Yair Morgenstern
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973c1693c8
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Unified canFortify() checks
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2019-02-18 23:02:14 +02:00 |
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Yair Morgenstern
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063c00a61d
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Tiles in city screen are now centered also on larger resolutions
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2019-02-18 23:01:11 +02:00 |
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Yair Morgenstern
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df237d8686
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Fixed #457 - AI naval units would fortify
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2019-02-18 20:46:50 +02:00 |
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Yair Morgenstern
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b5f18d2fe6
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Fixed #450 - cities not connecting to roads
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2019-02-17 00:23:56 +02:00 |
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Yair Morgenstern
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dd63491c03
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Techs from ancient ruins now added properly
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2019-02-17 00:01:54 +02:00 |
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Yair Morgenstern
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4c5753c41f
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Fixed #452 - France's unique ability not working
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2019-02-16 23:52:26 +02:00 |
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Yair Morgenstern
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d581ca924f
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Resolved #454 - Allow starting game with 0 AIs when there are 2 or more human players
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2019-02-16 23:41:11 +02:00 |
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Yair Morgenstern
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356f8b6bbd
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Resolved #455 - add great person point breakdown to city info
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2019-02-16 23:39:03 +02:00 |
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Yair Morgenstern
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0cd5426440
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Battle table indicates damage with health bars
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2019-02-15 13:48:29 +02:00 |
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Yair Morgenstern
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b38c615056
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Separated CityPickerTable and TileTable in CityScreen to their own classes
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2019-02-15 12:32:50 +02:00 |
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Yair Morgenstern
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6de517d4d5
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Separated battle table height from the height of the tile and unit tables
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2019-02-14 23:12:35 +02:00 |
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Yair Morgenstern
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e200e9026f
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Text for strength, movement and ranged strength in unit tablee replaced with icons - table is now consistently much smaller, and much less bothersome!
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2019-02-14 22:49:46 +02:00 |
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Yair Morgenstern
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0fab01e393
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Tile map now pans to chosen tile, instead of "flashing" there - makes the map feel more connected and helps you understand where you are IMHO
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2019-02-14 22:21:26 +02:00 |
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Yair Morgenstern
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9ba360408c
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Added helper function to create labels from text
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2019-02-13 23:53:50 +02:00 |
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Yair Morgenstern
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ee55839557
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Fixed minor problem with Egypt's neutral "let's hear it" responses
Current construction in city better represented
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2019-02-13 19:02:11 +02:00 |
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Yair Morgenstern
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748e84f265
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Resolved #449 - added "go to unit" button in unit overview
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2019-02-11 22:07:34 +02:00 |
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Yair Morgenstern
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0788141054
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Civs now have unique responses for introduction, greeting, trade acceptance and refusal
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2019-02-11 20:46:49 +02:00 |
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Yair Morgenstern
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d080f37a94
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Now ignore unknown fields on all jsons
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2019-02-10 23:27:48 +02:00 |
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Yair Morgenstern
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796284c7e2
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Added unique civ text for attacking, being attacked, and being defeated
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2019-02-10 19:50:42 +02:00 |
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Yair Morgenstern
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07663bfc54
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Added "Diplomatic Incidents" for diplomatic messages between civs (as of now, only declaration of war)
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2019-02-10 16:34:46 +02:00 |
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Yair Morgenstern
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2834752826
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Added "change city name" with a popup that appears when clicking on the city name in the ciity screen
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2019-02-10 15:32:48 +02:00 |
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Yair Morgenstern
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4b7a447eae
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Civ city name generation now done by a global counter - enables city name changes later
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2019-02-10 09:50:36 +02:00 |
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Yair Morgenstern
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cc0a999471
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Added "exit map editor" button to map editor
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2019-02-09 23:26:59 +02:00 |
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Yair Morgenstern
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ae7cbcb3c9
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Embarked units now have era-based defensive strength (like in original civ)
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2019-02-09 23:06:13 +02:00 |
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Yair Morgenstern
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d9fb3fdb2c
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Switched positions of "raze city" and "exit city" buttons - "exit" is a much more common use-case, and therefore should have the more easily-reachable spot
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2019-02-09 22:40:52 +02:00 |
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Yair Morgenstern
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10e9a5e481
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AI units much more cautious when attacking cities - only enter city bombard range if there's a good chance of capturing the city
#416
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2019-02-09 21:31:16 +02:00 |
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Yair Morgenstern
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3feb231620
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Added "deselect" button to unit & city display
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2019-02-09 21:25:30 +02:00 |
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Yair Morgenstern
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d2a48fae38
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Added "current edit" hex to bottom-right of map editor screen
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2019-02-08 00:34:46 +02:00 |
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Yair Morgenstern
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d42416974c
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Saving and loading games is now done directly to\from files without becoming strings in the meantime - should help avoid some OutOfMemory exceptions when the games become really huge (the GameInfo as c# classes is much smaller thatn the serialized text for a number of reasons)
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2019-02-07 23:06:13 +02:00 |
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Yair Morgenstern
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50931a86c1
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Resolved #447 - cities now have roads and railroads only when corresponding tech has been researched
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2019-02-07 22:56:13 +02:00 |
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Yair Morgenstern
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6856301504
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Resolved #446 - Buildings are now created when production is completed by Great Engineers, so production of the current turn can be added to the next construction
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2019-02-05 20:04:07 +02:00 |
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Yair Morgenstern
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a98ce0d7d9
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Auto-load the first map, if any exist
Center the map editor on the map
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2019-02-03 20:34:21 +02:00 |
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Yair Morgenstern
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d8d2b89e73
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Enabled loading maps from the map editor
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2019-02-03 19:42:31 +02:00 |
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Yair Morgenstern
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81d1a79e19
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Can now choose a map name and load a map from those existing on the phone!
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2019-02-02 23:26:56 +02:00 |
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Yair Morgenstern
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3a990434f3
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Added initial map editor! Woohoo!
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2019-02-02 22:43:02 +02:00 |
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Yair Morgenstern
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8e2c3287f6
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CityScreen now also uses TileGroupMap
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2019-01-29 23:52:51 +02:00 |
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Yair Morgenstern
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8038dd4c4f
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Separated "Group to hold visual map based on tilegroups" to a separate class, for reuse in CityScreen, the future map editor, and maybe also in the minimap
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2019-01-29 21:48:23 +02:00 |
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Duan Tao
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49f0fe725a
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Free promotions don't affect future xp.
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2019-01-29 18:24:28 +08:00 |
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Duan Tao
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c69f54408b
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Allow to add real free promotions to unit.
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2019-01-29 14:46:24 +08:00 |
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Yair Morgenstern
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3044fb2978
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Fixed crashing bug caused by using GameBasics.Technologies.keys directly, and editing it
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2019-01-28 20:45:28 +02:00 |
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Yair Morgenstern
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5a78c612ab
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Fixed errors caused by AI civs not having any non-researched techs to choose from, when all techs are researched - now choose future tech again
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2019-01-27 23:45:39 +02:00 |
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Yair Morgenstern
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653cb556cf
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Fixed errors caused by siege unit's movement points not being calculated correctly
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2019-01-27 23:38:11 +02:00 |
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Yair Morgenstern
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5ab6c6c991
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Merge pull request #439 from ninjatao/barbarians
Barbarians
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2019-01-27 17:58:58 +02:00 |
|
Duan Tao
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edc53171cc
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Barbarian generation improvement.
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2019-01-27 21:34:40 +08:00 |
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Duan Tao
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c2f6637a91
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Fix construction cost.
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2019-01-27 16:22:57 +08:00 |
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Yair Morgenstern
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f80077a412
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Resolved #435 - profit from disbanding units
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2019-01-26 22:39:48 +02:00 |
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Yair Morgenstern
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665af17ae5
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Fixed #438 - changing production before answering the "do you want to purchase construction" popup lead to buying the newly chosen production
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2019-01-26 22:00:48 +02:00 |
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Duan Tao
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624f83d109
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Remove unique units from barbarians.
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2019-01-26 19:04:13 +08:00 |
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Duan Tao
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ddcf3dd83e
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Remove unit list for barbarians.
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2019-01-26 18:58:12 +08:00 |
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Duan Tao
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c18cc2476f
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Generate different type of barbarians.
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2019-01-26 18:48:29 +08:00 |
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