Yair Morgenstern
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03f0b2a1f9
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Added getBackground helper function
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2018-07-26 23:15:33 +03:00 |
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Am-per-Sand
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9e7c3e0b08
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added commas!
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2018-07-26 18:10:45 +02:00 |
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Yair Morgenstern
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1cba56c947
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Tutorials shown are now per-device (in the game settings) rather than per-game
Game settings are now saved as a proper class, found how to ignore unknown properties in json! =)
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2018-07-26 13:15:38 +03:00 |
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Yair Morgenstern
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efef41541c
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Razed cities do not grow
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2018-07-25 23:05:21 +03:00 |
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Yair Morgenstern
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06c68302ce
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Added difficulty settings!
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2018-07-25 22:56:25 +03:00 |
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Yair Morgenstern
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7af1a89913
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You can no longer see city connection status of enemy cities
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2018-07-24 18:25:36 +03:00 |
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Yair Morgenstern
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b4614fc1f5
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Railroad now looks like a railroad and visible on tundra
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2018-07-24 18:22:39 +03:00 |
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Yair Morgenstern
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18a8f9f0d5
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Fixed bug where units on hills thought they could attack further away units
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2018-07-23 20:04:33 +03:00 |
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Yair Morgenstern
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a3eda1fd52
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Fixed bug that caused barbarians to not do anything
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2018-07-20 16:04:38 +03:00 |
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Yair Morgenstern
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b1f14761ad
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Merge branch 'master' of https://github.com/yairm210/UnCiv
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2018-07-20 15:58:38 +03:00 |
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Yair Morgenstern
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9c23c8f551
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Civs start at least 3 tiles away from edge of board
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2018-07-20 15:58:03 +03:00 |
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Yair Morgenstern
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a33a161fdb
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Unique units can now be upgraded to (e.g. archer to longbowman) - Thanks Am-per-sand!
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2018-07-20 15:57:44 +03:00 |
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Am-per-Sand
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b653829547
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units.json commas
easy to find with syntax highlighting
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2018-07-20 15:56:57 +03:00 |
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Am-per-Sand
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eb63ae4c5d
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Policies.json commas
Credits to github syntax highlighting
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2018-07-20 15:56:26 +03:00 |
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Yair Morgenstern
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ea20201c1b
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Renamed Unit to BaseUnit so it wouldn't conflict with Kotlin's Unit cllass
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2018-07-20 12:13:37 +03:00 |
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Yair Morgenstern
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0d261e88bf
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Added list of units to empire overview
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2018-07-19 13:29:52 +03:00 |
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Yair Morgenstern
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d8ac537535
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Cut down saved game size when copying text to the clipboard by 85% using gzip
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2018-07-18 23:13:58 +03:00 |
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Yair Morgenstern
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a2530b5480
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Player no longer always starts in the middle of the map
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2018-07-18 18:45:37 +03:00 |
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Yair Morgenstern
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606a375467
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World screen centers on capital instead of zero position
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2018-07-18 18:41:15 +03:00 |
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Yair Morgenstern
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e6a95452b4
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If a unit's upgrade is obsolete, then we try to upgrade to the next non-obsolete unit in line in the upgrade succession tree
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2018-07-18 17:58:38 +03:00 |
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Yair Morgenstern
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a86460b345
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Ranged units cannot indirect attack (e.g. if a hill is in the way)
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2018-07-18 17:52:13 +03:00 |
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Yair Morgenstern
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5ee0c47e22
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If a unit can be promoted twice, the promotion picker remains open after you pick the first promotion
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2018-07-18 13:26:29 +03:00 |
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Yair Morgenstern
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23a9886de7
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Expanded unit civilopedia description
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2018-07-17 23:14:58 +03:00 |
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Yair Morgenstern
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12c925f79c
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Apollo program status correctly displayed in victory screen - you can now actually win a scientific victory!
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2018-07-17 23:07:17 +03:00 |
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Yair Morgenstern
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b5d198adcd
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AI examines city construction each turn, in case there's something better to build
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2018-07-17 23:05:55 +03:00 |
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Yair Morgenstern
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9e50051c61
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When out of gold, units disband at a rate dependant on your deficit
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2018-07-17 23:05:08 +03:00 |
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Yair Morgenstern
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5fed13eb76
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Tiles with gold are now ranked higher if civ is in a bad financial situation
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2018-07-17 13:13:23 +03:00 |
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Yair Morgenstern
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a7ddc07880
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Changed city construction automation - should help the AI not constantly go broke
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2018-07-17 12:53:43 +03:00 |
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Yair Morgenstern
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7ec95fefd9
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No tile will now be in 2 cities simultaneously
Cities can't "take over" tiles neighboring to a city
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2018-07-16 23:50:35 +03:00 |
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Yair Morgenstern
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bc404d9b17
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Fixed bug that preclude building spaceship parts
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2018-07-16 19:57:27 +03:00 |
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Yair Morgenstern
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e40bc91156
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City cannot starve below 0 population
Starvation notifications when a city generates negative food, not only when population decreases
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2018-07-16 18:31:32 +03:00 |
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Yair Morgenstern
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2cd3347cec
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Barbarians will not spawn in tiles that any civilization can currently see
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2018-07-16 12:36:33 +03:00 |
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Yair Morgenstern
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ce7cb2ce17
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Tiles outside the 3rd ring of a city can no longer be "worked" in the screen (before they could be chosen but didn't provide yields)
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2018-07-16 09:43:36 +03:00 |
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Yair Morgenstern
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43ef42be5f
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When removing a terrain (e.g. Forest) whose improvement depends on it (e.g. Lumber mill), the improvement is removed
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2018-07-16 09:17:42 +03:00 |
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Yair Morgenstern
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6ca586c3b1
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Can no longer accept "empty" trades
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2018-07-16 09:16:53 +03:00 |
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Yair Morgenstern
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da3d749547
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When unable to support units, they disband one by one instead of all at the same time
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2018-07-15 19:51:27 +03:00 |
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Yair Morgenstern
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68781ed5f7
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Units can only upgrade within your borders (thanks Noam!)
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2018-07-13 17:28:08 +03:00 |
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Yair Morgenstern
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7e34d95707
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After a civ loses enough resources to go "negative", trades relating to that resource are cancelled
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2018-07-13 16:17:11 +03:00 |
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Yair Morgenstern
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d34a3cd1a2
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After accepting a trade you cannot "accept" the same trade again
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2018-07-13 16:13:36 +03:00 |
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Yair Morgenstern
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cfe231ee4e
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Barbarians no longer disband units for lack of gold
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2018-07-13 16:10:45 +03:00 |
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Yair Morgenstern
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bfb53a1940
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Updating happiness happens in a different thread so it doesn't impede the update() function
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2018-07-12 19:17:58 +03:00 |
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Yair Morgenstern
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c05503bb86
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Attacking with a unit disables its "move" command
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2018-07-11 21:31:59 +03:00 |
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Yair Morgenstern
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3215e0eea9
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Displayed happiness updated within the turn (thanks Am-Per-Sand!)
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2018-07-11 21:25:23 +03:00 |
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Yair Morgenstern
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4196f72a20
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Can no longer see enemy city construction progress, enemy city health of unviewed cities and improvement progress in unviewed tiles (thanks Am-Per-Sand!)
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2018-07-11 19:20:03 +03:00 |
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Yair Morgenstern
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a1d358e9c8
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You can now trade "gold per turn"
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2018-07-11 19:13:59 +03:00 |
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Yair Morgenstern
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d385ebd10b
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XP and promotions are retained when upgrading units (thanks Noam!)
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2018-07-11 19:10:18 +03:00 |
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Yair Morgenstern
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3425c117ff
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Automated workers will build camps on forest tiles where they can
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2018-07-10 12:29:29 +03:00 |
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Yair Morgenstern
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f9ec46a376
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Trades visually separated in overview screen
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2018-07-10 09:07:36 +03:00 |
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Yair Morgenstern
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35b66316bc
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Camps are now buildable in forests without removing the forests (Thanks Noam!)
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2018-07-10 09:04:45 +03:00 |
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Yair Morgenstern
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1b5f2a2e00
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Free policies no longer increase future policy cost
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2018-07-10 08:57:35 +03:00 |
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