Commit graph

3069 commits

Author SHA1 Message Date
Yair Morgenstern
fe09351db7 Ranged enemy units don't move towards their targets
Cities under attack now switch to training combat units
2018-04-23 18:58:19 +03:00
Yair Morgenstern
7ff81ac901 When a unit takes over a city, it now gets moved to that city 2018-04-21 23:00:23 +03:00
Yair Morgenstern
453e25ffe7 City's tiles and worked tiles are now saved in the CityInfo and not in the TileInfo 2018-04-21 22:56:52 +03:00
Yair Morgenstern
17307f16f9 Can now conquer cities! =D 2018-04-20 11:33:56 +03:00
Yair Morgenstern
7e2015572c No longer displays population images for enemy cities 2018-04-18 15:34:41 +03:00
Yair Morgenstern
42ed4e5749 No longer displays red circle in attackable tiles (from range) but not viewed - gave away enemy positions! 2018-04-18 15:33:53 +03:00
Yair Morgenstern
d0f3a10728 Moved notifications to CivInfo, notifications on enemy actions removed 2018-04-18 00:00:31 +03:00
Yair Morgenstern
51148ac347 Can no longer pick branch completion policies 2018-04-17 23:59:34 +03:00
Yair Morgenstern
bfe43b67c1 Added Settler and Worker enemy actions 2018-04-17 23:58:10 +03:00
Yair Morgenstern
c6ebb733a1 Added Greece to civilizations, city names no come from the Civilizations json 2018-04-17 23:57:06 +03:00
Yair Morgenstern
221a8668fa Selected unit now has a white circle around it 2018-04-17 21:56:58 +03:00
Yair Morgenstern
05d61e4982 Fixed bug where when exploring new tiles, map would not show them until something else happened (map click, etc.) 2018-04-14 23:10:24 +03:00
Yair Morgenstern
532dc75c34 Fixed bug where game would crash if the currently selected unit was destroyed 2018-04-12 21:58:38 +03:00
Yair Morgenstern
34c1047b65 Fixed bug where enemy units were viewable despite the tile being unexplored 2018-04-12 21:52:00 +03:00
Yair Morgenstern
e9c69eed6f Attackable units now have red circle marking their location 2018-04-12 21:43:52 +03:00
Yair Morgenstern
ca7fb9c3be Multiple IDE-suggested fixes 2018-04-11 23:46:00 +03:00
Yair Morgenstern
52b2fa1ef5 Explored but unvisible tiles now fade to black, instead of to background olor (which is blueish) 2018-04-11 22:35:09 +03:00
Yair Morgenstern
dd3d4b605f Added archer 2018-04-11 22:34:20 +03:00
Yair Morgenstern
872872cdf0 Desert color more distinct 2018-04-11 22:22:19 +03:00
Yair Morgenstern
32efae340b Unit table now displays ranged strength for ranged units 2018-04-09 19:09:08 +03:00
Yair Morgenstern
2bac292ce6 When displaying tiles that unit can move to, we now mark those tiles with a blue circle rather than "gray out" all other tiles - gives a much better visual cue 2018-04-09 16:40:22 +03:00
Yair Morgenstern
8798f02217 Select next idle is no longer enables if an ENEMY unit is idle 2018-04-09 12:54:33 +03:00
Yair Morgenstern
90baebc63d Throw exception when attempting to move a unit to a tile that already contains one 2018-04-09 11:08:20 +03:00
Yair Morgenstern
af47880f48 Don't random-walk to tiles that have units in them! 2018-04-09 11:04:13 +03:00
Yair Morgenstern
b59e235df5 Ranged attacks can reach attackee if tile is in range 2018-04-09 11:03:55 +03:00
Yair Morgenstern
3045fe040d Only display unit on tile if tile is visible 2018-04-09 11:03:25 +03:00
Yair Morgenstern
abaf39a15c Ranged units don't get damaged when attacking 2018-04-09 11:02:53 +03:00
Yair Morgenstern
4de9ee106f City button padding expanded, warrior now has 2 strength as it should 2018-04-08 16:13:54 +03:00
Yair Morgenstern
9978ec5264 Added 15% flanking bonus when enemy is surrounded by more than one melee unit 2018-04-08 10:02:52 +03:00
Yair Morgenstern
e476e5862d TileTable no longer displays health of civilian units 2018-04-08 10:00:24 +03:00
Yair Morgenstern
d8a5acb6f2 Battletable only displays combat if the enemy unit is viewable or if the enemy ciity's tile has been explored 2018-04-08 08:58:42 +03:00
Yair Morgenstern
a72c1c7d95 Select next idle unit only selects units belonging to the player 2018-04-08 08:55:53 +03:00
Yair Morgenstern
3ca20951e5 Stats string does not display decimal points 2018-04-08 08:55:06 +03:00
Yair Morgenstern
f662cd910d Added a table in city screen, to show a breakdown of the ciy stats 2018-04-05 13:59:22 +03:00
Yair Morgenstern
39cc236fae City labels are colored according to civ, and scale down when zooming in 2018-04-05 12:47:10 +03:00
Yair Morgenstern
8b176f062b Added unit maintainance costs to civ 2018-04-05 11:53:12 +03:00
Yair Morgenstern
e5e0c5daa5 Now displays defender name properly, and not attacker name 2018-04-05 11:19:31 +03:00
Yair Morgenstern
461bea0cbc Healing units now attempt to go to better tiles to heal there
Fixed bug where units moving from A to B would move multiple times between turns, effectively "jumping" distances
2018-04-05 11:04:40 +03:00
yairm210
45ca4a019e
Added combat&barbarians to done in readme 2018-04-04 23:23:48 +03:00
Yair Morgenstern
c56a67211c Now can't see units that we're not supposed to see =) 2018-04-04 23:17:27 +03:00
Yair Morgenstern
7ff9f17943 Added battle modifiers, specifically - terrain defence bonuses 2018-04-04 23:10:16 +03:00
Yair Morgenstern
4e36aa0d5a No longer attempts to attack city that contains a unit
Battle visualization bug fixed
2018-04-04 17:37:59 +03:00
Yair Morgenstern
36c2afd026 Enemy units don't advance towards units they can't see (not viewable to civ) 2018-04-04 17:16:28 +03:00
Yair Morgenstern
541c73a9a5 Organized city and unit combat, now barbarian warriors spawn in the beginning and so you have to protect your workers or whatever 2018-04-04 17:13:01 +03:00
Yair Morgenstern
889072c725 Enemy troops now have movement and will attack 2018-04-02 23:14:42 +03:00
Yair Morgenstern
5d00adb7fe Added GetTile function to MapUnit, which simplifies and normalizes a lot of the unit logic
Battle simulation and actual battle work as expected!
2018-04-02 15:16:28 +03:00
Yair Morgenstern
bd1a191b15 Battle tabl now shows results of battle, added Barbarian civ 2018-04-01 15:01:48 +03:00
Yair Morgenstern
f71c605210 Notifications scroll no longer blocks map scrolling 2018-03-23 12:25:51 +03:00
Yair Morgenstern
0a9317f8ca Removed old unit icons 2018-03-23 11:03:34 +03:00
Yair Morgenstern
4e7d1bfaec Non-idle units are faded out, to show they can't move this turn 2018-03-23 11:01:23 +03:00