Yair Morgenstern
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563bbaf021
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Unit construction moved to the beginning of the turn, so they won't be generated out in the open and vulnerable to enemy attacks before you can control them - Kudos am-per-sand!
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2019-02-21 20:12:17 +02:00 |
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Yair Morgenstern
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325ac06e97
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Resolved #463 - City stats and percentages now displayed precisely and according to calculation order in drilldown
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2019-02-21 20:00:45 +02:00 |
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Yair Morgenstern
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80dd4c759b
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Added percentage bonuses to city stats drilldown
Fixed happiness drilldown display in city screen
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2019-02-19 22:45:52 +02:00 |
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Yair Morgenstern
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973c1693c8
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Unified canFortify() checks
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2019-02-18 23:02:14 +02:00 |
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Yair Morgenstern
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2313f72cac
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Added translations of unit promotions
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2019-02-18 23:01:32 +02:00 |
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Yair Morgenstern
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063c00a61d
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Tiles in city screen are now centered also on larger resolutions
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2019-02-18 23:01:11 +02:00 |
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Yair Morgenstern
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df237d8686
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Fixed #457 - AI naval units would fortify
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2019-02-18 20:46:50 +02:00 |
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Yair Morgenstern
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add84c4807
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Added data for multiple future nations - thanks SmashFanFull!
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2019-02-18 20:45:55 +02:00 |
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Smashfanful
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255bf1780d
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Nations-Italian.json
New file
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2019-02-18 19:06:23 +01:00 |
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Yair Morgenstern
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b6934e4ec7
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Merge pull request #460 from Smashfanful/patch-9
Update Translations.json
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2019-02-18 17:17:07 +02:00 |
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Yair Morgenstern
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3386001f1b
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Merge pull request #459 from Smashfanful/patch-8
Update Translations.json
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2019-02-18 16:39:40 +02:00 |
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Yair Morgenstern
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c402e68ab7
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Merge pull request #458 from Smashfanful/patch-7
Tutorials_Italian.json
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2019-02-18 16:39:19 +02:00 |
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Smashfanful
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c43455246d
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Update Translations.json
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2019-02-18 14:36:48 +01:00 |
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Smashfanful
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57568b30da
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Update Translations.json
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2019-02-18 14:32:16 +01:00 |
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Smashfanful
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e05f24822c
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Tutorials_Italian.json
Added Italian tutorials.
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2019-02-18 14:11:08 +01:00 |
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Yair Morgenstern
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b5f18d2fe6
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Fixed #450 - cities not connecting to roads
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2019-02-17 00:23:56 +02:00 |
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Yair Morgenstern
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dd63491c03
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Techs from ancient ruins now added properly
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2019-02-17 00:01:54 +02:00 |
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Yair Morgenstern
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4c5753c41f
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Fixed #452 - France's unique ability not working
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2019-02-16 23:52:26 +02:00 |
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Yair Morgenstern
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d581ca924f
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Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
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2019-02-16 23:41:11 +02:00 |
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Yair Morgenstern
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356f8b6bbd
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Resolved #455 - add great person point breakdown to city info
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2019-02-16 23:39:03 +02:00 |
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Yair Morgenstern
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0cd5426440
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Battle table indicates damage with health bars
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2019-02-15 13:48:29 +02:00 |
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Yair Morgenstern
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b38c615056
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Separated CityPickerTable and TileTable in CityScreen to their own classes
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2019-02-15 12:32:50 +02:00 |
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Yair Morgenstern
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6de517d4d5
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Separated battle table height from the height of the tile and unit tables
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2019-02-14 23:12:35 +02:00 |
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Yair Morgenstern
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e200e9026f
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Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
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2019-02-14 22:49:46 +02:00 |
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Yair Morgenstern
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0fab01e393
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Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
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2019-02-14 22:21:26 +02:00 |
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Yair Morgenstern
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a9c181f314
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updated libGDX image
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2019-02-14 21:57:41 +02:00 |
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Yair Morgenstern
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679ea60208
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Organized non-game images (icon, feature and promo graphics etc)
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2019-02-14 21:44:25 +02:00 |
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Yair Morgenstern
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0f2c7afe78
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Merge pull request #451 from ninjatao/fix_Pentagon
Fixed : Pentagon build cost 0
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2019-02-14 14:58:27 +02:00 |
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Duan Tao
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f7ed954a76
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Fixed : Pentagon build cost 0
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2019-02-14 18:08:04 +08:00 |
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Yair Morgenstern
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9ba360408c
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Added helper function to create labels from text
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2019-02-13 23:53:50 +02:00 |
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Yair Morgenstern
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ee55839557
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Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
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2019-02-13 19:02:11 +02:00 |
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Yair Morgenstern
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748e84f265
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Resolved #449 - added "go to unit" button in unit overview
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2019-02-11 22:07:34 +02:00 |
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Yair Morgenstern
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0788141054
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Civs now have unique responses for introduction, greeting, trade acceptance and refusal
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2019-02-11 20:46:49 +02:00 |
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Yair Morgenstern
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d080f37a94
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Now ignore unknown fields on all jsons
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2019-02-10 23:27:48 +02:00 |
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Yair Morgenstern
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e3bf80091a
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Added all texts for all nations! Exhausting!
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2019-02-10 23:25:19 +02:00 |
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Yair Morgenstern
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796284c7e2
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Added unique civ text for attacking, being attacked, and being defeated
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2019-02-10 19:50:42 +02:00 |
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Yair Morgenstern
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07663bfc54
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Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
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2019-02-10 16:34:46 +02:00 |
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Yair Morgenstern
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2834752826
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Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
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2019-02-10 15:32:48 +02:00 |
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Yair Morgenstern
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4b7a447eae
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Civ city name generation now done by a global counter - enables city name changes later
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2019-02-10 09:50:36 +02:00 |
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Yair Morgenstern
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cc0a999471
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Added "exit map editor" button to map editor
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2019-02-09 23:26:59 +02:00 |
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Yair Morgenstern
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ae7cbcb3c9
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Embarked units now have era-based defensive strength (like in original civ)
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2019-02-09 23:06:13 +02:00 |
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Yair Morgenstern
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d9fb3fdb2c
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Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
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2019-02-09 22:40:52 +02:00 |
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Yair Morgenstern
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10e9a5e481
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AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
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2019-02-09 21:31:16 +02:00 |
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Yair Morgenstern
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3feb231620
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Added "deselect" button to unit & city display
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2019-02-09 21:25:30 +02:00 |
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Yair Morgenstern
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d2a48fae38
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Added "current edit" hex to bottom-right of map editor screen
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2019-02-08 00:34:46 +02:00 |
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Yair Morgenstern
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d42416974c
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Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
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2019-02-07 23:06:13 +02:00 |
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Yair Morgenstern
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50931a86c1
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Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
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2019-02-07 22:56:13 +02:00 |
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Yair Morgenstern
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11b2a301cd
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Add Heroku generated app.json
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2019-02-06 23:12:51 +02:00 |
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Yair Morgenstern
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6856301504
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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
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2019-02-05 20:04:07 +02:00 |
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Yair Morgenstern
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36ad17db99
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Merge pull request #445 from Smashfanful/patch-6
More Translation.json
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2019-02-04 21:51:46 +02:00 |
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