Commit graph

1588 commits

Author SHA1 Message Date
Yair Morgenstern
891ea5584f Resolved #1234 - improvements that replace the current improvement now indicated in the improvement picker screen 2019-10-24 22:18:47 +03:00
Yair Morgenstern
6fb3ba0f13 Resolved #1229 - AI doesn't choose to construct workers if the Civ has idle automated workers 2019-10-24 21:57:24 +03:00
Yair Morgenstern
7d1fd6e177 Added cache for character sets, improving time for Chinese and Korean game initialization 2019-10-24 21:50:49 +03:00
Duan Tao
d630c742b9 Worker will not waste time on oasis. 2019-10-24 12:15:34 +03:00
lishaoxia1985
88da508b82 update translation (#1222)
* update

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* range extension

* update

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2019-10-23 21:59:20 +03:00
Yair Morgenstern
318dbb2a6d Added tiles with visiable improvements, since not all improvements and combinations are ready this is behind a menu option 2019-10-23 21:56:23 +03:00
Smashfanful
2967f66fdf Update Fonts.kt 2019-10-23 09:08:39 +03:00
Yair Morgenstern
777d1391f4 Changed options for "Show worked tiles" and "Show resources and improvements" because it was less clear than the other options 2019-10-22 19:41:22 +03:00
Yair Morgenstern
f400a03358 Renamed "Immortal" to "Persian Immortal" because of the conflict in naming between the unit and the difficulty
Also, changed existing units of Immortal or with Range promotion
2019-10-22 19:25:58 +03:00
Yair Morgenstern
e6ecc53615 Progress bar should no longer appear after getting a tech in the middle of research for free
Generalized unique fonts to fit Korean as well as Chinese
2019-10-22 00:14:56 +03:00
Yair Morgenstern
965217d95c Undid "Immortal" name change
Fixed json errors
Added Korean and Czech flags
2019-10-21 23:23:38 +03:00
Yair Morgenstern
e2c19696c9 Grassland ad Tundra are now also constants, completing the set 2019-10-20 10:48:16 +03:00
Yair Morgenstern
384194c531 Desert now a constant 2019-10-18 17:39:13 +03:00
Yair Morgenstern
77f479e39b Added river toggles to map editor to see how it looks. Not good, btw - can't see rivers behind mountain/forest/hill tiles...
Disabled for now, until we find a better way to display rivers.
2019-10-18 16:39:23 +03:00
lishaoxia1985
6d1edd67e0 move the tile table to the top of the min-map, delete the bottom bar, the size of the unit table can be changed according to resolution, especially about 900*600. (#1207)
* update

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2019-10-18 16:22:38 +03:00
Yair Morgenstern
397d9ccec3 Added river rendering, river effects not implemented yet 2019-10-18 09:16:08 +03:00
Yair Morgenstern
e71bc978b9 Fixed "Negative turns to construction" in extreme edge cases 2019-10-18 09:14:53 +03:00
Yair Morgenstern
96281db945 Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-10-17 10:25:31 +03:00
Yair Morgenstern
33805ca6f8 Organized TileGroup icons (for improvements, resources and units) into a separate class 2019-10-17 00:05:10 +03:00
Duan Tao
691a305e50 Duantao/settler food info (#1198)
* Better info for building settler.

* Shorter message.

* Fix message.
2019-10-16 18:16:27 +03:00
Yair Morgenstern
e95fbc3fb9 Expanded and clarified stats breakdown 2019-10-16 10:33:24 +03:00
Yair Morgenstern
ecc32365f5 Added notification when cities are connected to the capital 2019-10-16 00:40:37 +03:00
Duan Tao
e6659a80e0 Fixed : unit cannot be bombarded sometimes between 2 cites. (#1193) 2019-10-15 20:34:08 +03:00
Yair Morgenstern
36ffc5520a Added annex/puppet/liberate/raze explanations on the popup where you choose between them 2019-10-15 20:30:11 +03:00
Yair Morgenstern
14cbe9e21d Even more pixel images!
Added Pillaging tutorial
2019-10-15 16:00:07 +03:00
Yair Morgenstern
f7a9aa9bb6 Unit pixel images are now opt-in 2019-10-15 11:09:30 +03:00
Yair Morgenstern
e2459c06fc More unit icons 2019-10-15 10:52:21 +03:00
Yair Morgenstern
35a96dbed4 Bonus and Luxury resources are spread out evenly over the map 2019-10-14 23:00:55 +03:00
Yair Morgenstern
0f351ad964 Solved "Free tech but all techs already researched" problem 2019-10-14 21:43:34 +03:00
Yair Morgenstern
5473afbecf Added icons for the major unit types 2019-10-13 14:06:18 +03:00
Yair Morgenstern
fb768682fe Added more unit icons =)
Organized tileset image locations
2019-10-13 11:49:34 +03:00
Yair Morgenstern
538e53883c Added pixel sprites for land and water units! 2019-10-13 11:18:14 +03:00
Yair Morgenstern
16d565a1f2 Resolved #1185 (hopefully): Made trade requests in offer popup, scrollable 2019-10-12 22:44:28 +03:00
Yair Morgenstern
b661308a9d Improvements that provide resources now specified in the improvement picker screen
Tutorials for resources now specify that a specific improvement is needed
2019-10-12 22:27:45 +03:00
lishaoxia1985
7d14c0924b 1.update translation 2. delete population number back the city name of city screen because there is a detail table in the screen. 3. now when you touch "X" you can close unit table. (#1184) 2019-10-12 21:39:58 +03:00
Yair Morgenstern
27dfae18de Can now choose Era when starting a new game! 2019-10-11 16:05:27 +03:00
Yair Morgenstern
e77fdd2993 Polynesia works! 2019-10-11 14:54:08 +03:00
Duan Tao
c8e68842e9 Added setting about auto-build roads. (#1181)
* Added setting about auto-build roads.

* AI tries to keep population growing if possible.
2019-10-11 12:46:57 +03:00
Yair Morgenstern
a8dac82157 Added Moai as part of Polynesian civ - lots of changes to be made for that! 2019-10-11 12:09:22 +03:00
Yair Morgenstern
0d929a7942 Resolved #1182 - Iroquois unique fixed 2019-10-10 21:10:21 +03:00
Yair Morgenstern
01dd6dfc7d We now assign the input processor when assigning the current screen, hopefully this should solve the "no input" bug in Chrome OS mentioned in #1140 2019-10-10 15:35:26 +03:00
Yair Morgenstern
8d58702d80 Resolved #1177 - Great Improvements now provide Strategic resources
APK no longer bundles maps in assets
2019-10-10 14:48:09 +03:00
Yair Morgenstern
eb179c7a66 Nicer menu table 2019-10-10 12:39:52 +03:00
Duan Tao
362184e515 City states now get free techs from major civs. (#1175) 2019-10-10 12:10:54 +03:00
Yair Morgenstern
222e4ad4b5 Tutorial fix 2019-10-10 09:48:05 +03:00
lishaoxia1985
4baa7b6105 fix display tutorial, please update immediately (#1176)
* update

* update
2019-10-09 23:40:02 +03:00
Yair Morgenstern
5d6ecd1ca4 More tutorial name changes so it looks better in the Civilopedia 2019-10-08 10:44:14 +03:00
Yair Morgenstern
734e0e8068
Merge pull request #1171 from ninjatao/duantao/barbarian_bonus
Duantao/barbarian bonus
2019-10-08 10:27:38 +03:00
Yair Morgenstern
62310fa3d5 Fixed "Game errors when loading game" - #1171 2019-10-08 10:26:46 +03:00
Duan Tao
b1c5398804 Difficulty bonus vs barbarian. 2019-10-08 10:17:14 +08:00
Duan Tao
3ae18374b6 Liberating city state gives influence. 2019-10-07 13:58:34 +03:00
Yair Morgenstern
b3a2bc3307 Tutorials now accessible from Civilopedia!
Mass tutorial renaming
2019-10-06 23:18:51 +03:00
Yair Morgenstern
69dd7ec7b6 Resolved #1157 - Added popup for entering Golden Age 2019-10-06 19:46:22 +03:00
Yair Morgenstern
4cde23e7a9 Popups no longer appear in multiplayer when it's not your turn 2019-10-06 19:25:40 +03:00
Yair Morgenstern
3d992fc9ee Resolved #1162 - City button, resources and tech description in multiplayer now act according to the viewing civ, and not the current player - Thanks @lobraarbol! 2019-10-06 19:21:47 +03:00
lishaoxia1985
09420786bc modify battle damage calculation method about city attack. (#1141) 2019-10-05 21:10:10 +03:00
Yair Morgenstern
d1fb55a75e Resolved #1152 - New units no longer skip over unassignable tiles (land tiles for water units, mountains) when spawning 2019-10-05 20:58:33 +03:00
Yair Morgenstern
b9f79376ce Transportation upkeep no longer disappears after adopting Trade Unions - kudos ..,,,! 2019-10-05 20:46:10 +03:00
Yair Morgenstern
2a00ab2775 "Introduction to X" and "Declare war on X" trade items are now only X, adding the extra text on UI display - this makes them translatable 2019-10-04 16:49:31 +03:00
Yair Morgenstern
aafe23a2f5 freeTechs parameter in buildings replaced with Free Technology unique 2019-10-04 16:23:17 +03:00
Duan Tao
2305f18233 Destroy planes when city is razed. 2019-10-03 16:32:27 +03:00
Yair Morgenstern
3358baab52 Added alert popups on finished tech 2019-10-02 18:21:43 +03:00
Duan Tao
1f543843af Better worker AI. (#1136)
* Better worker AI.

* Fix tiles to improve condition.

* tilesToImprove changed from member to function.

* Minor performance optimization.

* Use the same condition for worker AI long term and short term target.
2019-10-02 17:49:07 +03:00
Yair Morgenstern
512a68c2ae Fixed bad nations comment end... 2019-10-01 23:30:04 +03:00
Yair Morgenstern
dd561759e4 Fixed bug where Open Borders trades didn't work when loading games 2019-10-01 22:18:25 +03:00
Yair Morgenstern
47db4dce31 Fixed Coastal Raider image
Puppet cities no longer increase policy costs
2019-10-01 22:05:38 +03:00
lishaoxia1985
3b2777e098 some translation update (#1135) 2019-10-01 21:55:37 +03:00
Yair Morgenstern
3abd25c130 Added Thai, although the symbols on top don't seem to render well =( 2019-09-29 12:44:02 +03:00
Duan Tao
1607d0b17c Better AI choice for annexing and razing cities. (#1132) 2019-09-29 11:54:43 +03:00
Yair Morgenstern
3ce1c7ee9d Made battle damage more readable 2019-09-29 11:53:54 +03:00
lishaoxia1985
e5370c9b00 1.split different eras in tech tree, although color is not very good. 2. in original game, Japanese UA should be not used in Air Unit, so I fix it. 3. according to original game, edit the method to calculate battle damage. 4. there is two "Mohawk Warrior" words in the file "Units.json", and its obsoleteTech should be"Gunpowder", so i delete the wrong one and edit the right one. 5. edit "Building.json" to make it describing more accurate, of course, i edit "TileInfo.kt" according to the edited"Building.json". 6. some translation update. (#1127)
* systemProp

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* fix that researched tech can be picked when we pick a free tech

* update to master

* update

* Update TechPickerScreen.kt

* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

* update

* language polish is wrong to be writing "polski"

* 显示教程

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* viewport

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2019-09-29 10:33:18 +03:00
Yair Morgenstern
7e274cae84 Added translations in map editor 2019-09-28 22:06:52 +03:00
Yair Morgenstern
5980f18f89 Puppeted cities now always auto assign production
Resolved #1124 - added annex and puppet tutorial
2019-09-28 21:43:27 +03:00
Yair Morgenstern
27e2b0615a Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-09-28 21:42:45 +03:00
Duan Tao
ba3103277a Fix Persia civ battle bonus. 2019-09-28 21:20:32 +03:00
Yair Morgenstern
49d3ea2c0e Resolved #1125 - cities can bombard over all tiles in a radius of 2 2019-09-27 11:25:23 +03:00
lishaoxia1985
df2faee2a8 fix that the rightsidebutton will change into another words when you touch tech button in tech tree switching from victorystatus screen. (#1122)
* systemProp

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* fix that researched tech can be picked when we pick a free tech

* update to master

* update

* Update TechPickerScreen.kt

* delete english selectlanguage becauce menu have two choice, enlarge overview's image icon because it's too small to align.

* update

* language polish is wrong to be writing "polski"

* 显示教程

* update

* update

* update

* update

* update

* update

* update

* viewport

* update

* update

* update

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* update
2019-09-26 18:17:43 +03:00
Duan Tao
f32f4de3a9 Fixed : Liberated city remain in puppet status. 2019-09-26 18:16:16 +03:00
Yair Morgenstern
98f780be93 Attacking unit now enters enemy city before you decide what to do with it - #1123 2019-09-25 22:26:07 +03:00
Duan Tao
f714dd197c AI bonus starting units should not provide city-states settlers. 2019-09-25 22:00:56 +03:00
Duan Tao
fc5c7235c5 Minor code reorg. Adjust tech trade value with game speed. 2019-09-25 22:00:56 +03:00
Duan Tao
4ca32a0523 Fix a code style bug that caused exception mentioned in last commit. 2019-09-25 22:00:56 +03:00
Duan Tao
e511385d12 Fix a bug that causes exception when selecting special construction. 2019-09-25 22:00:56 +03:00
Duan Tao
56f4d2d57b Annexed city from puppet status should not be in resistance. 2019-09-25 22:00:56 +03:00
Yair Morgenstern
dcdf36b153 Added coloring to tech icons themselves (All tech icons are now white) 2019-09-24 17:55:21 +03:00
Yair Morgenstern
40c76b7752 Resolved #1114 - submarines cannot attack from coast to lake and vice versa 2019-09-24 17:26:19 +03:00
lishaoxia1985
f6009c43ca 1. In PickTechScreen all the Techs have the same size. 2.The tech in different era has different color. 3.About global status in victory status screen, you can touch the icons of Civs to check its policy tree and tech tree, but close button may lead to worldscreen (#1096) 2019-09-24 17:09:19 +03:00
Yair Morgenstern
27b8cd5f1b AI now puppets cities by default - much better for long-term strategy, since puppeted cities are technically also controlled by AI controllers so... 2019-09-24 16:57:49 +03:00
Duan Tao
38a28888ef Duantao/ai bonus (#1117)
* Ai bonus.

* AI modifiers apply correctly.

* AI initial units.

* Use gameInfo.getDifficulty() instead of civInfo.getDifficulty().

* Minor fix.
2019-09-24 16:19:17 +03:00
Yair Morgenstern
cb06253584 Minor code reorg 2019-09-23 17:48:59 +03:00
Yair Morgenstern
548078fb37 Changes to Puppet - Annex - Liberate:
- From Conquer you can move either to Liberate, or to Puppet -> Annex -> Raze
- All unit actions at battle are completely independant of your decision what you do with the city, so they're not deffered until you decide
2019-09-23 17:29:05 +03:00
Yair Morgenstern
6d9543e07b Added resistance icon in city screen 2019-09-23 16:19:53 +03:00
Yair Morgenstern
a1f5690e41 Added Puppet icon - some reorgnizing still needs to be done in regards to puppet vs annex 2019-09-23 10:46:51 +03:00
Duan Tao
65b8fe531e Duantao/liberate city (#1097)
* Allow to liberate city to its founder.

* Workaround : Avoid exception on conquering city with infantry unit.

* Liberate button actually works.

* Fix trade resources check.

* Postpone the 2nd part of postBattleActions until choice is made.

* Add puppet option.

* Puppet city cannot be controlled directly.

* Add annex and puppet happiness/culture/science bonus.

* Add courthouse. Icon is missing.

* Icon for courthouse.

* Update png.
2019-09-23 08:37:53 +03:00
Yair Morgenstern
a3889a549e Iroquis can now use Forest and Jungles to connect cities
Persian +1 movement only activaes when in golden age
2019-09-20 10:26:15 +03:00
Duan Tao
c4e4f3d2a3 Fix trade resources check. 2019-09-19 11:10:50 +03:00
Yair Morgenstern
2def82c4a6 When picking random city states for a map, first priority now goes to city states with starting locations defined in the map 2019-09-18 22:42:44 +03:00
Yair Morgenstern
753efe5f47 Added error popup when failed to download map 2019-09-18 22:28:16 +03:00
Duan Tao
0adeb68ea6 Invisible submarines are excluded from notification. 2019-09-18 08:42:47 +03:00
Yair Morgenstern
b86d11b5fa Merge branch 'master' of https://github.com/yairm210/UnCiv 2019-09-17 22:40:09 +03:00