafe
Added game ID copy and join, so one person can create a game, send it to someone else, and the other person can join it
2019-08-29 13:18:09 +03:00
Yair Morgenstern
fd4d96ed8e
Policy screen button moved to world screen instead of being in the menu
2019-08-29 12:04:43 +03:00
Yair Morgenstern
acdeea06b8
More steps towards upload/downloading multiplayer games
2019-08-29 11:09:57 +03:00
Yair Morgenstern
eb06ed2cf6
Unified PopupTable.addCloseButton()
...
Added basic online game upload/download functionality
2019-08-29 10:27:08 +03:00
Yair Morgenstern
ef75593794
More PopupTable.close() uses
2019-08-28 13:30:49 +03:00
Yair Morgenstern
e82b6c5090
Added close() function to popup
2019-08-27 17:00:28 +03:00
Yair Morgenstern
834290001b
Improved "rank city center" by also considering resources that the civ has in its borders but has not yet improved
2019-08-27 15:09:54 +03:00
Yair Morgenstern
8ef09a816a
Fixed annoying "can't click next turn" bug!
2019-08-27 14:57:40 +03:00
Yair Morgenstern
5ae8f0d6ff
AI tries to build cities next to luxury resources it doesn't yet have
2019-08-27 14:56:21 +03:00
Yair Morgenstern
22a8a85426
AI now more focused on improving small cities to big ones
2019-08-27 14:39:54 +03:00
Yair Morgenstern
6769c30ebe
Added isOnlineMultiplayer toggle in newGameScreen and an input for the player ID
2019-08-26 15:49:59 +03:00
Yair Morgenstern
3a04fe75eb
New "Load map" screen, with load from clipboard and delete map options
2019-08-25 23:26:50 +03:00
Yair Morgenstern
17f41a549e
"Upload map" now deals with failures properly
...
Maps for downloading now scrollable
2019-08-25 17:16:36 +03:00
Yair Morgenstern
60257c6d64
Save and load game screens now hide autosaves by default
2019-08-25 17:01:28 +03:00
Yair Morgenstern
0a777e5b59
Action strings are now constants
2019-08-21 23:55:12 +03:00
Yair Morgenstern
c685e0f528
Resolved #1007 - trades and alerts now work again, which means they'll also work in multiplayer =)
2019-08-21 23:44:28 +03:00
Yair Morgenstern
b9baa654ab
Added End Game Messages for varioud victory types
2019-08-20 10:55:27 +03:00
Yair Morgenstern
56b3f1c77a
City founding tutorial no longer activates if the AI founded a city before you
2019-08-18 23:25:01 +03:00
Yair Morgenstern
23f575d150
Resolved #963 - Units wouldn't leave enemy tiles after war was declared, unlike original Civ
2019-08-18 22:57:20 +03:00
Yair Morgenstern
814ecde1e3
Resolved #1003 - Logistics promotion didn't work on air units
2019-08-18 22:45:03 +03:00
Yair Morgenstern
1817b3e541
Resolved #995 - Can now open/close categories in city screen
2019-08-15 22:20:34 +03:00
Yair Morgenstern
9a4722b6b9
Readded city state select box
2019-08-15 20:41:28 +03:00
Yair Morgenstern
365cb6f1b9
Nation changed to transient in CivInfo
2019-08-15 10:43:15 +03:00
Yair Morgenstern
d84863d2dd
Ottoman unique no longer also applies to ranged units
2019-08-15 10:16:20 +03:00
Yair Morgenstern
202c1828a7
Fixed concurrency problems when working on "next turn" by working on a clone of the game state
2019-08-15 10:15:27 +03:00
Yair Morgenstern
05d3aa9193
Each individual player is now specified when starting a new game
2019-08-12 00:30:29 +03:00
Yair Morgenstern
9de30bfbce
More changes towards player-based game starts
2019-08-09 15:57:34 +03:00
Yair Morgenstern
93634dae31
Added base for player picking per-player - necessary for multiplayer and solves other probems along the way
2019-08-09 09:03:51 +03:00
Yair Morgenstern
327eea7b13
Added display of Human / AI for othe civs
2019-08-08 19:44:05 +03:00
Yair Morgenstern
05e4e33a3d
Added username and ID - this will be how we recognize players in multiplayer
2019-08-08 18:50:18 +03:00
Yair Morgenstern
c138fbc385
Fixed "can't download map on Android" bug
2019-08-07 22:14:23 +03:00
Yair Morgenstern
cbf1b8bb11
Players can now continue to view (but not change) game data when other players are playing their turns
2019-08-06 23:04:56 +03:00
Yair Morgenstern
2f6eec5ff8
All city screen state-changing functions are now dependant on whether the viewing civ is the current player civ
2019-08-06 22:39:31 +03:00
Yair Morgenstern
786c157ba9
Disabled all (hopefully) state-changing actions when it's not the player's turn
2019-08-05 06:28:39 +03:00
Yair Morgenstern
5c02281023
When multiple policies can be picked, don't exit the policy picker screen
2019-08-04 23:15:46 +03:00
Yair Morgenstern
9a48133e1b
Added visible scrollbars in tech picker screen
2019-08-04 22:59:33 +03:00
Yair Morgenstern
7b37e426a9
WorldScreen now accepts player as parameter - important for multiplayer so people could see their own map even when it's someone else's turn
2019-08-04 22:47:49 +03:00
Yair Morgenstern
7b21505a53
Fixed rare "cloning exploredTiles" concurrency bug
...
Removed .replace in ImageGetter.getImage() thus lowering memory consumption
2019-08-04 19:13:11 +03:00
Yair Morgenstern
691d905c9f
Resolved #983 - city-state defeat messages were empty
2019-08-01 21:40:16 +03:00
Yair Morgenstern
23eb7d2f19
Can now upload and download uploaded maps in the map editor screen!
2019-08-01 21:38:09 +03:00
Yair Morgenstern
9c1864708f
Fixed crash when a militaristic city state tries to gift a unit to a civ with no cities
2019-07-30 21:21:24 +03:00
Yair Morgenstern
dae20d09dc
Fixed bug where if the AI completed all the policies and needed to pick another one, the game would crash
2019-07-29 17:04:03 +03:00
Yair Morgenstern
2799205884
Demands now work between human players!
2019-07-29 17:03:24 +03:00
Yair Morgenstern
6dc471850e
Trades are no longer instantaneous, but consist of sending a trade request on the requestor's turn and accepting/denying it on the reciever's turn.
...
This allows us to FINALLY enable trade between human players, enables PvP in hotseat multiplayer, and paves the way to real multiplayer!
2019-07-29 16:31:21 +03:00
Yair Morgenstern
2d24e62b0b
Resolved #974 - city stats not summmed correctly
2019-07-28 22:50:22 +03:00
Yair Morgenstern
98eb4c8cd7
Travis test + minor fixes
2019-07-27 23:21:40 +03:00
Yair Morgenstern
b131372b13
Fixed "units from ruins block activating unit" bug and fixed colors for new city states
2019-07-27 22:34:57 +03:00
Yair Morgenstern
42e5f3b883
Fixed "huge stats in cities" bug
2019-07-26 15:06:21 +03:00
Yair Morgenstern
76339095ce
Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
2019-07-25 20:07:10 +03:00
Yair Morgenstern
4ada8528e1
Game speed now affects golden age turns
2019-07-24 19:34:54 +03:00
Yair Morgenstern
994e313101
Added Game Speed option - part of #559
2019-07-24 18:35:06 +03:00
Yair Morgenstern
7d38841eb8
Added tutorial for 'Next unit'
2019-07-24 17:58:32 +03:00
Yair Morgenstern
ae0f4906ed
Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
2019-07-24 12:11:24 +03:00
Yair Morgenstern
2c10ce2fb5
Memory performance tweaks
...
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
2019-07-24 11:55:10 +03:00
Yair Morgenstern
858ae5be7c
More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
...
Definitely sped things up along the way as well, not sure by how much though
2019-07-24 00:37:12 +03:00
Yair Morgenstern
932d09af99
Yet Even Yet More performance improvements
2019-07-23 01:01:19 +03:00
Yair Morgenstern
db0543468b
Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones
2019-07-23 00:20:00 +03:00
Yair Morgenstern
78b9908479
Memory improvements, hoping to mitigate OutOfMemory errors
2019-07-22 22:36:14 +03:00
Yair Morgenstern
0b7f5f5cff
Resolved #954 - settlers can't settle cities inside other civ's territory
...
LibGDX, Kotlin and Gradle upgrade
2019-07-22 21:20:03 +03:00
Yair Morgenstern
11d7ac714c
Added initial dropbox tests - get folder contents and download file
2019-07-22 02:34:55 +03:00
Yair Morgenstern
2604ff6ab6
Fixes to unit moving through occupied tiles
2019-07-21 23:43:17 +03:00
Yair Morgenstern
15f1648ca4
Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
...
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
2019-07-21 23:32:06 +03:00
Yair Morgenstern
e73ad76227
Resolved #931 - added Barbarian Brute as a replacement to the Warrior
2019-07-21 22:49:04 +03:00
Yair Morgenstern
d1936cacd3
Resolved #950 - AI now construct Harbors and Seaports
2019-07-21 20:28:29 +03:00
Yair Morgenstern
e9e0e55b5e
Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
2019-07-21 19:54:16 +03:00
Yair Morgenstern
558bba44cc
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
2019-07-19 14:40:29 +03:00
Yair Morgenstern
b565489fd5
Changed "free population" in cities to "unassigned population" to be less confusing
2019-07-19 14:01:16 +03:00
Yair Morgenstern
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
Duan Tao
c223c16de8
Petronage covered unique buildings like burial tomb.
2019-07-17 13:09:34 +03:00
Duan Tao
75059a7859
Better expansion and population growth turns message.
2019-07-17 12:53:34 +03:00
Yair Morgenstern
b9a7f7e1d0
Added Great War Bomber
...
Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
cf8d9f9ff1
Air units now destroyed when conquering a city - I think this was the cause of some crashes
2019-07-14 23:37:11 +03:00
Yair Morgenstern
5ba172f71b
AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
2019-07-14 23:33:16 +03:00
Yair Morgenstern
7bbd006180
Added BFS for arial movement
2019-07-13 22:48:47 +03:00
Yair Morgenstern
d96a1002b1
Resolved #933 - water units correctly recognized in battle modifiers
2019-07-13 22:26:52 +03:00
Yair Morgenstern
fdfeb28e87
Drastically reduced the number of barbarian encampments that spawn
2019-07-13 22:22:32 +03:00
Yair Morgenstern
0fe3de0d50
Simplified BFS.getPathTo()
2019-07-12 15:40:03 +03:00
Yair Morgenstern
d9942aec7c
Added all promotions for air units, and a couple for other units that were previously missed
2019-07-11 22:35:22 +03:00
Yair Morgenstern
00e112e668
Code Org - Moved more Unit movement things into UnitMovementAlgorithms
2019-07-11 21:43:03 +03:00
Yair Morgenstern
e78f408bff
Translation fixes
2019-07-11 21:21:45 +03:00
Duan Tao
cae3d49738
Add notification translation.
2019-07-11 10:05:29 +03:00
Duan Tao
a8e248b892
Add Militaristic type city-state.
2019-07-11 10:05:29 +03:00
Yair Morgenstern
3b515f58d7
Map editor maps start out with all improvements and roads removed
2019-07-10 22:49:54 +03:00
Yair Morgenstern
214b4880e4
AIR UNITS ARE GO!
...
Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
51ad40b8bf
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
2019-07-10 20:05:29 +03:00
Yair Morgenstern
9ad7b976d5
Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
2019-07-08 19:29:12 +03:00
Yair Morgenstern
9559894a86
Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
...
Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
Yair Morgenstern
3ff78ef6b3
Fishing boats can no longer create oil wells in cities with oil
2019-07-08 18:03:45 +03:00
Yair Morgenstern
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
Yair Morgenstern
f42cfd8b25
Air units can attack!
2019-07-05 14:46:04 +03:00
Yair Morgenstern
070d780e18
Unit table now displays range for ranged units
...
Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
Yair Morgenstern
8d79cca70d
Fixed Ottomans naval capture unique
2019-07-05 12:23:58 +03:00
Yair Morgenstern
32a45968aa
Changed unit selection in cities, to accomodate air units in the future
2019-07-05 11:15:40 +03:00
Yair Morgenstern
eedc0e30f2
Bonus as Attacker problem fixed
2019-07-04 19:54:51 +03:00
Yair Morgenstern
185ec10f10
Can now see when city contains air units
2019-07-03 23:32:17 +03:00
Yair Morgenstern
c01c9b96bf
City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged
2019-07-03 23:20:22 +03:00
Yair Morgenstern
833a5ed0db
Added Air unit types
2019-07-03 18:42:28 +03:00