Yair Morgenstern
42e5f3b883
Fixed "huge stats in cities" bug
2019-07-26 15:06:21 +03:00
Yair Morgenstern
76339095ce
Solved bug where units spawned into tiles with ancient ruins would crash the game, and ancient ruin bonuses would sometimes activate twice
2019-07-25 20:07:10 +03:00
Yair Morgenstern
4ada8528e1
Game speed now affects golden age turns
2019-07-24 19:34:54 +03:00
Yair Morgenstern
994e313101
Added Game Speed option - part of #559
2019-07-24 18:35:06 +03:00
Yair Morgenstern
7d38841eb8
Added tutorial for 'Next unit'
2019-07-24 17:58:32 +03:00
Yair Morgenstern
ae0f4906ed
Resolved #961 - ordered game saves by last modified and made only the saves scrollable (and not the naming textbox)
2019-07-24 12:11:24 +03:00
Yair Morgenstern
2c10ce2fb5
Memory performance tweaks
...
Renamed nation Main and Secondary to Outer and Inner colors, to be more clear what we're laking about
2019-07-24 11:55:10 +03:00
Yair Morgenstern
858ae5be7c
More and probably final memory performance modifications - we're down from ~400MB on peak of initial update() to about 200MB!
...
Definitely sped things up along the way as well, not sure by how much though
2019-07-24 00:37:12 +03:00
Yair Morgenstern
932d09af99
Yet Even Yet More performance improvements
2019-07-23 01:01:19 +03:00
Yair Morgenstern
db0543468b
Multiple performance improvements, especially for memory - should mitigate OutOfMemory exceptions on older phones
2019-07-23 00:20:00 +03:00
Yair Morgenstern
78b9908479
Memory improvements, hoping to mitigate OutOfMemory errors
2019-07-22 22:36:14 +03:00
Yair Morgenstern
0b7f5f5cff
Resolved #954 - settlers can't settle cities inside other civ's territory
...
LibGDX, Kotlin and Gradle upgrade
2019-07-22 21:20:03 +03:00
Yair Morgenstern
11d7ac714c
Added initial dropbox tests - get folder contents and download file
2019-07-22 02:34:55 +03:00
Yair Morgenstern
2604ff6ab6
Fixes to unit moving through occupied tiles
2019-07-21 23:43:17 +03:00
Yair Morgenstern
15f1648ca4
Resolved #937 - reveal all hidden tiles visible from every tile on unit movement path
...
This also solves the problem of units "skipping over" barbarian encampments and ancient ruins when on the path
2019-07-21 23:32:06 +03:00
Yair Morgenstern
e73ad76227
Resolved #931 - added Barbarian Brute as a replacement to the Warrior
2019-07-21 22:49:04 +03:00
Yair Morgenstern
d1936cacd3
Resolved #950 - AI now construct Harbors and Seaports
2019-07-21 20:28:29 +03:00
Yair Morgenstern
e9e0e55b5e
Resolved #952 - fixed building requirements for Neuschwanstein, Stone Works, Windmill and Spaceship Factory
2019-07-21 19:54:16 +03:00
Yair Morgenstern
558bba44cc
Added Anti-Aircraft gun unit, and intercept range on non-ranged units
2019-07-19 14:40:29 +03:00
Yair Morgenstern
b565489fd5
Changed "free population" in cities to "unassigned population" to be less confusing
2019-07-19 14:01:16 +03:00
Yair Morgenstern
90318ef93b
Tech reorg - added Lasers and Mobile Tactics, tech tree is now almost 100% G&K
2019-07-17 22:21:05 +03:00
Duan Tao
c223c16de8
Petronage covered unique buildings like burial tomb.
2019-07-17 13:09:34 +03:00
Duan Tao
75059a7859
Better expansion and population growth turns message.
2019-07-17 12:53:34 +03:00
Yair Morgenstern
b9a7f7e1d0
Added Great War Bomber
...
Air units now require Oil
2019-07-15 22:45:32 +03:00
Yair Morgenstern
cf8d9f9ff1
Air units now destroyed when conquering a city - I think this was the cause of some crashes
2019-07-14 23:37:11 +03:00
Yair Morgenstern
5ba172f71b
AI now knows to pathfind multiple cities for air units and to move fighters towards enemy cities with many air units
2019-07-14 23:33:16 +03:00
Yair Morgenstern
7bbd006180
Added BFS for arial movement
2019-07-13 22:48:47 +03:00
Yair Morgenstern
d96a1002b1
Resolved #933 - water units correctly recognized in battle modifiers
2019-07-13 22:26:52 +03:00
Yair Morgenstern
fdfeb28e87
Drastically reduced the number of barbarian encampments that spawn
2019-07-13 22:22:32 +03:00
Yair Morgenstern
0fe3de0d50
Simplified BFS.getPathTo()
2019-07-12 15:40:03 +03:00
Yair Morgenstern
d9942aec7c
Added all promotions for air units, and a couple for other units that were previously missed
2019-07-11 22:35:22 +03:00
Yair Morgenstern
00e112e668
Code Org - Moved more Unit movement things into UnitMovementAlgorithms
2019-07-11 21:43:03 +03:00
Yair Morgenstern
e78f408bff
Translation fixes
2019-07-11 21:21:45 +03:00
Duan Tao
cae3d49738
Add notification translation.
2019-07-11 10:05:29 +03:00
Duan Tao
a8e248b892
Add Militaristic type city-state.
2019-07-11 10:05:29 +03:00
Yair Morgenstern
3b515f58d7
Map editor maps start out with all improvements and roads removed
2019-07-10 22:49:54 +03:00
Yair Morgenstern
214b4880e4
AIR UNITS ARE GO!
...
Added interception and basic air unit AI
2019-07-10 22:41:44 +03:00
Yair Morgenstern
51ad40b8bf
Code reorg - Split some functions off of civilizationInfo into their own sub-classes because it was getting too long
2019-07-10 20:05:29 +03:00
Yair Morgenstern
9ad7b976d5
Embarked units at sea which need to heal now go find land to heal on, and don't stay stuck in the same place
2019-07-08 19:29:12 +03:00
Yair Morgenstern
9559894a86
Military units no longer try to accompany great generals - great geenerals should follow the army units, not the other way round!
...
Culture building priority is dependant on whether the city is producing culture at all
Gold is now less highly valued by the AI when picking tiles to work
2019-07-08 18:37:24 +03:00
Yair Morgenstern
3ff78ef6b3
Fishing boats can no longer create oil wells in cities with oil
2019-07-08 18:03:45 +03:00
Yair Morgenstern
ab7ce12a87
Resolved #687 - can now place starting locations for specific civs in the map editor
2019-07-07 23:55:43 +03:00
Yair Morgenstern
f42cfd8b25
Air units can attack!
2019-07-05 14:46:04 +03:00
Yair Morgenstern
070d780e18
Unit table now displays range for ranged units
...
Air units are ranged units
Moving air units around now works completely!
2019-07-05 14:27:39 +03:00
Yair Morgenstern
8d79cca70d
Fixed Ottomans naval capture unique
2019-07-05 12:23:58 +03:00
Yair Morgenstern
32a45968aa
Changed unit selection in cities, to accomodate air units in the future
2019-07-05 11:15:40 +03:00
Yair Morgenstern
eedc0e30f2
Bonus as Attacker problem fixed
2019-07-04 19:54:51 +03:00
Yair Morgenstern
185ec10f10
Can now see when city contains air units
2019-07-03 23:32:17 +03:00
Yair Morgenstern
c01c9b96bf
City health bar now appears outside the city button - doesn't change the button positioning when the city is damaged
2019-07-03 23:20:22 +03:00
Yair Morgenstern
833a5ed0db
Added Air unit types
2019-07-03 18:42:28 +03:00
Yair Morgenstern
1201d9b54b
More AI tweaks
2019-07-03 18:39:59 +03:00
Yair Morgenstern
e81844c053
AI focuses production of units on cities with high production, so the weaker ones can build infrastructure
...
Organized ChooseNextConstruction automation
2019-07-03 00:09:50 +03:00
Yair Morgenstern
b0b47d0a3a
Split AI choice for construction of defensive and offensive buildings
2019-07-02 00:27:24 +03:00
Yair Morgenstern
4d5f3a51e3
Domination-victory AI declare war on close civs even when having an advantage that isn't an absolute advantage,
...
and declare war on civs that are situated far away if they are weak enough and there's no one close by
2019-07-02 00:00:41 +03:00
Am-per-Sand
c5f2caa66b
Western Slavic chars Fonts.kt
...
Polish
Czech
Slovak
2019-06-30 22:24:24 +03:00
Yair Morgenstern
0eb28b9ae7
Great General bonus affects naval units (as long as we don't have Great Admirals in the game)
2019-06-30 19:48:47 +03:00
Yair Morgenstern
76187efc3d
Can no longer pillage city ruins - #914
2019-06-30 19:37:49 +03:00
Yair Morgenstern
1898c6f9f1
AI is willing to trade Open Borders when unfriendly... for ridiculous prices
2019-06-30 19:35:04 +03:00
Yair Morgenstern
08d0a0013c
AI bombardment focuses primarily on siene and secondarily on other ranged units
2019-06-30 00:22:55 +03:00
Yair Morgenstern
519ad2a7ad
AI focuses city bombardment on siege units
2019-06-30 00:18:28 +03:00
Yair Morgenstern
e59ad4ff94
Fixed war declaration against civs with a space in their name (e.g. The Ottomans)
2019-06-29 23:56:35 +03:00
Am-per-Sand
6d38800093
à in Fonts.kt
...
just in case: à propos
2019-06-29 23:18:03 +03:00
Am-per-Sand
8970e76efa
Ú in Fonts.kt
...
Spanish:"Único a la civilización"
2019-06-29 23:18:03 +03:00
Am-per-Sand
a3ede00638
È ¡ in Fonts.kt
...
Italian:"È nato un [greatPerson]!"
Spanish:"¡Has entrado en una edad de oro!"
2019-06-29 23:18:03 +03:00
Yair Morgenstern
f60574941a
"Start new game" from Victory screen opens up the new game options, and doesn't auto-start a new game
2019-06-29 22:58:05 +03:00
Yair Morgenstern
e921833580
Fixed "Endless Production" bug for Hanse
2019-06-29 22:57:25 +03:00
Yair Morgenstern
8f0c3f1c02
Resolved #908 - added Science overview to overview screen
2019-06-27 12:01:08 +03:00
Yair Morgenstern
1aa703e69b
"Current construction is user set" saved between saves/loads - #875
2019-06-27 10:46:32 +03:00
Yair Morgenstern
46bd65e45a
Bugfix - cities with maintenance but no gold production now display gold breakdown
2019-06-25 23:14:13 +03:00
Yair Morgenstern
c517dd9d64
Added the Ottomans! #703
2019-06-25 23:00:55 +03:00
Yair Morgenstern
e1dda58f58
Options table was getting too long - now scrolls nicely
2019-06-25 21:22:16 +03:00
Yair Morgenstern
c3efc10ea8
Fixed bug where gifts from AIs to city-states were interpreted as gifts from human player to city-states
2019-06-24 21:53:31 +03:00
Am-per-Sand
b2c7595fcc
add Ó Í chars in Fonts.kt
...
pt: Ópera de Sydney Índia
2019-06-24 19:58:21 +03:00
Yair Morgenstern
fd20207980
Resolved #893 - Trade screen does not reset after a trade and must be closed to update - for realz this time
2019-06-24 19:40:28 +03:00
Yair Morgenstern
7e50f70bd5
Resolved #899 - Added setting to disable city auto-picking construction
2019-06-24 19:35:45 +03:00
Yair Morgenstern
477a4889b3
Resolved #893 - trade table doesn't reset after trade
2019-06-24 06:52:46 +03:00
Yair Morgenstern
3b9ab43bbe
Resolved #898 - added option to disable tutorials
2019-06-24 06:43:51 +03:00
Yair Morgenstern
d9bd0fa6b8
Resolved #897 - split initial tutorial, which was too long, into several parts
2019-06-24 06:37:45 +03:00
Yair Morgenstern
c0f569c826
Bugfix - AIs no longer try to gain influence wth city-states they haven't met yet
2019-06-23 22:44:04 +03:00
Yair Morgenstern
7d17265032
Added initial setup of WorldScreen in worldscreen creation, so it doesn't take too long in the render, hopefully
2019-06-21 14:29:55 +03:00
Yair Morgenstern
d4ead7bbf2
City-states no longer get policies
2019-06-21 14:06:08 +03:00
Yair Morgenstern
ee1aa61221
Fixed Hanse special ability
2019-06-21 14:01:33 +03:00
Yair Morgenstern
b7f7bb3b2e
Barbarians guarding encampments noww fortify
2019-06-21 12:55:34 +03:00
Yair Morgenstern
6d3ef94941
Update civ resources when selling a building and destroying a unit
2019-06-20 23:08:30 +03:00
Yair Morgenstern
e0f72af06d
Added Caching for civ Resources, Stats and city Happiness information for massive performance improvements in some late games
2019-06-20 23:03:28 +03:00
Yair Morgenstern
5cf05cd7d9
AI now saves up money to use for purchasing city-state influence
2019-06-20 20:40:23 +03:00
Yair Morgenstern
2b3de8b78f
Undiscovered civs aren't revealed in Overview by their icons
...
Irrelevant Overviews are disabled
2019-06-19 20:52:26 +03:00
Yair Morgenstern
7958c795dd
Fixed Coast start bias
2019-06-19 20:22:38 +03:00
Yair Morgenstern
a1e1b91b9a
Added Civ icon to cities
...
Improved City Connection icon
2019-06-19 20:13:32 +03:00
Yair Morgenstern
a6d1cdc398
Unified civ display in Overview and Victory screens
2019-06-19 19:20:25 +03:00
Yair Morgenstern
227f6627be
Resolved #883 - Added Civilization icons
2019-06-19 18:43:25 +03:00
Yair Morgenstern
27c83f1792
Resolved #880 - Notifications for end-of-trade no longer activate after instant trade
2019-06-19 17:48:26 +03:00
Yair Morgenstern
b0e43ace59
Resolved #885 - units disbanding on your tiles yields gold even when not on city center
2019-06-19 17:40:52 +03:00
Yair Morgenstern
b2afc838a6
Resolved #533 - Added nation-dependant start location biases
2019-06-17 12:51:57 +03:00
Yair Morgenstern
853a325876
Added German nation - #703
2019-06-17 11:20:15 +03:00
Yair Morgenstern
3f3dd0193e
Resolved #251 - Choose specific victory conditions on new game
...
Victory screen no longer 'reveals' civs you haven't met
2019-06-16 19:51:12 +03:00
david.enrique
0ab0f2e7bb
Increment of index in one line
2019-06-15 22:38:02 +03:00
david.enrique
56ff436f94
Add victory type choice on new game screen
2019-06-15 22:38:02 +03:00
Yair Morgenstern
120ae8b253
Resources sorted and no bonus resources in Resource Overview
2019-06-15 22:30:07 +03:00
Yair Morgenstern
19334bcdec
Added resource drilldown table to overview
2019-06-14 15:03:53 +03:00
Yair Morgenstern
22f44d328b
Building resource requirements now appear in Civilopedia
2019-06-14 14:59:36 +03:00
Yair Morgenstern
5943d1e12e
Apollo Program is now a NATIONAL wonder, so multiple civs can compete for Science Victory
2019-06-13 22:10:52 +03:00
Yair Morgenstern
d49b33f0c7
Resolved #872 - Added Immersive mode, for users whose navigation bar is a virtual, not physical one
2019-06-13 17:28:23 +03:00
Yair Morgenstern
ab1a1be170
Special construction set by the user (Gold, Science etc) are not auto-changed when a better alternative exists
2019-06-13 16:58:56 +03:00
Yair Morgenstern
00153ab456
Culture-oriented AI much more predisposed to peace agreements
2019-06-13 14:38:31 +03:00
Yair Morgenstern
b8e5b34489
AIs don't make water military units in areas where they can't fight anyone
2019-06-13 14:37:04 +03:00
Yair Morgenstern
b0ef219c84
AIs no longer double-pick the same policy...
2019-06-13 14:36:18 +03:00
Yair Morgenstern
8974e02290
Show victory screen when AI wins
2019-06-13 14:35:55 +03:00
Yair Morgenstern
45080744b7
Years of peace modifier no longer rises while at war (whoops!)
2019-06-13 13:23:54 +03:00
Yair Morgenstern
6618bed1ab
AI now utilizes special constructions (Nothing, Gold, Science) when no better options are available
2019-06-13 13:19:23 +03:00
Yair Morgenstern
816196520e
Culture-focused civs don't declare war
...
Chosen free great person is victory-type-dependant
2019-06-13 13:18:20 +03:00
Yair Morgenstern
ea5f649d87
Added global victory status to victory status screen, so you can see how bad the AI is at actually winning... -_-
2019-06-13 12:47:40 +03:00
Yair Morgenstern
29f2474b13
AI now chooses policies according to preferred victory type - should drastically ncrease the sucess chance of the AI to win a cultural victory!
2019-06-13 12:00:53 +03:00
Yair Morgenstern
dda38c5cd1
Better construction picking AI
2019-06-12 23:18:34 +03:00
Yair Morgenstern
e1884768fd
Added priority to wonders by type
2019-06-12 22:34:39 +03:00
Yair Morgenstern
b7be0e7934
Each Civ now has a preferred victory type, and makes construction choices based on said type
2019-06-12 22:01:37 +03:00
Yair Morgenstern
3e770db86d
Can now add and remove improvements in the map editor!
2019-06-10 18:36:25 +03:00
Yair Morgenstern
89f689bcc9
Performance improvements
2019-06-10 17:31:07 +03:00
Yair Morgenstern
bd0b61b909
AI tries to clear barbarian encampments with its idle military units
2019-06-10 17:30:37 +03:00
Yair Morgenstern
f8cf9392fb
AIs demand of each other not to settle near them, and they respond accordingly
2019-06-10 16:44:06 +03:00
Yair Morgenstern
96ee91cb08
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
...
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:19:04 +03:00
Yair Morgenstern
d5a0894f75
Added diplomatic reprecissions for demands that the other civs is unwilling to fulfil
...
Removed WeAgreedNotToSettleNearThem flag - was reverse copy of AgreedNotToSettleNearUs
2019-06-10 16:18:59 +03:00
Yair Morgenstern
5ed9a5912b
Resolved #856 - Cities created in your own territory get their own land and are no longer "ghost cities"
2019-06-09 23:15:03 +03:00
Yair Morgenstern
2a71d9e122
Resolved #866 - City-states can no longer get Ancient Ruin bonuses
2019-06-09 23:00:59 +03:00
Yair Morgenstern
84bcfe2d39
Added "Community" tab in the menu, with links to the Github and Discord
2019-06-07 15:55:48 +03:00
Yair Morgenstern
fc41de7a83
Unexplored tiles now dark gray - less oppresive in the main map and possible to tell apart from city-state areas in the minimap
2019-06-07 15:23:17 +03:00
Yair Morgenstern
f713d266db
Implemented "Don't settle cities near us", which goes both ways - a good basis for further demands ( #831 )
2019-06-07 13:04:18 +03:00
Yair Morgenstern
99d7b0ea1a
Fixed edge-case bug when units try to be created but aren't, and then get assigned an Alhambra promotion, triggering viewableTile update
2019-06-05 23:49:38 +03:00
Yair Morgenstern
e8bdb8a2e4
Added initial logic for promising not to settle cities near other civs - not yet activated
2019-06-05 23:21:17 +03:00
Yair Morgenstern
ab450808b2
Can no longer pass the turn when popups have not been dealt with
2019-06-05 23:18:03 +03:00
Yair Morgenstern
827a6f7871
Fixed bug where injured units would try to heal by pillaging barbarian encampments
2019-06-05 23:14:52 +03:00
Yair Morgenstern
5b884c0ecf
Resolved #854 - promotion buttons show description also for non-pickable promotions
2019-06-04 22:45:43 +03:00
Yair Morgenstern
8c53244427
Don't try to pillage improvement to heal if you're a civilian unit
2019-06-04 22:35:17 +03:00
Yair Morgenstern
60f1859fdc
Can now select all tile types n map editor, even on smaller resolutions
2019-06-03 22:17:23 +03:00
Yair Morgenstern
527288b886
Fixed crash in new diplomatic relations and unified DiplomacyManager.getModifier()
2019-06-03 22:06:35 +03:00
Yair Morgenstern
f49662b22e
Resolved #836 - bug where ranged units could shoot above forests+jungles
2019-06-03 20:50:58 +03:00
Am-per-Sand
6f29fe9e76
include À ì in Fonts.kt
...
#428
2019-06-03 20:32:45 +03:00
Yair Morgenstern
09079bd76f
Resolved #839 - Set up takes 1 movement point
2019-06-03 20:26:05 +03:00
Yair Morgenstern
cf37122304
Translation organization
2019-06-02 23:31:16 +03:00
Yair Morgenstern
0916720f86
Cannot declare friendship after denounce and vice versa
2019-06-02 19:47:49 +03:00
Yair Morgenstern
88422524ac
Barbarian encampments don't show red on unexplored tiles
2019-06-01 23:42:30 +03:00
Yair Morgenstern
36da3359db
Added denunceation
2019-06-01 23:20:02 +03:00
Yair Morgenstern
f60ebbb7e1
Civs clearing an encampment now get gold
2019-06-01 22:47:41 +03:00
Yair Morgenstern
8040cb01b9
Resolved #830 - city-states no longer offer trades
2019-06-01 22:27:38 +03:00
Yair Morgenstern
4b4f5e77b8
Resolved #646 - Barbarians now spawn from Encampments!
2019-05-31 17:36:19 +03:00
Yair Morgenstern
b068e6f88f
Minor translation changes
2019-05-30 19:57:27 +03:00
Yair Morgenstern
16d8c16dfe
Each unit now saves its viewable tiles, which gives in certain situations a whopping 10% performance improvement! Whoa!
2019-05-29 22:58:20 +03:00
Yair Morgenstern
b9cf40487f
Performance improvements for Next Turn
2019-05-29 22:10:32 +03:00
Yair Morgenstern
d733df207f
Fixed bug that prevented the "next turn" button from being pressed when the game didn't autosave,
...
meaning players who picked turns between autosaves manually were screwed
2019-05-29 21:44:42 +03:00
Yair Morgenstern
2060bcfa0a
Resolved #821 - Civ-wide stats are now affected by percent bonuses
2019-05-29 21:12:10 +03:00