Commit graph

1048 commits

Author SHA1 Message Date
Duan Tao
a0ee9b6bd7 Fix city screen population info. 2019-01-20 21:22:00 +08:00
Yair Morgenstern
fa8f9deb2c Solved #420 - viewable tiles not updated when trading cities, kudos zivvel! 2019-01-19 23:49:46 +02:00
Yair Morgenstern
2ca894b05f City construction picking now done through a scroll on the city screen, like in the original =D
Also resolved #417 on the way
2019-01-19 23:43:28 +02:00
Yair Morgenstern
a371aedf23 Changes to city screen - city summary in top-left corner like original 2019-01-19 21:01:47 +02:00
Yair Morgenstern
61d2d3499a
Merge pull request #419 from reijin90/master
Added last bit of German translation (it is now complete).
2019-01-19 18:52:38 +02:00
Benedikt Tröster
5bd35df607 Added last bit of German translation (it is now complete).
Is proof read once
Added gerneral tips on translation
2019-01-18 16:36:05 +01:00
Yair Morgenstern
8840f42c5b
Merge pull request #418 from reijin90/master
Added to about 90% of all German translations. And fixed some typos
2019-01-17 20:46:43 +02:00
Benedikt Tröster
0e57402817 Added to about 90% of all German translations. And fixed some typos 2019-01-17 19:38:17 +01:00
Yair Morgenstern
e16bb2b8a7 Added Tank, Anti-Tank Gun units 2019-01-16 23:15:02 +02:00
Yair Morgenstern
e573368d18 Added CN Tower, Pentagon #245 2019-01-16 22:24:29 +02:00
Yair Morgenstern
eeaca08f57 Added Alhambra #245 2019-01-16 21:45:46 +02:00
Yair Morgenstern
49ed7570f8 Added Hubble Space Telescope wonder, Stable unique ability
Added missing translations
2019-01-16 21:26:14 +02:00
Yair Morgenstern
2df64861d1 Added Infantry, Machine Gun units
Added Railroad, Ballistics techs
Added Statue of Liberty wonder
2019-01-15 22:17:34 +02:00
Yair Morgenstern
ee278586e7 Solved #413 probable (ANR trying to load super-huge autosave game) by disabling the update() in the initialize, instead setting shouldUpdate to true by default so it'll update in the rendering thread 2019-01-14 21:57:09 +02:00
Yair Morgenstern
53c5c6d5ab Can now choose to start a game with multiple human players! 2019-01-14 20:48:30 +02:00
Yair Morgenstern
92888c82dd
Merge pull request #415 from ninjatao/bombard2
Adjust city attack strength. Also shown in unittable when selected.
2019-01-12 18:20:10 +02:00
Duan Tao
c198db0641 Adjust city attack strength. Also shown in unittable when selected. 2019-01-12 20:33:30 +08:00
Yair Morgenstern
abd9d6d9a4 Decreased bombard strength as per Civ V
Don't display empty stats in city detail table
2019-01-11 12:12:19 +02:00
Yair Morgenstern
8e478d2d71 Added intermediate screen between players on the same phone, so they won't see each other's screens 2019-01-11 12:10:27 +02:00
Yair Morgenstern
640f2fa338
Merge pull request #411 from ninjatao/bombard
Bombard!
2019-01-11 10:56:56 +02:00
Yair Morgenstern
3ddacff4f4
Merge branch 'master' into bombard 2019-01-11 10:56:34 +02:00
Yair Morgenstern
401aa942eb Can now play with multiple human players!
Need to find a way for all human players to choose their civs in a simple manner
2019-01-11 09:58:32 +02:00
Yair Morgenstern
8bf84393fc More changes to enable multiplayer - save the current player in the civInfo, distinguish between "current player" and "human player" 2019-01-10 21:29:24 +02:00
Yair Morgenstern
d19861b348 Maybe solved an ANR caused by resume(), it's hard to tell 2019-01-10 20:43:32 +02:00
Duan Tao
4e77edcec0 Code cleanup 2. 2019-01-10 11:30:33 +08:00
Duan Tao
57dce317ea Code cleanup. 2019-01-09 21:17:05 +08:00
Duan Tao
2f22b1d576 City bombardment is counted as ranged. 2019-01-09 18:56:52 +08:00
Yair Morgenstern
c7dbad1085
Merge pull request #412 from ninjatao/auto_fix_pillage
Avoid pillaged great improvement from being replaced by resource impr…
2019-01-09 07:53:24 +02:00
Duan Tao
f237adef4b Avoid pillaged great improvement from being replaced by resource improvement. 2019-01-09 11:09:57 +08:00
Duan Tao
730111993e Code cleanup and bug fix. 2019-01-09 10:12:00 +08:00
Yair Morgenstern
a7bbea106c Resolved #407 - units cannot pillage when at full health 2019-01-08 18:45:06 +02:00
Yair Morgenstern
2fdd3e2628 Fixed #402 - couldn't build wonder if it was being built by a rival civ 2019-01-08 18:43:06 +02:00
Yair Morgenstern
c282ffb423 Resolved #410 - land units on lake aren't shown as embarked 2019-01-08 15:43:54 +02:00
Duan Tao
a2764d7b91 Ai uses bombardment. 2019-01-08 20:16:18 +08:00
Duan Tao
0f16a25cc6 You can actually Bombard! But ai cannot yet. 2019-01-08 19:55:35 +08:00
Duan Tao
7a17779bf4 Mark bombard targets. 2019-01-08 18:35:14 +08:00
Duan Tao
9054496940 Select city before entering city screen. 2019-01-08 15:34:32 +08:00
Yair Morgenstern
eeb494364b Resolved #407 - Add pillaging terrain improvements 2019-01-07 21:56:02 +02:00
Yair Morgenstern
b8aa4932a0 Added unique ability for Egypt and France 2019-01-07 18:44:42 +02:00
Yair Morgenstern
911bd6fc67
Merge pull request #406 from ninjatao/fix_automate
chooseImprovement returns null when there is already better improvement.
2019-01-07 08:12:50 +02:00
Duan Tao
b11c96ce3f chooseImprovement returns null when there is already better improvement. 2019-01-07 11:58:57 +08:00
Yair Morgenstern
84007533fc Resolved #311 - translate victory screen 2019-01-06 22:48:24 +02:00
Yair Morgenstern
567786c125 Resolved #399 - lakes act differently than in original game 2019-01-06 22:41:03 +02:00
Yair Morgenstern
e3e6ab16b9
Merge pull request #405 from VioPet/patch-1
Update Translations.json
2019-01-06 22:24:10 +02:00
VioPet
2b2cf68933
Update Translations.json
Review and update all Romanian translations. Also, check and comment on some original entries.
2019-01-05 23:16:14 +01:00
Yair Morgenstern
c538abd9fd
Merge pull request #401 from ninjatao/autobuild_road
Idle worker try to connect cities with roads.
2019-01-05 18:39:12 +02:00
Duan Tao
ae210e05f3 Idle worker try to connect cities with roads. 2019-01-05 23:13:59 +08:00
Yair Morgenstern
19906ade75 Added Babylonian civ unique 2019-01-04 11:51:44 +02:00
Yair Morgenstern
2f5b6e7be5 Resolved #396 - save game start parameters and use for subsequent games
Later, we could use this info to display to the user in the load game screen
Solved #394 - couldn't scroll map far on edges, some tiles were hard to get to
2019-01-04 10:59:47 +02:00
Yair Morgenstern
f8b13095db
Merge pull request #397 from ninjatao/improve_improvement
Constucting a great improvement remove unfinished improvement.
2019-01-04 10:32:20 +02:00